So, lots of issues being discussed about NAV vs Convoys, etc, but I'm more concerned about HOI4's Naval original sin, troop transports being sunk. I noticed these new parms which I believe are new to MtG:
BASE_CONVOY_SPOTTING_SPEED = 0.0, -- daily base spotting speed against convoys
BASE_UNIT_TRANSFER_SPOTTING_SPEED = 0.0, -- daily base spotting speed against unit trans
BASE_NAVAL_INVASION_SPOTTING_SPEED = 0.0, -- daily base spotting speed against unit transfers
CONVOY_SPOTTING_SPEED_MULT = 1.0, -- spotting speed mult against convoys
UNIT_TRANSFER_SPOTTING_SPEED_MULT = 5.0, -- spotting speed mult against unit transfers
NAVAL_INVASION_SPOTTING_SPEED_MULT = 10.0, -- spotting speed mult against naval invasion armies
CONVOY_DETECTION_CHANCE_BASE = 4.17, -- regular convoy base chance detection percentage (if this fails, no detection is done on that tick)
BASE_SPOTTING_EFFECT_FOR_INITIAL_CONVOY_SPOTTING = 0.35, -- effect of base convoy spotting for initial spotting of regular convoys. this along with next value is added together and rolled a random once for every convoy to check for spotting
SPOTTING_SPEED_EFFECT_FOR_INITIAL_CONVOY_SPOTTING = 1.20, -- effect of convoy spotting speed for initial spotting of regular convoys. this along with prev value is added together and rolled a random once for every convoy to check for spotting
SPOTTING_MOD_FOR_CONVOY_COUNT = 0.2, -- a modifier for scaling the count of convoys on a parabolic curve (counvoy_count ^ SPOTTING_MOD_FOR_CONVOY_COUNT)
UNIT_TRANSFER_DETECTION_CHANCE_BASE = 25.02, -- unit transfer and naval invasion base chance detection percentage (if this fails, no detection is done on that tick)
BASE_SPOTTING_EFFECT_FOR_INITIAL_UNIT_TRANSFER_SPOTTING = 10.0, -- same as BASE_SPOTTING_EFFECT_FOR_INITIAL_CONVOY_SPOTTING, but for naval transfer convoys
SPOTTING_SPEED_EFFECT_FOR_INITIAL_UNIT_TRANSFER_SPOTTING = 20.0, -- same as SPOTTING_SPEED_EFFECT_FOR_INITIAL_CONVOY_SPOTTING, but for naval transfer convoys
BASE_SPOTTING_EFFECT_FOR_INITIAL_NAVAL_INVASION_SPOTTING = 2.4, -- same as BASE_SPOTTING_EFFECT_FOR_INITIAL_CONVOY_SPOTTING, but for naval invasion convoys
SPOTTING_SPEED_EFFECT_FOR_INITIAL_NAVAL_INVASION_SPOTTING = 0.12, -- same as SPOTTING_SPEED_EFFECT_FOR_INITIAL_CONVOY_SPOTTING, but for naval invasion convoys
Its one thing for Naval Invasions to be spotted, as there is the Naval Invasion Support mechanic, but without a troop transport escort mechanic, troops will continue to be slaughtered by subs. And the above parms explain what I have been seeing....subs aren't attacking convoys (because they probably haven't detected them), but as soon as you pop 1 division into the water using 3 convoys, the subs come out and play.
As you can see, unit transfer spotting is MUCH higher than regular convoys (for what reason, baffles me). Again, Invasions, there should be some intel showing you that they are coming, and hopefully the AI uses Invasion Support (as should the human, ALWAYS), to help protect the precious cargo.
Any thoughts on parameter tweaking?
BASE_CONVOY_SPOTTING_SPEED = 0.0, -- daily base spotting speed against convoys
BASE_UNIT_TRANSFER_SPOTTING_SPEED = 0.0, -- daily base spotting speed against unit trans
BASE_NAVAL_INVASION_SPOTTING_SPEED = 0.0, -- daily base spotting speed against unit transfers
CONVOY_SPOTTING_SPEED_MULT = 1.0, -- spotting speed mult against convoys
UNIT_TRANSFER_SPOTTING_SPEED_MULT = 5.0, -- spotting speed mult against unit transfers
NAVAL_INVASION_SPOTTING_SPEED_MULT = 10.0, -- spotting speed mult against naval invasion armies
CONVOY_DETECTION_CHANCE_BASE = 4.17, -- regular convoy base chance detection percentage (if this fails, no detection is done on that tick)
BASE_SPOTTING_EFFECT_FOR_INITIAL_CONVOY_SPOTTING = 0.35, -- effect of base convoy spotting for initial spotting of regular convoys. this along with next value is added together and rolled a random once for every convoy to check for spotting
SPOTTING_SPEED_EFFECT_FOR_INITIAL_CONVOY_SPOTTING = 1.20, -- effect of convoy spotting speed for initial spotting of regular convoys. this along with prev value is added together and rolled a random once for every convoy to check for spotting
SPOTTING_MOD_FOR_CONVOY_COUNT = 0.2, -- a modifier for scaling the count of convoys on a parabolic curve (counvoy_count ^ SPOTTING_MOD_FOR_CONVOY_COUNT)
UNIT_TRANSFER_DETECTION_CHANCE_BASE = 25.02, -- unit transfer and naval invasion base chance detection percentage (if this fails, no detection is done on that tick)
BASE_SPOTTING_EFFECT_FOR_INITIAL_UNIT_TRANSFER_SPOTTING = 10.0, -- same as BASE_SPOTTING_EFFECT_FOR_INITIAL_CONVOY_SPOTTING, but for naval transfer convoys
SPOTTING_SPEED_EFFECT_FOR_INITIAL_UNIT_TRANSFER_SPOTTING = 20.0, -- same as SPOTTING_SPEED_EFFECT_FOR_INITIAL_CONVOY_SPOTTING, but for naval transfer convoys
BASE_SPOTTING_EFFECT_FOR_INITIAL_NAVAL_INVASION_SPOTTING = 2.4, -- same as BASE_SPOTTING_EFFECT_FOR_INITIAL_CONVOY_SPOTTING, but for naval invasion convoys
SPOTTING_SPEED_EFFECT_FOR_INITIAL_NAVAL_INVASION_SPOTTING = 0.12, -- same as SPOTTING_SPEED_EFFECT_FOR_INITIAL_CONVOY_SPOTTING, but for naval invasion convoys
Its one thing for Naval Invasions to be spotted, as there is the Naval Invasion Support mechanic, but without a troop transport escort mechanic, troops will continue to be slaughtered by subs. And the above parms explain what I have been seeing....subs aren't attacking convoys (because they probably haven't detected them), but as soon as you pop 1 division into the water using 3 convoys, the subs come out and play.
As you can see, unit transfer spotting is MUCH higher than regular convoys (for what reason, baffles me). Again, Invasions, there should be some intel showing you that they are coming, and hopefully the AI uses Invasion Support (as should the human, ALWAYS), to help protect the precious cargo.
Any thoughts on parameter tweaking?