2010-03-06:
Transferred:
mod-Core2\db\events
mod-Core2\db\tech
mod-Core2\db\ministers
mod-Core2\gfx
mod-COre2\scenarios
mod-Core2\scenarios\tech_names.csv
mod-Core2\scenarios\world_names.csv
transferred mod-Core2\db\leaders except yunnan.csv
yunnan.csv crashed the game
transferred only land unit files into mod-Core2\db\units
*Problem with surfacedetectioncapability for all planes and ships
-> solved 2010-03-07 by editing files
transferred models.csv to mod-Core2\config
transferred unit_names.csv to mod-Core2\config
overwrote auxiliary.bmp and auxiliarybig.bmp with standard AoD brigade counter strip
Non-crashing error message on scenario startup
-> resolved 2010-03-07 by transfer of province.csv and adj-devs (probably Vatican State causing the error message)
Maybe brigade numbering has changed and incorrect brigade symbols and pics are shown
Have to put national ideas in each .inc file.
Why does every nation have a national idea even if not defined in .inc file?
2010-03-07:
Transferred:
mod-Core2\db\armynames.csv
mod-Core2\db\airnames.csv
mod-Core2\db\navynames.csv
mod-Core2\db\convoy_costs.txt
mod-Core2\db\difficulty.csv
mod-Core2\db\province.csv
mod-Core2\db\revolt.txt
mod-Core2\map\adj-devs.csv
Combined AoD and CORE config\event_txt.csv
Combined AoD and CORE config\scenario_text.csv
Combined AoD and CORE db\building_cost.txt
Edited AoD booster_text.csv to conform with CORE brigade references (?)
Escort fighters displayed correctly, naval brigades still wrong
Transferred all division and brigade definition files to mod-Core2\db\units
Edited all unit definition files (naval_unit_type = 1, air_unit_type = 1, land_unit_type = 1)
Did not transfer:
mod-Core2\db\diplo_costs.txt (unsure of effects)
mod-Core2\db\misc.txt (for obvious reasons)
mod-Core2\db\spy_costs.txt (unsure of effects)
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Non-crashing Version achieved
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Bug fixing:
Laissez Faires Capitalist is now Laissez Faire Capitalist
Deleted lots of short_tech_app from boostertext and doomsdaytext
2010-03-08:
Finalised Laissez Faire change
Transferred national ideas to .inc files (CHI, FRA, GER, ITA, JAP, ENG, SOV, USA)
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0.49.1
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2010-03-13:
Fixed a small problem with escort fighter attachments
Transferred complete ai files
Installed dummy files for ai and gfx
Downgraded IC for GER, ENG, USA
Small IC upgrade to JAP and ITA (+1 IC)
Toned down parochial world view idea
Added RI, PM and FM manpower to ITA, JAP, GER at scn. start (and removed MP gain from events)
Added offmap money equ. to RI, PM and FM gain to ENG (and removed offmap money with each event)
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0.49.2
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2010-03-15
Found another superfluous model text (marines)
Added max_oil_stock to infantry.txt (probably not the way to go)
Added slight fuelconsumption to all infantry models except 1930 and removed the max_oil_stock again
Transferred unit_names.csv
Changed post-historical research bonus back to 0.0005 / day
Added offmap money equ. to RI, PM and FM gain to USA and FRA (and removed offmap money with each event)
Added RI, PM and FM manpower to FRA, CAN, NZL, SAF, AST, Newfoundland, IND and MLY at scn. start (and removed MP gain from events)
Added RI, PM and FM manpower to POL, BEL, HOL, LUX, SOV, DEN, NOR, FIN at scn. start (and removed MP gain from events)
Added RI, PM and FM manpower to CHI, CSX, CGX, CHC at scn. start (and removed MP gain from events)
Added RI, PM and FM manpower to CZE, HUN, AUS, ROM, BUL, YUG, CZE, GRE at scn. start (and removed MP gain from events)
Recalculated global raw material production from province efficiency.
Reviewed dummy files - deleted a lot
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0.49.3
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2010-03-21 - 2010-03-27
misc.txt changes:
Changed naval command limits to CORE values (single ships!)
Changed naval optimum stack (18 to 30)
Changed IC to TC value back to AoD default of 1.5
Increased IC to money ratio to 2.2
ai changes:
Made Poland, France and England more likely to trade with each other (1936 ai)
Shifted Polish 1936 build AI to reinforcement
Made YUG more likely to trade for energy (1936 ai)
Removed the YUG-ROM trade embargo from their ai files (they were allied in the Little Entente)
Put YUG and ROM on each other´s trade list
Tried to make Germany build fewer HQ (7 to 9!) and a few paratroops instead (1936 ai)
Shifte 1936 German build AI from naval bombers to TAC and INT
Shifted German post fall of CZE build AI from land to air units (ger_fall_cze)
Made Bulgaria less friendly to Germany to prevent 1939 alliance
Set war = 0 for US AI in 1936
event/scenario changes:
Added RI, PM and FM manpower to POR, SWE, TUR, MAN at scn. start (and removed MP gain from events)
Added RI, PM and FM manpower to SPR at scn. start (and removed MP gain from events)
Changed dormant Assault Guard and Guardia Republicana units from garrison to reserve for SPR
db:
added max_oil_stock from 1 to 22 to cavalry divisions
event:
deleted US interventionism move (+1) from neutrality act event 830158 to move back US war entry
added 5 dissent to death of Calvo Sotelo event 560072 for SPA
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0.49.4
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2010-03-29
db:
Replaced nuclear sub with auxiliary in doomsdaytext.csv
Replaced the Surrender button with a Ceasefire button in text.csv and messages.csv
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0.49.5
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2010-04-11 - 2010-04-16
ai:
Made small adjustments to YUG trade ai
Changed US AI file so hopefully it makes a defense lobby slider movement in 38 and 39 rather than an interventionism move
Set US starting neutrality from 80 to 150
events:
Triggered PM for CHI, CHC, CGX and CSX (apparently intended in 0.40 but not working)
changed US interventionism move to -1 from neutrality act event 830158 to move back US war entry even more
Modified Marco Polo bridge incident so it always includes war with CSX
Changed the CGX United Front events so that CGX does not always make peace with Japan
Added my old files for Guangxi / Guangdong incident and Suiyuan campaign with minor changes
Added transfer of CGX teach teams to CHI if CGX is annexed
db:
Changed the energy for metal trade between GER and YUG in YuG´s favour (10 energy for 2 metal)
Added one HQ to Nationalist China with Chiang in charge
Made Bai Chongxi and Li Zongren Generals in CGX according to their real function there
Made Japan and Manchukuo allied from game start
Gave CGX '00 agrictulture on start-up
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0.49.6
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2010-04-17:
db:
changed the energy-metal trade of GER and YUG to 8:2
rounded all raw materials in YUG up when correcting for province efficiency
since this worked well, rounded all raw materials in the worl up and made a new province.csv
added artillery_bombardment (always soft_attack +1) to all artillery, sp_artillery and rct_artillery brigades
events:
changed the whole Marco Polo Bridge and United Front series again to give one war with one alliance
prevented CGX peace with Japan
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0.49.7
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events/ai:
made many changes to the way National China calls for help from the warlords
events:
Added USA event 830806 that changes FDR back to Die-Hard Reformed once US is at war (this is not fully exploit-safe)
Fixed event probabilities of Guangxi event series
Applied Eyiang´s spelling corrections for Guangxi series
db/events:
Received corrected manpower/mobilisation files from Eiyang for ARG, BRA, BO, CHL, COL
Received corrected manpower/mobilisation files from Eiyang for COS, CUB, DOM, ECU, GUA, HAI, HON, LIB
Received corrected manpower/mobilisation files from Eiyang for MEX, NIC, PAN, PRU, PAR, SAL
Changed FRA from "money method" back to "manpower method"
db:
Changed the soft attack values of 6 bat divisions to 1/1.3 the value of 9 bat divisions for:
militia/reserve, infantry, cavalry, mountain
Increased airdefense and surfacefense for the following plane types:
interceptor, multirole, TAC, CAS, Strat, Naval
Defined new minister type "FDR_PRE_1942" in minister_modifiers.txt and text.csv
Changed HoS 3001 FDR to FDR_PRE_1942 with 30% DOW malus