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zeekater

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Jun 20, 2005
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I don't know if this is common knowledge or not, but in FTM 3.05 'surface defense' doesn't influence bombing missions.

In my latest game as Germany the English placed a fleet of 70+ ships (all their BB, some CV, 20 CL, 20 DD, TP..) in la Palma (which they had taken from me).
I tried bombing them with 2 CAG or NAV, but my planes would lose all org and 30% strength.
So I changed the 'surface defence' of CAG and NAV to 3 times as much (15). Same result.
Changed it to 10 times as much (50). Same result.
Changed it to 1000 times as much, same result.

Then I changed the port strike efficiency from the tech tree to 100 instead of 0.05 per tech. Ingame it showed a defense and attack modifier of +43000% :cool:
The planes were still destroyed (the same amount), but they sank 10 ships in one run :laugh:

So, this leads us to the conclusion that surface defense isn't used ingame. Just like ground defensiveness and toughness used to be...
 
And have you duplicated the results with any other kind of bombing mission, e.g. strat, interdict or ground attack? The problem may not be that the stat is unimplemented, like defensiveness and toughness used to be, but rather that the port strike mission is bugged.
 
Could you possibly do a test with 5 enemy ships in a port and 2 cags? Then make the same changes to see if there is infact an improvement. I ask cause you are really using an outrageous example. The odds of running into that scenario in a game is slim to none.
 
And have you duplicated the results with any other kind of bombing mission, e.g. strat, interdict or ground attack? The problem may not be that the stat is unimplemented, like defensiveness and toughness used to be, but rather that the port strike mission is bugged.

Could you possibly do a test with 5 enemy ships in a port and 2 cags? Then make the same changes to see if there is infact an improvement. I ask cause you are really using an outrageous example. The odds of running into that scenario in a game is slim to none.

Hey, I'm not on PI's payroll or anything :glare:
This situation happened ingame, and since normal bombing didn't work, I tried modding the stats to give me a fighting chance. That's how I found it out.
Naval bombing of regular sized fleets were also very damaging in the game (all org lost and some strength against anything bigger then SS), but I didn't pay much attention to it because I was busy in Russia.
 
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Ah as always. Why do you even think surface defence gives a 100% chance to avoid damage or 100% resist?
In fact it is non zero in both cases just without defence point it is bigger.

*sigh*
-here was a pun about manual.

So, 5 points of surface defense gives a certain percentage of chance to miss attacks from the surface, X let's say. X gives you 30% strength loss and 100% org loss.
Now we increase the surface defense to 300 times as much. The chance to miss attacks is increased to 300 times X. 300 times X gives you 30% strength loss and 100% org loss.

Therefore, X = 0, ie, surface defense is not taking into account in the calculations for combat.
 
Could you possibly do a test with 5 enemy ships in a port and 2 cags? Then make the same changes to see if there is infact an improvement. I ask cause you are really using an outrageous example. The odds of running into that scenario in a game is slim to none.

Happens all the time. US, Japan, UK all frequently end up with 50+ ship stacks.

CAGs would make the experiment less clean. If you're testing surface defense you don't want enemy air units around.
 
Happens all the time. US, Japan, UK all frequently end up with 50+ ship stacks.

CAGs would make the experiment less clean. If you're testing surface defense you don't want enemy air units around.

Must be that you two have similar passive naval strategies. I typically trap and hunt down fleets before they can retreat to port. The super stacks are very rare in my games.
 
So, 5 points of surface defense gives a certain percentage of chance to miss attacks from the surface, X let's say. X gives you 30% strength loss and 100% org loss.
Now we increase the surface defense to 300 times as much. The chance to miss attacks is increased to 300 times X. 300 times X gives you 30% strength loss and 100% org loss.

Therefore, X = 0, ie, surface defense is not taking into account in the calculations for combat.
No. Atacker fires on unit as many times as it has attack rating.
IF defender has a defence point(each time it is attacked 1 defence point is taken away) left the chance of getting hit is X1, otherwise X2.

So no meeter how large defence rating you have you still can get damaged at every attack with chance X1.

Afaik X1=0.2, X2=0.4.
 
Must be that you two have similar passive naval strategies. I typically trap and hunt down fleets before they can retreat to port. The super stacks are very rare in my games.

You don't have the ships as Germany early in the game to be that aggressive against the Royal Navy.

Regardless, I tried bombing a smaller fleet and the results were the same, only the damage was lower. 5 surface defense gave 5% strength damage, 1500 surface defense gave 5% strength damage.
 
No. Atacker fires on unit as many times as it has attack rating.
IF defender has a defence point(each time it is attacked 1 defence point is taken away) left the chance of getting hit is X1, otherwise X2.

So no meeter how large defence rating you have you still can get damaged at every attack with chance X1.

Afaik X1=0.2, X2=0.4.

The damage sustained was the same when only X1 was used (high surface defense, always X1), as when X2 was also used (low surface defense).
 
Hey, I'm not on PI's payroll or anything :glare:

I'm not demanding anything. Just pointing out that your test is insufficient to prove the conclusion you have drawn, and that therefore you might be barking up the wrong tree on the surface defense thing. Also, as others have pointed out, the testing scenario is too stilted to draw good data from it. Again, not demanding that you start a new game to test it with a better scenario; just pointing out that the testing you HAVE done is not conclusive enough to really pin down the problem, or even establish for sure that there IS a problem.
 
I'm not demanding anything. Just pointing out that your test is insufficient to prove the conclusion you have drawn, and that therefore you might be barking up the wrong tree on the surface defense thing. Also, as others have pointed out, the testing scenario is too stilted to draw good data from it. Again, not demanding that you start a new game to test it with a better scenario; just pointing out that the testing you HAVE done is not conclusive enough to really pin down the problem, or even establish for sure that there IS a problem.

Good point :)

I've tried setting the surface defense at 0, results were the same. So what the surface defense is, doesn't seem to matter. 0, low, high, extremely high, damage was always the same.
 
Must be that you two have similar passive naval strategies. I typically trap and hunt down fleets before they can retreat to port. The super stacks are very rare in my games.

Nobody cares about your 1337 gaming skills.

There have been several posts on the forum about the issue. For example here:

http://forum.paradoxplaza.com/forum/showthread.php?570610-vs-USA-super-fleet

So at the very least this is a situation that commonly occurs for players in the HOI3 gaming population at large.

In regards to the test in question it would be nice to see some screen shots or something. If in fact there is no difference in damage for a variety of mission types for a variety of surface defense numbers then surface defense is clearly bugged. Even if it only affects chance to hit increasing it should result in, you know, less hits.

Even if it is having some subtle effect if setting it to 5000 has no substantial effect on gameplay then there is no point researching the techs, but I agree the test here is not sufficient to make that determination yet.
 
I've tried setting the surface defense at 0, results were the same. So what the surface defense is, doesn't seem to matter. 0, low, high, extremely high, damage was always the same.

But that could simply be the fact that no matter how high the defense rating, there always remains at least a small chance of being hit; and with even a small chance of being hit, and with only two targets to even shoot at, 70+ ships are ALWAYS going to completely deorg and severely damage the planes. As for the 30% damage, have you considered that might just be a threshhold number, and that in fact much more damage is being calculated except that the game is enforcing a ceiling on single mission casualties or some such? Like I said, there are other possible explanations, and that one stilted test is not enough to rule them out and settle on one specific stat as the cause of the behavior you are seeing.