I'm playing a game as Australia, start 1939, FTM on Steam, and generally the game is great - a lot of fun, Japan actually goes around causing trouble, enemy invasion AI is solid, but there's a _big_ issue with how the invasion AI applies to the Allies. At least in this game, the US has focussed on returning to Europe through the Netherlands. It has successfully landed large numbers of troops there three times. BUT, it then gives all of its troops as expeditionary forces's to the Netherlands, who can't supply them, and they get shredded! This makes the game great to play if you're the US or UK (as you can make sure you don't liberate countries until you no longer need to supply through them, and not give your forces to nations that have no hope of supporting them), but when you're an Allied minor or the USSR, it leaves you with some potentially impotent allies*.
The AI either needs to:
hold onto control of its troops and be able to supply through allied territory (which would be the historical response! Under the current system, France would have been in charge of the drive to Germany in 1944/45, as well as responsible for all of the supplies! I'd wager that the BEF (which was under British, not French, command) didn't rely on the Belgians and French for supply either.
or
When it gives control of its troops to other countries, also ship enough supplies to that country (and donate convoy ships/escorts if necessary) so that the recently donated troops don't run out of food and ammo!
If this could be sorted, HoI3 would be oh-so-close to being a perfect foundation for a great WW2 grand strat game (I've been playing HoI since the first one, and it's great seeing Paradox get ever closer, albeit in fits and starts sometimes) - and it's great fun to play now, but it is a little ridiculous that it seems up to Australia to win the war on the ground in both the Pacific _and_ Europe all on it's own (see below).
* In my current game, it was up to Australia to win the land war in South East Asia, invade Taiwan and then single-handedly take out Japan. During all this time, the US and UK threw troops into the Netherlands, ran out of supply and died. Now Australia's working its way up through Italy, hoping that the US and UK get involved soon as there's no way my 80-odd brigades can take on the might of the Wehrmacht! The next strategy is to throw down some defensive AI direction tags in Sicily and see if I can't 'recruit' some help from the rest of the Allies.
The AI either needs to:
hold onto control of its troops and be able to supply through allied territory (which would be the historical response! Under the current system, France would have been in charge of the drive to Germany in 1944/45, as well as responsible for all of the supplies! I'd wager that the BEF (which was under British, not French, command) didn't rely on the Belgians and French for supply either.
or
When it gives control of its troops to other countries, also ship enough supplies to that country (and donate convoy ships/escorts if necessary) so that the recently donated troops don't run out of food and ammo!
If this could be sorted, HoI3 would be oh-so-close to being a perfect foundation for a great WW2 grand strat game (I've been playing HoI since the first one, and it's great seeing Paradox get ever closer, albeit in fits and starts sometimes) - and it's great fun to play now, but it is a little ridiculous that it seems up to Australia to win the war on the ground in both the Pacific _and_ Europe all on it's own (see below).
* In my current game, it was up to Australia to win the land war in South East Asia, invade Taiwan and then single-handedly take out Japan. During all this time, the US and UK threw troops into the Netherlands, ran out of supply and died. Now Australia's working its way up through Italy, hoping that the US and UK get involved soon as there's no way my 80-odd brigades can take on the might of the Wehrmacht! The next strategy is to throw down some defensive AI direction tags in Sicily and see if I can't 'recruit' some help from the rest of the Allies.