• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

ArnoutS

Developer
Paradox Staff
8 Badges
May 17, 2018
98
0
www.paradoxplaza.com
  • Magicka
  • Europa Universalis IV
  • Warlock 2: The Exiled
  • Stellaris
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Age of Wonders: Planetfall Sign Up
e8b9faf0e23300276cc0ded5ca738d64e44f9261.png


As we are about to get ready for PDXCON we have an update for the Ankylosaurus patch. The Ankylosaurus 2 update fixes gameplay, multiplayer and interface issues. Of course we have already been working on cool stuff for you folks. For more about that come find us in Berlin at PDXCON; if you can't make it, keep an eye on PDX news & updates on social media!


V1.006.1 - Ankylosaurus 2

Gameplay
• Fixed missing translations
• Fixed issue where sometimes strategic actions, such as “build (forward-)base” would not be cancelled when a player was defeated.

Multiplayer
• Fixed that disconnecting while kicking a player would cause out of sync issues after a rejoin
• Fixed that you could cancel back to the previous menu while kicking a player

Interface
• Fixed that hero and unit icons would sometimes disappear
• Fixed that text in the lists in the Imperial Archives would be offset
• Fixed that you could not call NPC factions to war
• Fixed that the research tree had a big cross when playing with fixed teams
 
Last edited:
Well done Triumph! Love you!

Some points for the next:

- Limit turns in battle to prevent a hero with 100HP and 15% regen to take alone on whatever the game has by simply walking out of range to regen (as it was in AoW3). Max battle round should be 10-ish turns. Kir'ko starting hero can reach 8 lvl for 8 turns on small map: https://imgur.com/a/GShdxyw

- rework Synthesys - 1 research for all you need end game mods is too much, move those up the research tree and separate them.

These are on our radar for the next update :cool: