Hailing all Commanders
Last week we teased a upcoming Balance patch, while this patch won't officially release just yet we're making it available to Open Beta users now. This is a in development patch aimed to collect feedback from a larger segment of our player base. This patch contains balance changes that were on the backburner for older Races & Secret Techs and addresses some of the bigger Oathbound balance concerns. Be aware that this patch may be unstable and not all text changes have been localised yet.
How to get on the Steam Open Beta
Fixes
General
Features
Last week we teased a upcoming Balance patch, while this patch won't officially release just yet we're making it available to Open Beta users now. This is a in development patch aimed to collect feedback from a larger segment of our player base. This patch contains balance changes that were on the backburner for older Races & Secret Techs and addresses some of the bigger Oathbound balance concerns. Be aware that this patch may be unstable and not all text changes have been localised yet.
How to get on the Steam Open Beta
- Go to the Steam Library
- Right-click Age of Wonders Planetfall and select Properties
- Go to the Betas tab and select open_beta in the dropdown
- The game should now switch to the open beta content
Fixes
General
- Fixed issue where pressing Y/Triangle on controller when starting a new planet while the galactic empire hall of heroes is already completely filled would still enter the recruit new hero screen (with no available heroes) even though there was no button prompt visible.
- Fixed issue where the “Now you see me” and “Critical Failure” achievements could be triggered by AI players.
- Fixed issue where several filters were not being shown for the Title screen Imperial Archives and in the Galactic Empire Requisition screen.
- Fixed issue where the “Grail Detected” planet trait would now show up in blue colored text with the relic icon when for active or available planets.
- Fixed issue where the Unit Template Manager would visually not properly refresh when scrolling the list after toggling the production state of one or more templates.
- Fixed the issue where the food sharing would reset back to default when on share all after the number of colonists slots
- Fixed issue where invasion structure could spawn on lava sectors
- Fixed an issue that meant units with -200 morale would have a 50% chance to desert instead of a 5% chance.
- Fixed a recieve/receive spelling mistake in Happiness Events
- Fixed Statis Pocket Inducer displaying the incorrect Strength Chances
- Fixed Filter Settings for Various Doctrines & Operations
- Fixed a rare bug, where the “Zemestian-4” mission would crash if Mephilas the Redeemer was in a vehicle by the end of the previous “Chimera Glacialis” mission.
- Fixed an issue that the Oathbound Exemplar rewarded by the “Claim the Grail” quest in the second Oathbound mission was in Glaive mode rather than Shield mode.
- Fixed an issue where scripts in campaign could sometimes cause defeated players to declare war or change their diplomatic state towards other players.
- Fixed an issue where the player could get negative popular support from a scripted war in the second Oathbound campaign mission.
- Fixed a translation mistake in Polish in the Grail choice menu. “Reject Oracle…” is now “Embrace Oracle…” in Polish.
Features
- Added an Undo Movement button into combat. This lets you undo the last unit move that you made, as long as the unit was not damaged en route, and no other unit abilities or operations have been triggered since.
- Galactic Empire planets that feature grail quests will now only spawn grail sites that are not present (and completed by the player) on any of the conquered planets in the empire to make sure players do not have to rely on random chance for gathering all relics. (If all grails have been captured then grails will be fully random again)
- The available planets for galactic empires will now feature up to 7 (but not fewer than 3) planets that are based on the current level of the planet you will have: 1 planet of the right difficulty, 1 planet that is above your ideal difficulty (if possible) and 1 planet for each difficulty level below your ideal difficulty.
- Removed the reputation bonus for sending gifts through diplomatic trades; this was causing exploits in both the Oathbound campaign and in multiplayer games where players could just send gifts back and forth for quick reputation gains.
- Changes to how the scan grail cypher interaction is working. After scanning the player will receive an event.
- Updated the Tooltip for Residential Exploitations to make clearer how they function
- Updated the Tooltip for Popular Support to match the Triceratops Changes
- The ‘Settle the Claim' secondary objective, no longer triggers on any diplomatic state change while an alliance is maintained with either target player.
- Hive Development Empire Request now completes on 12 population rather than 16 to prevent issues with the Limited Space planet trait.
- Syndicate Subjugator
- Now has Impose Discipline
- Heavy Repeater now does 12 damage (was 11)
- Project Agony Field now has a strength 8 chance to apply Immobilize, with Slow on resist (was Strength 8 to apply Broken Mind) and has a 1 turn cooldown (was 2 turns)
- Maxwell's Puzzle Box
- Now hits a 1 hex radius at range 9 (was 4 hex cone)
- Now has 2 chances to apply a random debuff (was 1)
- Positronic Arc Storm Projector no longer applies Stun
- Laser Precision Module now gives +30% damage (was +20%)
- Precognition no longer stacks.
- Oracle's Favor no longer gives a stack of Precognition to their army at the start of battle, and instead gives Precognition after they kill an enemy unit and costs 2 points.
- Oath of Loyalty now has a limit of +2 armor from adjacent units
- Fatalism no longer guarantees success for instant kill operations and abilities
- The critical chance bonus from Providence is now properly capped and can no longer exceed the hit chance of the attack
- Expedite doom now has a strength 8 chance to instantly kill (was 12) and can now only instantly kill tier 1-3 units.
- Beacon of Hope now has a radius of 2 hexes (was 3) and no longer stacks with itself.
- Destiny’s Manuscript now has a radius of 3 hexes (was 5) and will apply either Fatalism or Adversity (was both)
- Aspirant now has 40hp (was 45)
- Protector now has 4 armor (was 5)
- Protector now gains Shrug Off at prime rank (was Firm)
- Protector’s Embolden ability no longer puts the unit into defense mode after being used.
- Fixed an issue that meant the Diviner’s Not Your Time could only target round units
- Added seer scrolls visual to the Oathbound Hacker
- Exemplar
- Storm Glaive now does 14 damage (was 16)
- Fixed Glaive mode not giving the 25% bonus damage it should
- Reduced base damage of Onslaught so it’s still 30 with the above bonus
- Overload Power Core hero skill now properly gets damage bonuses from mods and hero skills
- Overload Power Core now does massive impact
- Fixed the Diviner’s Thread hero weapon not being compatible with Entropy Mods
- Fixed a bug that means Oathbound Secret Tech hero vehicles would not be available to be bought after a reload
- Atomic Collapse can no longer affect enemy commanders
- Nanite Repair Cloud is now once per battle (was 1 turn cooldown) and heals for 10hp in total (was 5hp per level of Networked)
- Networked level 3 no longer gives +1 range
- Killing a unit that is giving Networked to its allies now has a chance to stun or stagger those units as Networked is removed
- Fixed the Hardiness Training skill so it always gives it's bonus (a bug meant it only gave the bonus to units in cover)
- Dvar Trencher now has 2 armor (was 3)
- Dvar Foreman now has 50hp (was 40). Hand Mortar now does 10 damage (was 8)
- Fixed an issue where Arc Weapon mods could affect the Amplify Daemon ability
- Avatar’s Disruption Virus no longer suffers long range penalties
- The Shakarn and Assembly hackers now have the Haywire Daemon ability
- Fixed Infiltrators still using Holoshift in autocombat when they shouldn’t
- Shakarn colonists working in Infiltrator slots from the “Holo-Simulation Camp” structures now give research and production instead of research and covert operation strength. That amount of production is in line with what other racial slots would give.
- Deadeye’s Omni-Penatrator now starts getting long range penalties at 7 hexes (was 5)
- Glaukos’ Flow ability now has a range of 7 (was 5)
- Fixed the Siren’s impregnate not working on Heavy Infantry
- Savage Tyrannodon’s bite attack now has Massive Impact
- Empowered Drained now gives Resurgence instead of a damage bonus
- Divine Legion now only gives +1 max essence charges (was 2)
- Es’Tec Gauntlet now gives 4 damage per charge (was 8). The ability now correctly counts the first charge, so the total damage done is the same for a 2 essence charge unit.
- Es’Tec Conduit now has a base damage of 10 (was 9) and gives 3 damage per charge (was 5)
- The On Death explosion from Poison Excretion now only affects enemies
- Shattered Arc
- Now has 2 shields (was 1)
- Corrupt Communion is now strength 12 to apply (was 8)
- Essence Channeler no has a cap of 2 shields (was 3)
- Serpion now has 1 shield (was 0) and it’s main attack has a strength 8 chance to drain essence (was 4)
- Swapped the positions of Advanced Bionics and Molecular Computing in the tech tree
- Lightbringer’s Inferno Strike now counts as a Claw attack for modding purposes
- Aria of Emptiness is now strength 6 (was 8)
- Phase Manipulators main attack now does 9 damage (was 11)
- Void Walkers now have 1 shield (was 2)
- Void Walkers now cost 70 energy, 250 production (was 90/270), except for the Oathbound, Dvar and Amazon ones
- Plague Lord’s Super Infection is now on a 2 turn cooldown (was once per battle)
- Staff of Turmoil is now a tier 4 weapon
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