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artyspoor

Corporal
66 Badges
Apr 9, 2009
25
5
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Clothing demand much to high
Tools demand much much much to high

on the world map it would be nice to path for more turns it gets annoying when you are further away

base map mark the workspace is super annoying make them auto salvage after distance !!!!
 
I agree with the Tools. I have two scrappers and toolshops, and they are struggling to keep up with demand
 
Jinkies yes this is no joke. Metal is such a limited resource. You need it for Construction AND for tools.
This game is so very VERY similar to Banished but in Banished you had iron scattered across the map for early game, and then had the ability to build iron mines. It was a finite resource but in the end game you relied entirely on bartering. You produced good from renewable resources like Firewood or clothes from either flax, wool or cotton.
The traders in StA can't compare to the traders in Banished. Too often the StA traders want rare or finite stuff from you and give you something you can just grow.
 
The resource supply as it is now is simply messed up. Unlike games like Settlers II, where limited resources did not cause issues if they ran out, this game happily kills you off as soon as you run out of the resources and there does not seem to be much of a way to replace them yet.
The release might have been just a little bit too rushed to make it for PDXcon and currently it feels like more of a preview that allows you to play for 10 hours.
I think it might all be a sinister plot from Paradox to make Stellaris and Imperator look like more fleshed out games when they released, when they can compare it to this. :D