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FNK_Drake

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I've just been watching some Let's plays on YouTube and one thing that I've noticed is the lack of Cul de sacs. I think this simple addition would make dead end streets much more useful by adding zonable areas at the ends of the street and make it easier to make efficient use of curved spaces.
 
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This is more typical of our country.

qn2ob7.jpg
 
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In America, a cul de sac doesn't add "a whole new neighborhood". It adds 3-5 houses at he end of a road cause they added a 'bulb' on the end. My neighborhood has 4 of them. Basically it makes turning around in a dead end road easier. Most cul de sacs in America look like this: http://www.citylab.com/design/2011/09/street-grids/124/

Cims have no trouble turning around at the end of a dead end road. If you want to add a "neighborhood" at the end of a dead end, I still say make a small loop, or (if you want more houses) just extend the road. You'll get more houses with a loop, and yes, there's an intersection added. Is the problem with that is it doesn't 'look' right?

Hey, if some of you think cul de sacs are important enough for the developers to spend their time on them, fine. Personally, I wouldn't use them. I'd probably just end up tearing them out and destroying the houses later in order to expand the road anyway. But that's me.

Agreed with this, adding 2-3 housing plots at 2lane dead ends is not really a high priority issue. The modding community can work on this instead somewhere in the future.
 
Oh man, I'd really enjoy this. I love making suburbs that make extensive use of cul de sacs, but they're just not proper cul de sacs without the turnarounds at the end.

My neighborhood is full of them: