So this is my draft of a religious mechanic for Zoroastrianism...
Zoroastrianism is a dualistic religion centred on a cosmology of struggle between good and evil. The ideal of Zoroastrians is to follow the threefold path of Ahura Mazda: Humata, Huxta, Huvarshta (Good Thoughts, Good Words, Good Deeds). Good and evil are represented by
Faravahar
The faith is known to have two directions:
I propose to represent this by a mechanic lend from the reformed faith. Here "fervor" is renamed to "Chwarma", which is increased by
+1 base for being zoroastrian
+1 for being at peace
-1 for being at war
+1 for each step of positive stability
-1 to +1 for prestige
up to +1 for high clergy influence
up to +3 for having temples, weighted by development in provinces with temples (to represent the zoroastrian "fire temples")
The three aspects are:
Hence, Ahriman would be only chosen in times of dire need, as it costs so much to maintain. The normal choice would be Ormuzd and/or Zurvan, depending on point generation.
Events could include sightings or dreams of the legendary Simurgh bird (fire bird, maybe also related to Ormuzd) and Manticore (maybe related to Ahriman).
PS: the religion being dualistic resembles the mississippian religion for which I did a separate suggestion (link). If this will ever be included, being both dualistic, these two religions could form a new religious group "Dualistic Denominations".
https://en.wikipedia.org/wiki/Zoroastrianism
https://en.wikipedia.org/wiki/Ahriman
https://de.wikipedia.org/wiki/Zurvanismus
https://de.wikipedia.org/wiki/Iranische_Mythologie
https://de.wikipedia.org/wiki/Faravahar
https://en.wikipedia.org/wiki/Simurgh
https://en.wikipedia.org/wiki/Manticore
Zoroastrianism is a dualistic religion centred on a cosmology of struggle between good and evil. The ideal of Zoroastrians is to follow the threefold path of Ahura Mazda: Humata, Huxta, Huvarshta (Good Thoughts, Good Words, Good Deeds). Good and evil are represented by
- Ormuzd or Ahura Mazda: supreme creator deity, "Lord of Wisdom", Spenta Mainyu, the creative spirit/mentality
- Ahriman: Angra Mainyu, the destructive spirit/mentality
Faravahar
The faith is known to have two directions:
- Mazdaism, before islamization dominant in eastern Persia and focused on the struggle between Ahura Mazda and Ahriman
- Zurvanism, before islamization dominant in western Persia and focused on Zurvan ("time"), the legendary creator of Ahura Mazda and Ahriman, the twin spirits
Zurvanism – a historical branch of Zoroastrianism that sought to theologically resolve a dilemma found in a mention of antithetical "twin spirits" in Yasna 30.3 – developed a notion that Ahura Mazda (MP: Ohrmuzd) and Angra Mainyu (MP: Ahriman) were twin brothers, with the former being the epitome of good and the latter being the epitome of evil. This mythology of twin brotherhood is only explicitly attested in the post-Sassanid Syriac and Armenian polemic such as that of Eznik of Kolb. According to these sources the genesis saw Zurvan as an androgynous deity, existing alone but desiring offspring who would create "heaven and hell and everything in between." Zurvan then sacrificed for a thousand years. Towards the end of this period, Zurvan began to doubt the efficacy of sacrifice and in the moment of this doubt Ohrmuzd and Ahriman were conceived: Ohrmuzd for the sacrifice and Ahriman for the doubt. Upon realizing that twins were to be born, Zurvan resolved to grant the first-born sovereignty over creation. Ohrmuzd perceived Zurvan's decision, which he then communicated to his brother. Ahriman then preempted Ohrmuzd by ripping open the womb to emerge first. Reminded of the resolution to grant Ahriman sovereignty, Zurvan conceded, but limited kingship to a period of 9000 years, after which Ohrmuzd would rule for all eternity.
+1 base for being zoroastrian
+1 for being at peace
-1 for being at war
+1 for each step of positive stability
-1 to +1 for prestige
up to +1 for high clergy influence
up to +3 for having temples, weighted by development in provinces with temples (to represent the zoroastrian "fire temples")
The three aspects are:
- Ormuzd: -5% development cost, +2.5% discipline, +10% religious unity, costs 5 chwarma
- Ahriman: +5% shock damage dealt, +5% fire damage dealt, +1% missionary strength, costs 10 chwarma
- Zurvan: +0.5 yearly prestige, -10% stability cost, -0.1 devastation, costs 3 chwarma
Hence, Ahriman would be only chosen in times of dire need, as it costs so much to maintain. The normal choice would be Ormuzd and/or Zurvan, depending on point generation.
Events could include sightings or dreams of the legendary Simurgh bird (fire bird, maybe also related to Ormuzd) and Manticore (maybe related to Ahriman).
- Simurgh: winged creature in the shape of a bird, gigantic enough to carry off an elephant or a whale. It appears as a peacock with the head of a dog and the claws of a lion. The simurgh is inherently benevolent and unambiguously female.
- Manticore: it has the head of a human, the body of a lion and a tail of venomous spines similar to porcupine quills, while other depictions have it with the tail of a scorpion. There are some accounts that the spines can be shot like arrows, thus making the manticore a lethal predator. It devours its prey whole, using its triple rows of teeth, leaves no traces of its victims (including bones) behind.
PS: the religion being dualistic resembles the mississippian religion for which I did a separate suggestion (link). If this will ever be included, being both dualistic, these two religions could form a new religious group "Dualistic Denominations".
https://en.wikipedia.org/wiki/Zoroastrianism
https://en.wikipedia.org/wiki/Ahriman
https://de.wikipedia.org/wiki/Zurvanismus
https://de.wikipedia.org/wiki/Iranische_Mythologie
https://de.wikipedia.org/wiki/Faravahar
https://en.wikipedia.org/wiki/Simurgh
https://en.wikipedia.org/wiki/Manticore
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