Hey guys,
Very few of you may recall me helping out with LEGoS mod when Stellaris first came out. Sadly, the scope of the mod and real life commitments have overwhelmed both me and machineking. Recently, I decided to come back into modding. Since internal workings of governments are my pet peeve, and in anticipation of the Banks update (which will render most of this stuff obsolete xD), basing myself off the excellent Stellaris Zero mod, I tried to implement a true, Victoria 2 style Parliament. Here are the results so far:
http://imgur.com/a/vI8Vj
Almost everything written below has already been implemented, only the localization is missing in some places. Every change is made on Stellaris Zero mod, and this changelog assumes that.
EDIT:
Policy change restrictions in place, as well as Executive - Legislative Power Split changing:
http://imgur.com/a/nFEFP
What do you think? This probably won't be released soon, and even if, I will need permissions from the creator of Stellaris Zero, Lord_bobyness.
Very few of you may recall me helping out with LEGoS mod when Stellaris first came out. Sadly, the scope of the mod and real life commitments have overwhelmed both me and machineking. Recently, I decided to come back into modding. Since internal workings of governments are my pet peeve, and in anticipation of the Banks update (which will render most of this stuff obsolete xD), basing myself off the excellent Stellaris Zero mod, I tried to implement a true, Victoria 2 style Parliament. Here are the results so far:
http://imgur.com/a/vI8Vj
Almost everything written below has already been implemented, only the localization is missing in some places. Every change is made on Stellaris Zero mod, and this changelog assumes that.
- Each policy has a separate configurable cooldown
- Fully simulated parliament with separate elections (every 6 years) using advanced algorithms in order to provide a realistic outcome
- Parties can demand policy changes in addition to ethic changes
- Ethic changes require over 50% seats in parliament
- Expanded party faction options and modifiers
- A party can now be banned, preventing it from partaking in parliament but will cause the party to militarize very quickly
- Democracies have a new policy - Executive - Legislative Power Split which controls the power of parliament over the country:
Executive Dominance: Parties can only demand ethic change and change of the Power Split policy (not allowed on Good or Incorruptible democratic tradition)
Pro - Executive: Parties cannot propose new policies but vote on changes of policies by the player, parties can demand ethic change
Balanced: Both parties and player can propose new policies, parties can demand ethic change
Pro - Legislative: Both parties and player can propose new policies, parties can demand ethic change, no possibility of vetoing (reduces authority as well - this is a punishment policy instituted if a player makes a party angry by vetoing it repeatedly) - Executive - Legislative Power Split can be increased in favor of executive by spending influence or if the ruler's party has a majority
- Quite well modeled executive-legislative interactions (esp. AI Weights - an AI ruler won't veto their own party, but will veto the opposing ethos party more often)
- Some small rule changes, eg. synths can only vote if they have citizen rights and so on
EDIT:
Policy change restrictions in place, as well as Executive - Legislative Power Split changing:
http://imgur.com/a/nFEFP
What do you think? This probably won't be released soon, and even if, I will need permissions from the creator of Stellaris Zero, Lord_bobyness.
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