Werewolf CDVIII: Great American Road Trip
Okay everyone, we are leaving in five minutes! I don't care if you can't find your hairbrush or your mixtape -- we were supposed to leave an hour ago, and we'll never beat the traffic if we wait any longer! So pile into the station wagon, mark your territory with tape, and don't forget the snacks! We're off on a great adventure across the United States, and we're not going to stop more than once a day! As long as everything goes according to plan, we should be fine...
Rules:
A maximum of seventeen (17) players can sign up. Roles shall be handed out when the game is full at the discretion of the Game Moderator (GM). After sign-ups are closed, and roles passed out, the game will proceed to a night deadline.
The game shall continue in a day/night cycle with each 24 hour period (one day and night) occurring in one update. In this period, the day time shall be consumed with debate among the villagers over whom to lynch. Sometimes the villagers may decide to target more than one of their companions, in which case a Lemeard-approved TIE can occur, and all targeted villagers will be eliminated. At night, the foreigners will retaliate and target one American.
The Americans win by eliminating all the foreigners, allowing them to reach their final destination and enjoy the rest of the summer. The foreigners win by equaling the number of Americans, thereby enabling them to take everyone wildly off-course into Canada, Mexico, or -- God forbid -- New Jersey.
Roles:
Americans (12): These intrepid adventurers are hard-working Americans who just want to bask in the warm glow of freedom that stretches from sea to shining sea.
Team Dad (1): The one guy who will never ask for directions yet also never get lost. He's got a schedule to keep, but he's not afraid to turn this car around if you don't stop singing "99 Bottles of Beer on the Wall." Each night he can investigate one villager to determine whether he is a normal American or a secret foreigner.
Foreigners (4): These shady drifters have no respect for great American traditions like baseball, apple pie, or traffic jams on I-95. They only care about going to trashy locales and lording their cultural superiority over the natives. Each night they can kill one American.
THE DEADLINE WILL BE AT 21:00 GMT. ANY VOTES WITH THE TIMESTAMP 20:59 WILL COUNT, ANY WITH THE TIMESTAMP 21:00 WILL NOT.
Full Rules:
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, ALL TIED players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), and critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - PMs from the Game Moderator may not be quoted or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 5 bold text. For example:
VOTE EUROO7
If you wish to un-vote someone, write "UNVOTE":
UNVOTE EUROO7, VOTE EUROO8
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10A. – Trust no one. Especially not the GM.
§10B. - Always Trust the GM.
§11. - The GM reserves the right to kill everyone and end the game if players do not please the GM.
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