Awesome Armenia: 450-482
Yatha ahu vairyo
The will of the Lord is the law of righteousness
In the beginning was the worry, and the worry was that Seleucus Nikator would insist by force of arms that Armenia stop being, in the parlance of the day, a SINO.
A worry, because Orontes III Orontid, he of the great beard, quite liked being a SINO. Every few years Seleucus would send an embassy to ensure that Armenia remained a loyal satrapy, and incidentally, what had happened to the missing taxes? After feasting and getting the ambassadors truly sloshed, he'd tell them that sure, he was a good loyal satrap but bandits and/or goats must have eaten the taxmen, curse the evil buggers. Then he'd send the ambassadors on their merry way and continue doing whatever he wanted with nary a thought for his theoretical overlord.
This fooled nobody, least of all Seleucus, but it is of such polite lies that civilization is made: The forms had been observed.
Now, Seleucus was growing old and he couldn't last forever, but while he yet lived few dared cross him openly, and his patience had limits. In between fighting his fellow Diadochi he had been steadily extending his power over the eastern satrapies and had recently reached the end of the line in war against the Mauryan empire of India. What would Orontes do should Seleucus outlive his patience and look north to make a clean sweep of the satrapies? And should Seleucus die, would that result in opportunity or chaos? Or both?
Orontes III Orontid, he of courage unrivalled, would undoubtedly have wailed and gnashed his teeth if he was a woman, but he wasn't, so he didn't. He was a manly man, that's who he was if he were to say so himself, and so he did. Interminably. He was a strapping stallion of a man in the prime of his life, 31 years of age and had recently taken a young Sassanid filly to consort. She had already dropped a foal and showed every sign of becoming a good broodmare in time. It was good to be the king.
So instead of despairing he thought on the matter, and since he was a few ponies short of a thoroughbred he then thought some more, and he thought till his thinker got sore and smoke rose from the shiny dome of his forehead, and he came up with a plan. A cunning plan. A magnificent cunning plan.
FIRST, Orontes III Orontid, he of the great bronze balls, declared that Armenia would double down on trade by embracing a mercantile stance; Wars? Perish the thought, only disagreeable people would embrace such foolishness. Only peaceful traders to see here. Well-armed traders, naturally, but willing to trade with anybody.
SECOND, Orontes III Orontid, he of the brown lips, sent a magnificent gift to Seleucus, and he sent an embassy of his own to jolly up the Seleucid court with tales of bandits and/or goats.
THIRD, Orontes III Orontid, the bold barbarian basher, said that it was time to civilize the wild tribes of Mount Ararat, who every now and then went on a bloody rampage through Syracene or Ayrarat provinces, and if the effort should happen to civilize some of the mostly peaceful Armenian tribesmen in the process, well done.
FOURTH, Orontes III Orontid, beloved of the flame, declared that it was time for Armenia to be dragged kicking and screaming into the modern world by embracing the revolutionary three-strike kindling, bringing that homey old-time religion of Zoroastrianism to the masses with modern fire-lightning techniques. Ahura Mazda previously being ignored by most Armenians in favour of worshipping any old god they fancied, Orontes would put the monomaniac back in monotheism where it belonged and light a flame imperishable.
FIFTH, Orontes III Orontid, master of horses, reformed the standing royal army by eliminating its infantry contingent altogether on the grounds that it was a) too slow, and b) too dirty after a long day's march. (He was a stickler for cleanliness.) The standing army would consist of 1/3rd heavy cavalry and 2/3rd horse archers.
SIXTH, Orontes III Orontid, he of the great lance, set about the necessary task of breeding strong sons on his consort, a task about which the less is said the better since Orontes III Orontid, whatever other adjectives might be used to describe him, had this
thing about horses. He absolutely stallionized her. But I digress.
And time passed.
Six years later, AUC 456, the wild tribesmen of Ararat had thrown in their towels in return for complimentary hats and haircuts and taken up competitive dancing. The nearest barbarian threat were now the wild tribes down south in Atropane.
Seleucus did look north, but his first target was Atropane, and Orontes III Orontid, he of the cunning plan, saw that it was good. I tell a lie. It was pretty bad, but it was better than Seleusus attacking Armenia and that's a fact.
AUC 459 the Seleucids completed the conquest of all the kingdom of Atropane save for a tiny remnant, and their border with Armenia was no longer limited to two mountain passes in the south-west. Orontes III Orontid, he of the small thinker, worried, but he worried needlessly. Shortly thereafter the Seleucids became embroiled in war against Maka on the far side of the Sinus Persicus granting him that most precious of gifts, time.
To prevent further encirclement by the Seleucids, Orontes III Orontid began plotting the conquest of Albania to the east, which was then engaged in a war against Legia to the north.
By 461 the consort of Orontes III Orontid, he of the majestic lust, was used up, her flame extinguished. She bore him four live sons, but in the birthing of the fifth son she suffered complications and died in childbed. These things happen. Tragically, the king's fifth son died with her, and the king mourned the loss. But not for long. A man has needs.
With the selection of a young filly of the Deiocids the power in the kingdom shifted subtly and her numerous family grew closer to their royal kin.
The four living sons by the Sassanid broodmare were:
AUC 449: 12 years old. Abdagas, the once and future dummy, whose goofy looks proved tragically prophetic.
AUC 452: 9 years old. Orontes, the future warrior-poet, whose early baldness was an omen of his future career as an absolute badass.
AUC 455: 6 years old. Mithradates, the warrior and womanizer, whose splendid mane was to prove almost magically attractive to women of the opposite sex.
AUC 459: 2 years old. BagayashBayad, the zealot, the baby who was so large they named him twice.
But their internecine struggles were a matter for the future. In AUC 461 Abdagas was enjoying his first hat and refusing to lend it to Orontes, who argued that he needed it more. Mithridates was begging for a mirror and BagayashBayad was eating.
Time passed.
Following the fabrication of a claim on the Albanian Arran province, Orontes III Orontid, he of the swift sword, led a lightning invasion of Albania in AUC 462. Together with the mercenary band of Hystapses Pacorid he swept aside the Armenian home army and swiftly overran most of the country.
That was when the Albanian main army returned from campaigning in Legia bolstered by mercenaries of their own, evening the odds.
But when armies of mainly infantry and archers meet heavy cavalry and horse archers even odds won't cut it. To quote the famous dictum of Orontes III Orontid, he of the sure tongue, "Quality has a Quantity all its own". By 464 Albania had lost its Arran and Caucasian Albania provinces as well as its share of Kaheti province. Neighbours considered the conquest of these 26 cities to be rather aggressive expansion, but they would, wouldn't they?
Construction on fortresses along the border with the Seleucid Empire began immediately.
Time passed.
And the world was shaken to its core. Seleusus Nikator went mad as a hatter, and not a good honest Persian hatter capable of delivering masterpieces of hat fashion to the royal court, but a Macedonian hatter, and as all men know, Macedonians don't make good hats. His grip on empire ever more feeble, he had yet tottered on from success to success while the internal stability of empire was threatened by rising disloyalty.
AUC 466 the strain finally proved too much to bear and the empire tore itself apart. Seleusus maintained control of his capital and a small part of his army, and a few governors proved loyal, but everything else was up for grabs.
The Governors, warlords, and opportunists of all stripes seized power within the empire, and across the land new fresh armies sprang up to seize the opportunities the chaos created. In Phrygia Demetrios Antigonid rejoiced and laid dire plans and even Ptolemy Keraunos Lagid in distant Egypt took notice.
And Oronted III Ortontid, he of simplicity bestowed, looked to his nobles, and he spake,
saying: "Wait and see."
And they waited, and they saw that wars ravaged the southlands. Meanwhile, wild tribes went rampaging across the border into Armenia, and Orontes III Orontid, he of the mighty thews, crushed them.
And so it came to pass that by AUC 470 it was clear to all that Orontes III Orontid, he of the mighty lance, he of the flame beloved, he of the swift sure sword, he of the great bronze balls, he of wisdom unencumbered, was no less than a polymath, and it was decreed that from that day henceforward he of the the many qualities never be referred to without a fawning appellation.
Across the land the words of Zarathustra spread and fully half the population now paid their respects to Ahura Mazda. Half begun is half done, and Orontes III Orontid, he of the most puissant devotion to the law of righteousness, would dearly love to see the other half completed in his lifetime. Unlikely, perhaps, but a man has ambitions, and he of the great thirst had more than most.
And his sons grew tall and strong and independent, pushing his tolerance to the limits, and he ordered them to conquer the remains of Atropane to secure a more aesthetically pleasing border while in the north Colchis overran Iberia, and they did so.
Abdagas, who'd shown himself to be a middling military commander, was sent to govern the new region of Media.
BagayashBayad, who while an adequate commander had never liked the saddle, was appointed high priest, the Mobadan Mobad, a job more in line with his aptitude for zealotry and feasting.
But Orontes and Mithridates had shown their genius in combat, and retained their commands, both claiming that they'd make better kings than their brother and they plotted against him. And Orontes III Orontid, he of the fruitful loins, said nothing for Abdagas was his firstborn and the law was the law, but if secretly he thought they had a point, who could blame him?
So when a vacancy as oratory researcher opened up at court, Orontes the younger was shovelled into that job with almost unseemly haste.
Map of fair Armenia, AUC 482.
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A few notes on game mechanics and choices made.
Heirs:
I wouldn't mind it terribly much if the primary heir was to die as the second heir, Orontes, is a wonder by comparison. Less civic power gain, of course, but look at those stats! Oratory is the most important statistic when you need to perform large scale POP changes in a hurry as well necessary for facricating claims. Not to mention that I'd dearly love to change some laws, but at 250 oratory that could have been spent on e.g. promoting 25 freemen to citizens (my capital province now has only citizens and slaves, because I desperately need the research and direct promotion, though costly, is the swiftest way to get it done.)
The constant need to keep heirs 2-4 loyal is achieved by favouring them in event choices and having them lead armies, win at least one battle, and proclaiming a triumph. This is fairly cheap (20 military and religious power for +20 loyalty, 720 days cooldown) but comes with the potential downside of making them more popular as well. Should this ever come to civil war with several heirs popular and prominent it will get ugly. So I'll just have to prevent that.
There are other ways to help keep people loyal, but none that are readily available to me at the start without a significant oratory investment and/or a willingness to tolerate greater corruption. Now, corruption isn't all that bad in moderation in Imperator: Rome, but you don't want to make a habit of it – at least not for people who might end up ruling the country. I'll no doubt return to the issue of alternative ways to keep people loyal in due time in a few chapters unless I'm saddled with the moron Abdagas and his Oratory 1 skill for long, in which case it might take longer.
Military power and traditions:
The observant reader will note that I have 2357 military power stored. This is because as a general rule I do not pick military traditions before I need them, doing so because of a) preferring to keep my options open, even when I'm pretty sure what I'll pick next, and b) wanting to save power, since the cost of military traditions decreases by 200 with each military tech level, down to a minimum of 400, just like it increases by 400 with each tradition picked.
So picking the first military tradition at tech 0 would cost 800, but if I delay it until tech 2 it costs 400. The second tradition has 1200 base cost at tech 0 and can, in principle, be gotten for 400 if you wait until tech 4. And so on and so forth. I'm not going to delay every tradition in order to get it at the cheapest price possible (that is mainly relevant for military power hungry strategies centered on abusing the Military Colony and Raise Levy special actions), but I do have a plan for traditions and unless I end up in a desperate war where I need traditions immediately I will follow it. More about that in a chapter or two. For now, just accept that I have a plan. Possibly a cunning one, but let's see. You've probably guessed it anyhow, if you've been following the developer diaries.
National ideas:
As an autocratic monarchy I get one military, civic, and religious idea, and my special bonus for matching ideas is +10% national slave output, which isn't that important, and the generic government-invariant bonus to all four power types per month, which is. Choosing civics that do not match slots is prohibitively expensive in the long run, though it does occasionally make sense to do so for a short while.
My military choice is Martial Ethos. This is the go-to tier 1 military idea, providing a 10% bonus to morale that is multiplicative with any morale bonuses gained through tech, event modifiers, etc. It isn't a no-brainer as the other two tier 1 military ideas are situationally a better choice, but you just can't go wrong with this one.
My economic choice is Tax Farming, which increases the output of slaves by 20%, additively with other bonuses. If I were planning on building a lot of buildings choosing Standardized Construction for -30% build cost and build speed would be the economically sane choice, but my money is mostly spent on royal armies and mercenaries. If my commerce base was higher than tax base, I'd have picked Complex Tariffs for +20% commerce income. They may not be flashy, but the first tier of civic ideas are all good.
My religious choice is State Religion, which increases the country's maximum civilization by 10% and gives a bonus of 0.02% to civilization growth in each city, resulting in higher output from civilized POPs and lower from tribesmen as well as swifter recovery from barbarian invasions. For most countries that start with a religious slot it is a no-brainer. The alternatives are Haruspicy, which gives subject states a +10 loyalty bonus (very situational use, but highly valuable to those with many subject states), and Origin Myth which boosts the ruler's popularity gain by 0.33 (I prefer gaining popularity by conquering enemies, but there are situations where picking this makes sense).
The disintegration of the Seleucid Empire:
Some may have wondered why I didn't immediately seize this opportunity to attack the new minors near me. One reason has to do with my aggressive expansion; I don't care much about its impact on foreign relations, but I care some: I want Phrygia and Kossioi not to hate my guts. More importantly is the impact on foreign cultures in my realm – I have some in Albania and I don't want them too unhappy, moreover, some of the new minors are also foreign culture. Conquering them immediately while already having modest AE seemed contraindicated for that reason.
The other reason has to do with manpower. When new countries form from the breakup of another they don't start with empty manpower pools. Where the Seleucids manpower had been nearly exhausted during its wars, though their standing army of more than a hundred cohorts and ability to pay for many mercenaries remained and still inspired dread, the lands to the south were now divided between kingdoms with full manpower pools, all ready to raise armies and continue the mayhem while Seleucid remnants tried to reunite its lost empire.
(This makes sense. The available manpower in Imperator: Rome doesn't represent "everybody who can hear thunder, see lightning, and be pressed into the army and issued a weapon" like in PDS games set in later eras but people who are willing to take up arms for your side. So when a country breaks up and locals seize power men rally to the cause.)
So while the breakup certainly presented an opportunity, and a large opportunity at that, taking immediate advantage of would be expensive. Much better to let the enthusiasts fight against each other while building up my kingdom addressing the low research and wrong religion issues, so I'd have a strong Armenia at my back once the time came to make my move.
Most of all, and I cannot state this enough times, manpower is more precious in Imperator: Rome than other Paradox titles because it takes 25 years to recover. Great adventures are best undertaken while at high manpower or with lots of cash in the treasury for mercenaries and unexpected emergencies. Preferably both.