Yes, back again with this. Since Paradox still seems to be on the fence about message settings I thought another push was warranted. If you agree with me and want message settings back, please post in the thread to keep the topic as near to the front page as possible.
Taking this down to basics, the game right now fails to tell the user things that many users would like to know and tells some users things they do not want to know (or makes sounds they don't want to hear). In each instance the game should be able to tell the user, if the user wants the information, each individual occasion of the event occurring easily. In the past this has been through pop-ups, if there's a better way to do it without popups that doesn't sacrifice the individual notification/alert for each instance that's great.
Unit Arrival/unit out of orders
With hundreds of units all over the world, it's easy to lose track of one that will therefore sit until remembered. This can take months.
Units under attack
This applies to naval and land units, the air war is, I think, a different subject. If you aren't watching carefully, you might lose a bunch of ships or have an entire front cave in without even realizing there was any action going on. The devs have said multiple times that the battle planner is not supposed to be a complete substitute for player control of units, players are supposed to be watching and intervening where necessary. Hard to do if you don't know what is going on.
Not realizing the planning bonus is full
Kind of fiddly to have to keep checking, especially in the middle of a war.
Naval invasion
The game tells you when a naval invasion is targeted, but not when it actually occurs. Similar to not knowing when your units are being attacked, this can lead to catastrophe.
Not getting battle results
Not knowing that you've won or lost a battle can mean not knowing that you've opened a major opportunity or are in major trouble. The lack of battle resolution screens also means you don't have a good grasp on how your units are performing.
Don't know if other countries have changed regimes
Pretty self-explanatory. Have to be constantly checking to see if someone has switched ideologies.
Factories being destroyed
Either through bombing or resistance. Again, right now the only way to know is to constantly check.
The current solution to these problems tends to be either frantic scanning and pausing, staring at one location when you really want to be looking at another, or just accepting that you're going to miss a lot.
Bottom line: the game fails the player in several key areas of information and right now forces every player to constantly be scanning the entire world, while checking all available information windows, or risk missing out on something potentially very important.
Taking this down to basics, the game right now fails to tell the user things that many users would like to know and tells some users things they do not want to know (or makes sounds they don't want to hear). In each instance the game should be able to tell the user, if the user wants the information, each individual occasion of the event occurring easily. In the past this has been through pop-ups, if there's a better way to do it without popups that doesn't sacrifice the individual notification/alert for each instance that's great.
Unit Arrival/unit out of orders
With hundreds of units all over the world, it's easy to lose track of one that will therefore sit until remembered. This can take months.
- Units arriving somewhere (sorry seventh division, hope you enjoyed the 6 months you just spent in Singapore because I forgot about you....)
I used to be a micromanager, yeah one of those fools I know, but this game is impossible to micromanage, even if it's only 5 or 6 units, simply because you dont know when units arrive at their location. In one of my wars I lost 5 para div, but I had to find out myself. No warning, nothing.
Units under attack
This applies to naval and land units, the air war is, I think, a different subject. If you aren't watching carefully, you might lose a bunch of ships or have an entire front cave in without even realizing there was any action going on. The devs have said multiple times that the battle planner is not supposed to be a complete substitute for player control of units, players are supposed to be watching and intervening where necessary. Hard to do if you don't know what is going on.
I didn't notice, because nothing clearly told me, that my ports were bombed. Noticed it when it said "1 Capital Ship needs repairs" or something. that was too late, I was already missing 2 Battleships and 4 Cruisers.
It is very annoying to have a naval combat in progress I hadnt even noticed. How on earth are we supposed to reinforce or retreat from a naval battle if we dont know it is occuring?
Initially I was mostly interested in having the option to set any currently existing notification / alert to automatically pause and would still consider that as a decent, quick fix. However, having played more I'm also starting to find that the currently existing notifications / alerts are not enough (for me).
I have lost significant parts of my airforce and army while playing a minor nation and I only found about them when specifically checking airforce status window or happened to notice the little number showing army strength had dropped to 22/24 from 24/24. Without messages for unit arriving to province and such I also can't effectively manually control even that kind of relatively small army to avoid loosing my precisous divisions.
In fact, without messages I personally find microing that army of two dozen divisions more tedious than microing the whole German eastern front in HoI3. (Different kind of tedious though, HoI 4 version feels like annoying fight against the UI and the AI of my own army, while HoI 3 version is just terribly slow.)
On multiple fronts, managing battles can be a tad difficult without the messages. In once instance I was being attacked and my force was attacking elsewhere in the pacific. I was focussed on Europe and didn't see this until too late.
A message informing me that an attack was underway would have helped, or a pop-up even at the top.
So I started out as Italy in 1939 for my first attempt, and was concentrating in Europe.
After some time I went to check on East Africa only to find that the UK had overrun much of my position there.
Not realizing the planning bonus is full
Kind of fiddly to have to keep checking, especially in the middle of a war.
Not a big thing, but it'd also be handy to have a notification when a planning bonus has 'filled up'. A few of my armies have sat there for a few weeks (or so - obviously I'm not sure how long because I'd forgotten to check back in time) waiting for me to press the go button, but I was distracted elsewhere.
Naval invasion
The game tells you when a naval invasion is targeted, but not when it actually occurs. Similar to not knowing when your units are being attacked, this can lead to catastrophe.
I'd like to know when the Brits are staging an amphibious landing on the German coast.
I got caught up in a battle in Poland, and next thing I know, there are 8 British divisions in Bremen.
I just fired up HoI4 and found in my "start of the game sweep" Britain's invaded southern India (through regions that I, according to the map, had naval superiority). I had no idea at all that this had occurred. I would consider this very relevant information!
The main frustration is the lack of awareness. I don't know when I'm being invaded or that the enemy is landing 5000000 divisions in their African port unless I happen to be looking at that part of the map, which for a large empire like the UK is extremely problematic unless you're playing quite slow and checking around constantly.
Not getting battle results
Not knowing that you've won or lost a battle can mean not knowing that you've opened a major opportunity or are in major trouble. The lack of battle resolution screens also means you don't have a good grasp on how your units are performing.
I feel like I could live without most messages(although I do like to have them) but for me the lack of battlereport messages and combat started messages makes it almost impossible to get a grip over the situation. I understand that this was so that players would use the battle planner but still, not know your casualty rates from battles makes it impossible to even know if the divisions I'm making are efficient or not or if my eastern front is crumbling while I try to do something in the west.
Don't know if other countries have changed regimes
Pretty self-explanatory. Have to be constantly checking to see if someone has switched ideologies.
It would be nice to know when coups and gov't changes have happened somewhere. It's very relevant to your overall strategy to have a grasp on the politics. As it stands right now, you have to eye the entirety of the map every month or so with a fine toothed comb to see if there have been any regime changes.
Factories being destroyed
Either through bombing or resistance. Again, right now the only way to know is to constantly check.
And another one.
Last night I discovered that my factories were blown up only by looking at my build queue
The current solution to these problems tends to be either frantic scanning and pausing, staring at one location when you really want to be looking at another, or just accepting that you're going to miss a lot.
Definitely needs some messages coming through. It's more than a little difficult to try and do something in one area only to go back to another and find that everything has gone to shit. As it is, I basically have to just manually pause the game almost every 24 hours so I can look around and address different situations. This is because I don't fully trust the AI though, and I know lots of other people are playing on speed 5 with practically no stoppage time.
Right now, as Germany, I just started my invasion of Russia... and am spending most of my time staring at the northern France coastline. My east infantry is under AI control and I have a separate group that has all my armor. I keep that armor group selected so I know when one of my armor divisions need orders. After I issue new orders I go back to stare at the French coastline.
Staring at the northern France coast while conquering the world in the background. Ridiculous.
I really don't know why Paradox removed so many features that gave players useful information and more control. "Streamlining/abstracting the interface to hide complexity" isn't the answer because even the most casual player will want to know when the enemy is landing troops on their land.
110 hours over 3 different campaigns: Yes it does. Current "alerts" are insufficient. I'm trying to listen to half a second sounds to discern something's going on. This isn't a shooter, I shouldn't have to be constantly on the edge to hear a bell if my only fleet engaged the enemy to decide the fate of my navy and the seas.
Bottom line: the game fails the player in several key areas of information and right now forces every player to constantly be scanning the entire world, while checking all available information windows, or risk missing out on something potentially very important.
Last edited:
- 28
- 1
- 1