Note - the comments below are purely about message settings. I think HoI4 is great - I think the UI has many really good elements to it - and I think the devs are awesome. I'm not having a go at the devs, or trying to put the boot in or anything like that, just trying to explain the perspective of one of your players (and someone who's player a lot of Paradox and other strategy games for decades).
Anyways, I've put at least ten hours in now, and playing with Australia (small country, so not a lot to keep track of) while I was pleasantly surprised that it wasn't quite as bad as I expected, I'd still greatly prefer to have message settings. Things that have happened that I'd really liked to know about when they happened (with an option to click a button and go there) include:
- Land combat
- Units being deployed
- Air units seeing significant action. At one point, my air unit was 90 per cent depleted, and I wouldn't have known if I hadn't remembered to go and look. Would also be good to know when they're doing well with a lot of fighting, or breaking even.
- Units arriving somewhere (sorry seventh division, hope you enjoyed the 6 months you just spent in Singapore because I forgot about you....)
Without message settings, a lot of the game is effectively left 'to play itself', because the player doesn't know what's going on, and so isn't involved. My understanding of the design goals of HoI4 from the DD was to avoid this kind of thing, and improve player engagement. Optional message settings would be a great way of achieving this.
Also, while naval battles have the bar on the side, it's easy to miss, and the bar gives no indication (as far as I could see) whether your fleet has bumped into a couple of transports or half the IJN. I'd far, far prefer message settings here, and the icon on the side of the screen to be more informative (like, say, the outliner in HoI3 or EU4, at least as a starting point).
Without message settings, to play a game where I'm actually playing the game, rather than sending units off and forgetting about them, I need to play with a pen-and-paper and notepad (which isn't a huge issue, as I anticipated this and ordered a notepad for arrival on HoI4's launch day
). I can live with this, and I won't say the game is broken, but if a game's UI means a player is resorting to pen-and-paper, and regular pauses and scrolling around the map, to play, then I think an argument could be made that the game's UI could potentially be improved.
Although, to be fair, the minimap's omission is noticed even more by me because there are no message settings, so I'm scrolling around the map a lot more to check nothing's gone awry.
I'd love to have the option to stop the game when research comes up, but the chime and the tab at the top give lots of warning.
Chimes aren't terribly useful for people playing with sound off or (arguably far more importantly) the hearing impaired. There's a bit too much dependence on audio notifications at the moment in my opinion, if the goal of the UI is accessibility (if the goal is something else, then it's a different issue).