Antarctica, 1982. Deep below the Arctic ice, a group of scientists have found an alien spacecraft that has been there for perhaps 100,000 years. Not far from where the craft landed, they find the remains of the occupant. It's cut out of the ice and taken back to their camp but as the ice melts, the creature reanimates and not only begins to attack them but manages to infect them, with team members devolving into the alien creature... The men find themselves battling a parasitic alien organism capable of perfectly imitating its victims. They soon discover that this task will be harder than they thought, as they don't know which members of the team have already been assimilated and their paranoia threatens to tear them apart.
Rules:
There shall be seventeen (17) players. Special Roles will be handed out after the last person signs up.
The game will then proceed to a Night deadline.
The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be infected. Each night, the aliens decide who to kill. In each 24 hour period, the group will lynch, and the aliens will hunt. The scientists can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the aliens can also decide not to hunt anyone at all at night.
Winning:
The aliens and hybrid win if they manage to reach parity with the villagers.(Hybrid does count for parity)
The scientists win if they manage to kill all the aliens.(Hybrid NOT counting)
Possible Player Roles:
Scientist(villager): The simplest role, a scientist knows nothing for sure, but can use the power of his vote to help lynch others.
DNA expert(Seer): Can scan one person each night to check to see whether he is infected, hybrid, or human.
Infected(Werewolf): A former scientist who has been infected by the monster. Each night, the monsters hunt a player.
Hybrid(Warlock): An alien sympathizer, as his father was one, each night, he can block any other player from using a special role. If he chooses to block the DNA expert or the armed scientist, they cannot scan / protect that night. He does not know the identity of the aliens/infected at the start. His powers will not block the aliens from hunting (unless he blocks the last one standing), in case he accidentally targets one of them. - The hybrid DOES count for parity, but cannot win alone.
Armed Scientist(Guardian Angel): The only scientist to have brought a gun with him. Each night, the guardian angel can choose to protect someone from an alien attack. He cannot protect the same person two nights in a row and he cannot protect himself.
Possible Role Set-ups: These are the possible ways roles will be distributed. I will randomly select one set-up; each possibility has an equal chance of being chosen. Once the set-up is determined, it will stay that way throughout the entire game.
Fall Weiß
1x DNA expert
4x Infected
12x Scientists
Fall Grün
1x Armed Scientist
4x Infected
12x Scientists
Fall Gelb
1x DNA Expert
1x Armed Scientist
1x Hybrid
4x Infected
10x Scientists
Fall Blau
1x DNA Expert
1x Hybrid
3x Infected
12x Scientists
Fall Rot
3x Infected
14x Scientists
Roleplaying:
For the purposes of this game, players are very strongly encouraged to role-play according to the theme. Don't forget the people around you are your former co-workers you've known for years. Those are your rivals, friends, or love interests. Feel free to choose backstories for your characters at start or at any point in the game. The game is based on a movie but we're not staying 100% true to it, the basic idea is well-known and you don't have to follow anything that was in the movie. I've forgotten most of it anyway.
For the purposes of this game, players are very strongly encouraged to role-play according to the theme. Don't forget the people around you are your former co-workers you've known for years. Those are your rivals, friends, or love interests. Feel free to choose backstories for your characters at start or at any point in the game. The game is based on a movie but we're not staying 100% true to it, the basic idea is well-known and you don't have to follow anything that was in the movie. I've forgotten most of it anyway.
The Deadline:
DEADLINE FOR VOTES AND OTHER STUFF IS 18:00 GMT
A vote posted at 18:00 will count. One posted at 18:01 will NOT!
Voting Ends At Deadline Even If Game Moderator Is Not Present!
(Unless stated otherwise by GM)
DEADLINE FOR VOTES AND OTHER STUFF IS 18:00 GMT
A vote posted at 18:00 will count. One posted at 18:01 will NOT!
Voting Ends At Deadline Even If Game Moderator Is Not Present!
(Unless stated otherwise by GM)
Other Rules:
§1A. - You sign up to the game by requesting so in a post in this thread. §1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player. §1C. - You may at any time be substituted out by requesting so in the thread. §1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full. §2. - Orders and votes submitted after deadline are ignored. §3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise. §3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted. §3C. – In the event of a TIE, ALL TIED players will be executed. §3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline. §4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID. §4B. - When doing ghost/spectator commentary, please use a non-white colour. §5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game. §6A. – The Game Moderator has the last word on all matters. §6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept. §7A. – Forging PMs is allowed. Screenshots of PMs is not. §7B. - Posting or quoting of PMs from the GM is not allowed - real or forged. §8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 4 bold text. For example: VOTE EUROO7 If you wish to un-vote someone, write "UNVOTE": UNVOTE EUROO7, VOTE EUROO8 Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM. §9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE. §10A. – Trust no one. Especially not the GM. §10B. - Always Trust the GM. |
Note: Aliens and Infected are used interchangeably.
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