Introduction
The League is a mod set in the lands of Lithrius, a world where Goblinkin, Dragonkin, Giantkin and all manner of Werekin are still of much concern - saying that though, Dragonkin at this point have become far more inactive than they once were.
And what fantasy setting would this be, without mages and their mysterious ways? Men of great knowledge and unknown.
Indeed, only the brave and desperate head into the thick jungle-like forests that still stand unshaken and untouched by the ravenous parasite known as Humanity, the hidden beasts and creatures within, their deadliness only outshone by their terrifying appearance, stuff of legends told to children.
What I fancy to do with this realm, crossed with Crusader Kings 2, is simply to bring it alive for my personal satisfaction, so I can see my favourite characters from the Novella's I have set in the place come to life. However, I also fancy to play the monsters and creatures of the world into play through events, such as your village being attacked by a Dragon, or Orcs having raided the trade lanes.
I am still relatively newbie to the whole EU3/CK2 scripting language and such, so I'll likely need help getting through this. And yes, I am humble about this and am not expecting it to explode into a front-page news hit, as I may very well fail in holding together my attention to it. That said, I'm doing better than I thought I would have, so far.
In addition to the fact I am still new to the scripting language, I'm not quite sure what is and is not possible to see made here, and I'll be experimenting by far to see which certain aspects of my development work and do not.
Development [10/08/2012]
Mapping
- Provinces: 100%
- Topology: 100%
- Trees: 95%
- Definitions: 100%
- Terrain: 50%
- Positions: 50%
- Rivers :0%
Empires
- Empire of The North: 100%
- Recht Empire: 100%
- Many-Arrows Empire: 100%
- Nalese Empire: 100%
- Tribbid Empire: 100%
- Dwarven Empire: 0%
- Rivers Empire: 0%
- Hypatos Empire: 0%
- The Marches Empire: 0%
- Twin Empire: 0%
- Baktar Empire: 0%
Factions
- Count Blahkert Treble of Glacier Drift
- Count Kornt Manable of Fields of Glass
- Count Jarrka Reesplik of Silver Peninsula
- Count Hork Kaspleen of Glacier Horn
- Count Kirtant Biridki of Glacier Valley
- Count Urtu Sable of No Man's Landing
- Count Tyriln Yernt of The End of the World
- Count Irt Porikl of Glass Jungle Reach
- Count Oupaln Oppaslk of Glass Jungle Horn
- Count Gafni Splakk of The White Field
- Count Lark Quespl of Gold Strait Horizon
- Count Litrk Plusk of Bahorn's Cairn
- Count Tarnak Podil of The Glasslands
- Count Tarnus Nerilsk of Eastern Glasslands
- King Baskar Stardusk of Lorecht Kingdom
- Emperor Jener of Recht Empire
- Duke Dibresk Krant of Twin Watch
- Count Bulrishk Ikkrisk of Pardogh
- Count Jebberex Buhrdn of Torun Bay
- Count Krebbenx of Eagle's Claw
- King Kobuxaka Tribdirk of The North Black Jungle
- King Pokaxa Tribdirk of The South Black Jungle
- Count Kax Kabrantk of Tresse
- Duke Bordkar of Torth
- Queen Ysabelle Nalese of Nalese Kingdom
- [Various Tribbid Empire counties]
- Hypatos Empire
- [Various Marches duchies/counties]
- Vandrill Kingdom
- Jiel Kingdom
- Mythros Dwarfdom
- [Shadow-creature invasion]
- [Various Goblin areas]
- [Various Orc areas]
- Baktar west
- Baktar east
Characters
32 Recht Knights
14 North Men
21 Orcs
1 Goblin
5 Nalesians
65 Tribbians
Events: 5%
Technology Overhaul: 0%
Buildings Overhaul: 0%
Units Overhaul: 0%
Decisions Overhaul: 0%
Ambitions & Plots Overhaul: 0%
Religion Overhaul: 0%
Key Features
- Magic
: Somehow, I want to make Magic a key factor in-game. How that's going to work exactly, I'm not quite sure just yet...
- Artifacts
: In Total War's "Third Age" mod the Rings of Power were held by someone somewhere. I'd like to create a similar situation where artifacts can be found and handed down through the generations, or be stolen/captured and that these artifacts can give the holder simply prestige for finding it, or magical enhancements and abilities.
- Monsters
: Monsters will be creatures that roam the world, causing events from minor passings to major duels-to-the-death and attacks.
The League is a mod set in the lands of Lithrius, a world where Goblinkin, Dragonkin, Giantkin and all manner of Werekin are still of much concern - saying that though, Dragonkin at this point have become far more inactive than they once were.
And what fantasy setting would this be, without mages and their mysterious ways? Men of great knowledge and unknown.
Indeed, only the brave and desperate head into the thick jungle-like forests that still stand unshaken and untouched by the ravenous parasite known as Humanity, the hidden beasts and creatures within, their deadliness only outshone by their terrifying appearance, stuff of legends told to children.
What I fancy to do with this realm, crossed with Crusader Kings 2, is simply to bring it alive for my personal satisfaction, so I can see my favourite characters from the Novella's I have set in the place come to life. However, I also fancy to play the monsters and creatures of the world into play through events, such as your village being attacked by a Dragon, or Orcs having raided the trade lanes.
I am still relatively newbie to the whole EU3/CK2 scripting language and such, so I'll likely need help getting through this. And yes, I am humble about this and am not expecting it to explode into a front-page news hit, as I may very well fail in holding together my attention to it. That said, I'm doing better than I thought I would have, so far.
In addition to the fact I am still new to the scripting language, I'm not quite sure what is and is not possible to see made here, and I'll be experimenting by far to see which certain aspects of my development work and do not.
Development [10/08/2012]
Mapping
- Provinces: 100%
- Topology: 100%
- Trees: 95%
- Definitions: 100%
- Terrain: 50%
- Positions: 50%
- Rivers :0%
Empires
- Empire of The North: 100%
- Recht Empire: 100%
- Many-Arrows Empire: 100%
- Nalese Empire: 100%
- Tribbid Empire: 100%
- Dwarven Empire: 0%
- Rivers Empire: 0%
- Hypatos Empire: 0%
- The Marches Empire: 0%
- Twin Empire: 0%
- Baktar Empire: 0%
Factions
- Count Blahkert Treble of Glacier Drift
- Count Kornt Manable of Fields of Glass
- Count Jarrka Reesplik of Silver Peninsula
- Count Hork Kaspleen of Glacier Horn
- Count Kirtant Biridki of Glacier Valley
- Count Urtu Sable of No Man's Landing
- Count Tyriln Yernt of The End of the World
- Count Irt Porikl of Glass Jungle Reach
- Count Oupaln Oppaslk of Glass Jungle Horn
- Count Gafni Splakk of The White Field
- Count Lark Quespl of Gold Strait Horizon
- Count Litrk Plusk of Bahorn's Cairn
- Count Tarnak Podil of The Glasslands
- Count Tarnus Nerilsk of Eastern Glasslands
- King Baskar Stardusk of Lorecht Kingdom
- Emperor Jener of Recht Empire
- Duke Dibresk Krant of Twin Watch
- Count Bulrishk Ikkrisk of Pardogh
- Count Jebberex Buhrdn of Torun Bay
- Count Krebbenx of Eagle's Claw
- King Kobuxaka Tribdirk of The North Black Jungle
- King Pokaxa Tribdirk of The South Black Jungle
- Count Kax Kabrantk of Tresse
- Duke Bordkar of Torth
- Queen Ysabelle Nalese of Nalese Kingdom
- [Various Tribbid Empire counties]
- Hypatos Empire
- [Various Marches duchies/counties]
- Vandrill Kingdom
- Jiel Kingdom
- Mythros Dwarfdom
- [Shadow-creature invasion]
- [Various Goblin areas]
- [Various Orc areas]
- Baktar west
- Baktar east
Characters
32 Recht Knights
14 North Men
21 Orcs
1 Goblin
5 Nalesians
65 Tribbians
Events: 5%
Technology Overhaul: 0%
Buildings Overhaul: 0%
Units Overhaul: 0%
Decisions Overhaul: 0%
Ambitions & Plots Overhaul: 0%
Religion Overhaul: 0%
Key Features
- Magic
: Somehow, I want to make Magic a key factor in-game. How that's going to work exactly, I'm not quite sure just yet...
- Artifacts
: In Total War's "Third Age" mod the Rings of Power were held by someone somewhere. I'd like to create a similar situation where artifacts can be found and handed down through the generations, or be stolen/captured and that these artifacts can give the holder simply prestige for finding it, or magical enhancements and abilities.
- Monsters
: Monsters will be creatures that roam the world, causing events from minor passings to major duels-to-the-death and attacks.
Last edited: