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DavyDavy

Community Developer
Paradox Staff
Sep 25, 2019
67
50
Greetings, Survivors!


We just deployed a new patch for the PC version of Surviving the Aftermath. With this update, your game version should be 5017.

General
  • We implemented fixes for several issues involving Save game errors:
    • Fixed an issue that caused dead Colonists to be incorrectly saved when they are inside a house. This behavior prevented other Colonists from occupying the house, causing errors. This change is retroactive.

    • Colonists will no longer try to eat resources carried by another Colonist. This behavior caused them to get stuck.

    • We optimized the Savegames writing process to reduce the probability of additional file corruption if errors are present while saving.
  • We implemented a save game loading fallback process. This process resets colonists if unknown errors are present in the save game. This measure should prevent instances of Colonists getting stuck after loading a saved game.

  • Fixed an issue that prevented the player’s colony from appearing on the world map. This fix will work retroactively.

  • The World Map will no longer get stuck if the player swaps to the colony view while actions are still being played in the World Map.
Gameplay
  • Burial pit capacity increased by 50%

  • Increased the amount of Metal Tools, Iodine, and Antibiotics on the World Map.

  • The strength of the toughest Bandit Camps has been toned down.
 
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Thank you for sticking the changelog/patch notes with the release of the update. Much appreciated! ;)
 
  • Increased the amount of Metal Tools, Iodine, and Antibiotics on the World Map.

Like with concrete before... This just gives you some few days more to survive. But this does not solve anything. And for the late game. Even if you find more stuff it takes my specialists 4 days to return and 4 more to get back.

If we get 10 tools instead of 5 or even 50 instead of 5... That changes nothing. Especially when 50 take me another 3 or 4 days to loot.

  • Colonists will no longer try to eat resources carried by another Colonist. This behavior caused them to get stuck.
Hilarious :) keep on giving out those details, they make the developing process feel alive. Good job finding and squashing that bug.
 
Thanks for posting and the patch itself. Is there a way to get the notes in the game itself or at the Epic Store somehow? Always eager to see whats new but there isn't an easy way to grasp what has been changed.
 
Love the updates, even once a week patch notes are better than nothing!
I just played a game up to day 130. Only one person got stuck.
Resources are still the main issue as you just can't finish the game without more metal or concrete. Tools and clothing run out by day 50. Love the game though, I bet in another month they will have it playable to the end of the tech tree at least.
 
Greetings, Survivors!


We just deployed a new patch for the PC version of Surviving the Aftermath. With this update, your game version should be 5015.

(snip)
Was there another hotfix? My game says 1.0.3.5017.
 
Greetings, Survivors!


We just deployed a new patch for the PC version of Surviving the Aftermath. With this update, your game version should be 5015.

General
  • We implemented fixes for several issues involving Save game errors:
    • Fixed an issue that caused dead Colonists to be incorrectly saved when they are inside a house. This behavior prevented other Colonists from occupying the house, causing errors. This change is retroactive.

    • Colonists will no longer try to eat resources carried by another Colonist. This behavior caused them to get stuck.

    • We optimized the Savegames writing process to reduce the probability of additional file corruption if errors are present while saving.
  • We implemented a save game loading fallback process. This process resets colonists if unknown errors are present in the save game. This measure should prevent instances of Colonists getting stuck after loading a saved game.

  • Fixed an issue that prevented the player’s colony from appearing on the world map. This fix will work retroactively.

  • The World Map will no longer get stuck if the player swaps to the colony view while actions are still being played in the World Map.
Gameplay
  • Burial pit capacity increased by 50%

  • Increased the amount of Metal Tools, Iodine, and Antibiotics on the World Map.

  • The strength of the toughest Bandit Camps has been toned down.

When do we get the patches on Xbox?
 
Like with concrete before... This just gives you some few days more to survive. But this does not solve anything. And for the late game. Even if you find more stuff it takes my specialists 4 days to return and 4 more to get back.

If we get 10 tools instead of 5 or even 50 instead of 5... That changes nothing. Especially when 50 take me another 3 or 4 days to loot.

This change is made in order to allow you to play longer and continue providing feedback. We are aware of the issue and we are looking into a more permanent solution.

Thanks for the feedback! :)


Was there another hotfix? My game says 1.0.3.5017.
Good catch! The two builds are almost identical - yesterday we identified an additional bug before deployment and implemented a fix. This caused the version increment in the build that is currently live. I will update the version number in the changelog.
 
Just reporting that the crashes and BSOD I experienced no longer occur after I completely deleted and then re-installed my graphics card driver. I did not re-instal the GeForce manager, or whatever it was called. Yesterday's updates may or may not have been a factor as well.
 
Just reporting that the crashes and BSOD I experienced no longer occur after I completely deleted and then re-installed my graphics card driver. I did not re-instal the GeForce manager, or whatever it was called. Yesterday's updates may or may not have been a factor as well.

That is great news, it is unusual to get a BSOD that said I have encountered a few on 1800 and eventually went for a clean re-install as window 10 updates over a few years can leave machines needing a good re-install and not bad a BSOD since..
 
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Without some kind of renewal option for consumable resources it would be impossible to build your colony past a certain point. Perhaps the final maps will be bigger and maybe multiple colonies that can ship resources between them. It would be unfortunate if the final game limited the size of colony in the map. even with the resource boosts all I can see posts about are the resources. Their has to be a way of making them either use less for items or get more resources from less trash or excavate trash piles to uncover more plastic metal etc, setup more then one camp and maybe deconstruct an industrial facility or who knows there are lots of ways to do it. But as things are with research and the number of buildings you can build and colony size there is way too little resources on the map.
 
Gameplay
  • Burial pit capacity increased by 50%

  • Increased the amount of Metal Tools, Iodine, and Antibiotics on the World Map.

  • The strength of the toughest Bandit Camps has been toned down.

So... nothing interesting in the actual map of your colony, just extra space on the cemetary >.>
Disappointed. Truly. We just got more space for dead people who die during the nuclear fallout, yay.
Do you people read the feedback we send you?
 
"We optimized the Savegames writing process to reduce the probability of additional file corruption if errors are present while saving."

All my three save games now got errors:( Diffrent errors one file everything goes really slow and the other two the colonists don't move. I think time not moving acctually.