is it normal that I keep getting "implausable demesne, give all your counties to random vassals lol" events for povinces as close as Tiberias and Ascalon when my capital is in Jerusalem? :wacko:
No, that shouldn't happen.
is it normal that I keep getting "implausable demesne, give all your counties to random vassals lol" events for povinces as close as Tiberias and Ascalon when my capital is in Jerusalem? :wacko:
is it normal that I keep getting "implausable demesne, give all your counties to random vassals lol" events for povinces as close as Tiberias and Ascalon when my capital is in Jerusalem? :wacko:
so how do I solve that? I looked at the event to see if it was missing some references to the relevant regions, but it seems to be ok.
# Vertinox
#event = "db\events\plausible_demense.txt"
yeah I already disabled it, was just hoping for something more than a quick fix
So version 1.04 does not need Deus Vult, and can be used with vanilla CK?
Yes
Of course version 1.04 doesn't have the changes that were made after its release.
This program is free and can handle almost every type of compression there is, including .rar files.
Thus it will still work properly for the AI - due to the 100% AI chance of choosing A, and I can override situations that just shouldn't happen. And with a bonus for being required to stop the game to deal with it. Not a viable long term fix, but good if you're getting spammed with the event for owning a province next to your capital which happens to in the wrong region.action_a = { #Damn!
ai_chance = 100
effect = { type = add_province_effect value = revolt }
effect = { type = add_province_effect value = looted }
effect = { type = peasant_loyalty value = -0.9 }
effect = { type = burgher_loyalty value = -0.75 }
effect = { type = clergy_loyalty value = -0.5 }
effect = { type = noble_loyalty value = -0.9 }
}
action_b = { #this is rediculous
ai_chance = 0
effect = { type = peasant_loyalty value = 0.1 }
effect = { type = burgher_loyalty value = 0.1 }
effect = { type = clergy_loyalty value = 0.1 }
effect = { type = noble_loyalty value = 0.1 }
}