Greetings Generals,
I attempting to create a mutli-role aircraft, which could have help me get some more air superiority in contested region (yellow air). Sometimes my enemy has even full air superiority over my head (red air). That is usually when my allies are not able to help me sending their planes. In a nutshell: I'm playing 36' historical scenario as Poland and I'm trying to hold the borders versus Germany in 39'.
Despite manufacturing standard Fighter aircrafts, my plan was to replace default CAS design, at the lowest possible cost of Air Experience points, to multi-role aircraft which would help me with air superiority. The main reason is that my deafult CAS design has Basic Small Airframe (36' technology) from the begining of the game while my Fighter design has Inter-war small Airframe (33' technology).
So I created this CAS-Fighter plane (picture #1. CAS => FIGHTER) just by adding 2x Cannon. And now I am wondering if there would be any difference if I would make my plane in a different way - by putting 2x Cannon first and then attach Bomb Locks (picutre #2. FIGHTER => CAS).
My doubts are related to the fact that when I deploy my CAS=>FIGHTER aircrafst to an airwing and send them on Air Superiority mission - their Comabat stats (Agility) present them as beeing on Close Air Support mission (picture #3. CAS=>FIGHTER deployed...), despite that their stats are different before being deployed (picture #4. CAS=>FIGHTER during deployment...).
Could You please, Generals, provide me some informations about:
1. Whether there are any differences in multi-role aircraft behavior and statistics depending on its design? (picture #1. vs #2.)
2. What stats would my CAS-FIGHTER design have (from picture #1.) on Air Superiority mission?
Also please feel free to ask me about more details, informations, etc. if needed.
I attempting to create a mutli-role aircraft, which could have help me get some more air superiority in contested region (yellow air). Sometimes my enemy has even full air superiority over my head (red air). That is usually when my allies are not able to help me sending their planes. In a nutshell: I'm playing 36' historical scenario as Poland and I'm trying to hold the borders versus Germany in 39'.
Despite manufacturing standard Fighter aircrafts, my plan was to replace default CAS design, at the lowest possible cost of Air Experience points, to multi-role aircraft which would help me with air superiority. The main reason is that my deafult CAS design has Basic Small Airframe (36' technology) from the begining of the game while my Fighter design has Inter-war small Airframe (33' technology).
So I created this CAS-Fighter plane (picture #1. CAS => FIGHTER) just by adding 2x Cannon. And now I am wondering if there would be any difference if I would make my plane in a different way - by putting 2x Cannon first and then attach Bomb Locks (picutre #2. FIGHTER => CAS).
My doubts are related to the fact that when I deploy my CAS=>FIGHTER aircrafst to an airwing and send them on Air Superiority mission - their Comabat stats (Agility) present them as beeing on Close Air Support mission (picture #3. CAS=>FIGHTER deployed...), despite that their stats are different before being deployed (picture #4. CAS=>FIGHTER during deployment...).
Could You please, Generals, provide me some informations about:
1. Whether there are any differences in multi-role aircraft behavior and statistics depending on its design? (picture #1. vs #2.)
2. What stats would my CAS-FIGHTER design have (from picture #1.) on Air Superiority mission?
Also please feel free to ask me about more details, informations, etc. if needed.
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