Now I understand the point of these mechanics to a degree right, but I really can't see any historical precedent for just how overwhelmingly capable and effective resistance forces are especially when it comes to inflicting damage upon garrisons particularly without external support and with a large amount of oversight from their invaders
From what I can tell the most effective resistance movements during this period were probably Greece resistance foremost, chinese (Particularly communist led ones) and Poland/france.
From what I can tell resistance mechanics most parallel the resistance movements in poland and france, although they are ridiculously more effective and powerful, requiring honestly ludicrous amounts of garrison manpower, equipment and incurring an overwhelming amount of equipment losses in quite frankly a minimum amount of time, to the point that it's very easy for the losses to amount to what would logically have to be some kind of massive rebel war occurring in the french lands. (which disappears entirely if you simply just put a random puppet goverment in place, despite the fact that semi independent or not conquered lands generally had a puppet government anyway, but this game doesn't really handle puppeted vs conquered very accurately anyway)
Truth is as far as I can tell resistance movements were largely ineffective for most of WW2 and only managed to accomplish much when given lots of external support and while their opponents were distracted and occupied heavily,(see as an example the https://en.wikipedia.org/wiki/French_Resistance ) and even then those accomplishments pale in comparison to the pace and scope of the damage resistance movements can accomplish in Hearts of iron 4.
This would appear to be the most capable resistance movement in europe in WW2
Notice however that resistance of this scale is much much more akin to an outright civil war with the numbers and sort of warfare, and even then I would argue that this is much less effective then in game resistance which can incur 10x these losses in a tenth of the time.
Now I can admit I might have the wrong reading here, and if it can be provided I would not mind seeing resistance mechanics as is, justified, but I have trouble seeing how. Unless we're talking in terms of pure gameplay mechanics/balance.
From what I can tell the most effective resistance movements during this period were probably Greece resistance foremost, chinese (Particularly communist led ones) and Poland/france.
From what I can tell resistance mechanics most parallel the resistance movements in poland and france, although they are ridiculously more effective and powerful, requiring honestly ludicrous amounts of garrison manpower, equipment and incurring an overwhelming amount of equipment losses in quite frankly a minimum amount of time, to the point that it's very easy for the losses to amount to what would logically have to be some kind of massive rebel war occurring in the french lands. (which disappears entirely if you simply just put a random puppet goverment in place, despite the fact that semi independent or not conquered lands generally had a puppet government anyway, but this game doesn't really handle puppeted vs conquered very accurately anyway)
Truth is as far as I can tell resistance movements were largely ineffective for most of WW2 and only managed to accomplish much when given lots of external support and while their opponents were distracted and occupied heavily,(see as an example the https://en.wikipedia.org/wiki/French_Resistance ) and even then those accomplishments pale in comparison to the pace and scope of the damage resistance movements can accomplish in Hearts of iron 4.
Greek resistance - Wikipedia
en.wikipedia.org
Notice however that resistance of this scale is much much more akin to an outright civil war with the numbers and sort of warfare, and even then I would argue that this is much less effective then in game resistance which can incur 10x these losses in a tenth of the time.
Now I can admit I might have the wrong reading here, and if it can be provided I would not mind seeing resistance mechanics as is, justified, but I have trouble seeing how. Unless we're talking in terms of pure gameplay mechanics/balance.
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