Not at all.
Yes, there may be some words that the russians leant from their tatar or rather mongol overlords. Which is similar to how french words came into the english language. In other cases words simply wander to other languages because they describe something that is lacking in that language, e.g. the german word "Kindergarten" as used in english. That in no way implies that Germany could annex England and rule without problems. A few words wander between neigbouring languages or countries that have trade contacts on a regular basis.
But "tatars" and mongols were not seen as people to be ruled under muscovite leadership together in peace with the russians but since the mongol invasion of the Rus as foreign invaders. It took a long time and the fall of any central uniting authority like the united mongol empire and the Golden Horde, that mongol rule became so splintered that they could be conquered one at at time like the spanish taifas. Muscovy certainly should not be able to rule tatar provinces without any problems, as if they were russian from the start in 1419. Tatart that would fall under Muscovite rulership in that time would rather look towards the Khan of the Golden Horde, Crimea or Kazan for guidance and to be ruled which would translate into local resistance.
If you want to play Muscovy then first unite the russian principalities, throw off the tatar yoke and be no vassal anymore, form Russia and then go conquering the tatar khanates. In that way you will gain cores on those provinces with tatar culture, too. Culture alone will not reduce the Badboy from conquering a province, that only the core does.
Or take the difficult path and conquer parts of the Golden Horde or Kazan earlier - but that will be considerably harder with far less income, manpower and more rebels from the tatar provinces.
Or use Ryazan - that principality was the first to be overrun by the mongols and had the longest contact with them, with almost the whole ruling family killed and part of the army leaving for the northern principalities. If anyone deserves tatar culture in addition to russian from the start then it is them.
Note that it is not hard at all to gain tatar culture - forming Russia and taking the Mantle of the Khans are events that can be achieved relatively easy.
If you want to keep discussing changes to the russsian principalities, please move that to this thread
This thread is to discuss Russia and the assortment of Russian principalities.
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Here I would like have the thread mainly to upload newer versions of the 1.59b5 AGCEEP and have problems and bugs to that version of AGCEEP. Any fundamental discussion should take place in the subforum dedicated to the area.
You let yourself lead to wrong conclusions by assuming that a province with "greek" culture would have only greek people. EU2 and FtG are limited in that they always can have only 1 culture in a province and only 1 religion in a province. That should be read as the *main* culture and religion, but certainly not the only one. The Ottomans had in 1410 moved their capital from Bursa (in Anatolia) to Edirne/Adrianopel which means that they were in full control at that time. The Plus Vltra mod shows that with an additional province. As AGCEEP uses the vanilla map we have left the ottoman capital in Bursa at the start and it is moved only to Constantinople after it is conquered. Historically they had moved it to Europe decades before. Geographically Edirne would be in the same ingameprovince as Byzanz.
Byzantium did not lose because of the Ottomans. They had already lost their empire to the arabians in Egypt, to the Seljuks in the battles of Manzikert and Myriokephalon and lost control of nowadays Greece to the latin crusaders, then the serbian empire and of anything north of Byzanz to the 2nd bulgarian empire and struggled each time more to take alway less than they lost back. The population at that time would be mixed at best with parts being greek, serbian, bulgarian, albanian and even nomadic turks moving in with the osmanic troops. That is represented by an event that changes several greek provinces to turkish once the osmans take Constantinople.
What cores represent is best described in this thread:
FTG has finally given us a distinction between cores and claims. Naturally, all events which deal with them must now be revised, and it decided which should be claims and which cores. My personal opinion is that, as a rule of thumb, cores...
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EU2 only had one type of core which in FtG is the national core. The claimcore still allows BYZ to declare war without penalty and to take a province in a peacedeal without Badboy cost just as with a national core - the difference is only that then they will suffer 30 years of declining local resistance which is no wonder as people from many different places had moved in since they last lost control.
If you want BYZ to have more cores and be able to gain even more then play the AGCEEP Byzantium fantasy scenario because any return of BYZ to power is fantasy.
Well population in FtG (and already in EU2) never was single people. 10000 population does not equal 10.000 man. Just consider it: How would they be able to muster that many soldiers from 10.000 men? Even rabbits could not breed that fast. No, "population" rather is a number that is arbitrary and something like "taxpayers", "families" or "hearths". Other provinces have similar low population numbers for the same reason, e.g. else many Ming provinces would exceed 1.000.000 single people. The old EU2 FAQ about population is still informative:
This FAQ addresses the following list of questions: What is population? How do I see it? What effects does population have? How does population growth work? Exactly how is the population growth rate determined? Can population change other...
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