Why does the error log show errors from mods if I am using a playset with no mods added?

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mac2636

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Mar 14, 2011
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Failed to read key reference: hm_default_cost_rule: hm_default_cost_rule, near line: 13
Failed to read key reference: hm_time_default_cost_rule: hm_time_default_cost_rule, near line: 13
Failed to read key reference: hm_change_holding_type_very_cheap_cost_rule: hm_change_holding_type_very_cheap_cost_rule, near line: 13
Failed to read key reference: hm_change_holding_type_default_cooldown_rule: hm_change_holding_type_default_cooldown_rule, near line: 13
Failed to read key reference: hm_add_building_slot_very_cheap_base_cost_player_rule: hm_add_building_slot_very_cheap_base_cost_player_rule, near line: 13
Failed to read key reference: hm_add_building_slot_expensive_base_cost_ai_rule: hm_add_building_slot_expensive_base_cost_ai_rule, near line: 13
Failed to read key reference: hm_add_building_slot_very_cheap_step_cost_player_rule: hm_add_building_slot_very_cheap_step_cost_player_rule, near line: 13
Failed to read key reference: hm_add_building_slot_expensive_step_cost_ai_rule: hm_add_building_slot_expensive_step_cost_ai_rule, near line: 13
Failed to read key reference: hm_move_realm_capital_lifetime_cooldown_rule: hm_move_realm_capital_lifetime_cooldown_rule, near line: 13
Failed to read key reference: play_elected_rulers: play_elected_rulers, near line: 13
Failed to read key reference: less_priest_scandals_active: less_priest_scandals_active, near line: 13
" in file: "" near line: 13
[11:41:12][pdx_persistent_reader.cpp:228]: Error: "Failed to read key reference: : , near line: 1
Failed to read key reference: : , near line: 1
Failed to read key reference: : , near line: 1




Failed to read key reference: : , near line: 1
Failed to read key reference: : , near line: 1
" in file: "" near line: 1
[11:41:16][gfx_dx11_pixelbuffer.cpp:177]: D3D error: hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[11:41:16][pdx_assert.cpp:583]: Assertion failed: hr returned:
The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[11:41:16][gfx_dx11_master_context.cpp:481]: Failed creating pixel buffer
[11:41:16][gfx_dx11_master_context.cpp:481]: Failed creating pixel buffer
[11:41:16][gfx_dx11_master_context.cpp:481]: Failed creating pixel buffer
[11:41:16][gfx_dx11_base_buffer.cpp:72]: D3D error: hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[11:41:16][pdx_assert.cpp:583]: Assertion failed: hr returned:
The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[11:41:16][gfx_dx11_master_context.cpp:458]: Failed creating constant buffer
[11:41:16][gfx_dx11_master_context.cpp:458]: Failed creating constant buffer
[11:41:16][gfx_dx11_master_context.cpp:481]: Failed creating pixel buffer
[11:41:16][gfx_dx11_master_context.cpp:481]: Failed creating pixel buffer
 
Because it still reads the mod files even if they are disabled.

That doesn't mean that can cause the game problems while they are disabled though.
 
Because it still reads the mod files even if they are disabled.

That doesn't mean that can cause the game problems while they are disabled though.
Thanks. Getting a pretty consistent CTD and trying to disable all mods to see if I can figure out the issue.


[11:41:16][gfx_dx11_pixelbuffer.cpp:177]: D3D error: hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[11:41:16][pdx_assert.cpp:583]: Assertion failed: hr returned:
The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[11:41:16][gfx_dx11_master_context.cpp:481]: Failed creating pixel buffer
[11:41:16][gfx_dx11_master_context.cpp:481]: Failed creating pixel buffer
[11:41:16][gfx_dx11_master_context.cpp:481]: Failed creating pixel buffer
[11:41:16][gfx_dx11_base_buffer.cpp:72]: D3D error: hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[11:41:16][pdx_assert.cpp:583]: Assertion failed: hr returned:
The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.


[11:41:16][gfx_dx11_master_context.cpp:458]: Failed creating constant buffer
[11:41:16][gfx_dx11_master_context.cpp:458]: Failed creating constant buffer
[11:41:16][gfx_dx11_master_context.cpp:481]: Failed creating pixel buffer
[11:41:16][gfx_dx11_master_context.cpp:481]: Failed creating pixel buffer
 
[11:41:16][gfx_dx11_base_buffer.cpp:72]: D3D error: hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
You'll see other threads here on this, it's being looked into by the developers.

DXDIAG is a program you run from the Windows search box on the task bar. After running it will open a window and start collecting info with a progress bar in the lower-left corner. When it completes click the 'save all information' button and save it to a file then attach that file here.

Please attach here your Documents/Paradox Interactive/CK3/pdx_settings.txt .
From your Documents/Paradox Interactive/CK3/logs/ folder, attach here system.log , exceptions.log