Sup,
havent seen much on this. So heres some info
Meta:Heavy TDs/Super heavy TDs when possible. thats it. thats the meta. IC always wins.
more indepth-armor on early tanks DOESNT MATTER-even anti-air can pierce it, so always set it to 0 for interwar designs. also use rivets to lower cost. you should try to go for heavier guns and high breakthrough, as demonstrated in following screens.
THIS is good interwar heavy tank:
You can set this baby to be tank destroyer and have a HEAVY TANK DESTROYER BATTALION WORTH 336 IC. Is has solid breakthrough, reasonable reliability, piercing to roll over anything that your enemy uses and enough armor to help with artillery infantry at least. you can use basic heavy gun instead also, for more soft attack.
its even fairly fast.
On the other hand, this is light tank:
its dogshit, because single battalion costs 600 IC. it doesnt matter how fast your hotwheels is, if your enemy can field twice as much. but you sure can meme with it:
27.6 memes/h, before all the bonuses from doctrines and other stuff. at least this hotwheels goes fast. if my memory serves right, someone pushed the speed to about 40 or so in previous versions with all the modifiers and upgrades. so it should be able to reach some 100km/h now.
NEXT:the winner
This baby conquered whole europe for me in my second SOV run. I know i could have saved massive IC if id use SHTDs, but it felt like cheating to me.
"what about AA or artillery?"
worthless. add soft attack via heavy/super heavy guns on your TD/Tanks and add AA with MOT AA-dont even bother with making light or medium tanks, too expensive, everything you need is currently in heavy/super heavy chassis line.
keep reliability around 80 without maintenance company, around 60-70 with maintenance company depending on its level.
havent seen much on this. So heres some info
Meta:Heavy TDs/Super heavy TDs when possible. thats it. thats the meta. IC always wins.
more indepth-armor on early tanks DOESNT MATTER-even anti-air can pierce it, so always set it to 0 for interwar designs. also use rivets to lower cost. you should try to go for heavier guns and high breakthrough, as demonstrated in following screens.
THIS is good interwar heavy tank:
You can set this baby to be tank destroyer and have a HEAVY TANK DESTROYER BATTALION WORTH 336 IC. Is has solid breakthrough, reasonable reliability, piercing to roll over anything that your enemy uses and enough armor to help with artillery infantry at least. you can use basic heavy gun instead also, for more soft attack.
its even fairly fast.
On the other hand, this is light tank:
its dogshit, because single battalion costs 600 IC. it doesnt matter how fast your hotwheels is, if your enemy can field twice as much. but you sure can meme with it:
27.6 memes/h, before all the bonuses from doctrines and other stuff. at least this hotwheels goes fast. if my memory serves right, someone pushed the speed to about 40 or so in previous versions with all the modifiers and upgrades. so it should be able to reach some 100km/h now.
NEXT:the winner
This baby conquered whole europe for me in my second SOV run. I know i could have saved massive IC if id use SHTDs, but it felt like cheating to me.
"what about AA or artillery?"
worthless. add soft attack via heavy/super heavy guns on your TD/Tanks and add AA with MOT AA-dont even bother with making light or medium tanks, too expensive, everything you need is currently in heavy/super heavy chassis line.
keep reliability around 80 without maintenance company, around 60-70 with maintenance company depending on its level.
- 6
- 3