Even if they had successfully reduced the need for pausing, it wouldn't justify removing message settings. There would still be benefits to pausing even if you had to do it less often.If devs couldn't make pausing less necessary in a game like HOI4 - which is a wargame with constant action, they're not going to make it work in Vic3, which is a lot more information and data-heavy. This makes the central point of the thread of implementing message settings even more important
Still, the fact that the devs are acknowledging that players like pausing gives me some hope.
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