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HOI4 Dev Diary - The Baltic States 1/2 and Poland 3/2

Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!
Baltic States Map.png


The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.
Baltic Total Focuses.png


Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.
Baltic Industry Branch.png


The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.
Attract Workers.png


Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.
Natural Resources.png


Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.
Estonia civil war.png


The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.
Restore Workers Republic.png


Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.
Lithuania Belarus Soviets.png


If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.
Latvia Belarus decisions.png


The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.
Baltic Socialist Republic.png


From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.
Baltic Warpath.png

That’s all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet! ;)
Poland focus icons.png


We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.
Poland atomic bomb.png


Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.
Karl Albrecht I.png

Habsburg Path.png


Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.
West Slavia.png


Karl Albrecht I was known for the service he provided to the Polish army, and it’s unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.
Soldier King.png


With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.
Demand Habsburg Rule.png


Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation’s capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…
Diet of Galicia.png


I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.
Cossack King Event.png


The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.
Tree compacting.png


That’s all for this week, next week we will be covering the paths unique to each Baltic state and for now I’ll leave you with this teaser.
funny_hat_dot_png.png
 
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What if I want to play on ahistorical and don't want to see any nonsensical cossack kings in Poland but still want her to choose paths randomly?
There should definitely be an option that allowed ahistorical paths, but disallowed the more wacky ones, like communist USA, Green Poland, or Scandinavia reverting to paganism and starting to raid Britain's coastline again. So the choices would be Historical, Plausible, and an "anything goes" setting.
 
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So, If we are back to Poland, it's a good decision with reactor, but it's a shame that we would have special focus tree for polish underground state but the most important and the biggest action of polish resistance, which is Warsaw uprising won't be done by AI during historical gameplay. It was important historical event and it should be done automatically by AI.
Is it confirmed the AI can't do it? IIRC it's a spy operation and AFAIK the AI does actually do spy operations. On historical they could give the operation a 100% success chance and make the AI try to initiate it around the historical date.
 
Well I do enjoy playing as minor nations right in the middle of the crossfire, as long I get the Finnish and USSR trees I'll be very happy with this!
A surprise, to be sure, but a welcome one.
 
He cannot. The Polish monarchy choices are mutually exclusive because you're kind of relying on national identity as well as royal claims. It would be difficult to convince both Lithuania and Czechoslovakia that your nation is simultaneously the Commonwealth, West Slavia, and Poland-Romania. You must pick one only and commit to it.
Since we know that Poland and Lithuania both share a big period of history toghether, wouldn't it make sense to actually give every Polish monarch a "mission" to complete to get all the Commonwealth land "back" as cores?

I wonder anyways how Germany "would" react to "Kingdom of Westslawia" ruled by an "arian" Habsburg while blocking "the way home" for the "Sudetenland-Deutsche"?
- Generally, how is Germany going to react to all these possible ways? I gues we will see it in the upcoming German Rework? :)

I think it should be a very hard goal to accomplish. But if done right, a King "in" a Polish lead union state must get a mission (although very hard one) to get above mentioned Commonwealth cores back.
Since the Commonwealth itself was a proud multiethnic state/Kingdom, although secured by its own rules, sadly not all did enjoy full rights within it - So pls consider giving Polish monarchs some mission they must accomplish in order to "restore old glory" and granting full citizenship for all, or the Commonwealth shall fall again :)

Baltics are looking awesome, and btw: I do play Baltics, so I care!

Keep up the good work!
 
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Very cool, thanks for the Polish fix. I wasn't complaining about it a huge amount but it did kind of break immersion for me, so thank you for listening to community feedback!

I believe the baltic focus trees are well done, but I am really waiting for the Soviet rework. I'm imagining it will be great seeing how much effort was put into these.

As far as content goes, will Finland be in this DLC? Or will it be pushed into a Nordic content pack similar to Battle for the Bosphorus?
 
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Is it confirmed the AI can't do it? IIRC it's a spy operation and AFAIK the AI does actually do spy operations. On historical they could give the operation a 100% success chance and make the AI try to initiate it around the historical date.
Somebody ask about it when they announced new polish tree and this options. Dev answered that during test games AI hasn't done uprising even once becouse AI doesn't rise resistance to as high level as is needed to do uprising. For me it's big mistake, AI should be able to do urpsing in every historical game (excluding situation when german player change resistance level). It was very important event in polish WWII history.
I don;t understand that, they have ideas about nuclear reactor (Poland doesn't have even now nuclera power plant) but there propably will not be the bigest action of polish resistance during historical game becouse they done to high criteria.
 
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Good job @Meka66 and @podcat !
Thank you for listening to the constructive criticism on Poland part 2.

With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.
will the reverse be possible (AH-branch Hungary pressing Poland to elect Karl Albrecht)?

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.
Were other small countries not agrarian as well? @Michael Gladius made a proposal for a more general mechanic for such countries.
Ah yes, I meant to include a screenshot of the new states but I forgot, here they are!
Baltic states.png
Please split the Białystok state in 2 for better borders.
We originally did it for Spain and it helps with big trees. So I see us using it more going forward
Have you considered splitting the Spanish tree in 2 fully separete?

If not, please make folding the focus tree an option in the UI or game rules. (why: @Alberto_woofwoof 's comment)

In our current build no, but that may change before release.
Please change it.

DLC focused on the Mediterranean? I don't want to be mean, but do you mean La Resistance or Battle for the Bosphorus?
TBH I would like a DLC that is Italy, maybe small trees for Austria/Switzerland/Albania, but with lots of revamped mechanics.
Italy, Ethiopia, Egypt and Albania. That would be a good mix.
 
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As someone who liked to form the BSR even before the Baltic states had trees, this is very exciting.

In the case of Lithuania-Belarus and the BSR, will Lithuania still be able to relocate their capital to Vilnius once that state has been reclaimed?
 
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"tree automatically compacts itself" Cool! I hope that can me implemented throughout HOI4 (and made available to the modders)!
 
Will poland feature their historical OOB where they had tank divisions in 1936 (mostly tankettes and FT-17s, but they also had the 7tp which was superior to the panzer II)
this Dev Diary looks awesome ngl

Poland had no armoured units of divisional size in 1939. There were tank companies and battalions, some independent GHQ reserves, others organic to the cavalry and motorized brigades.


Will the team be able to complete this DLC without major crunch? I would 100% be fine with waiting a couple extra months if it saves your sanity and allows you to live like normal people.

We consider crunch a sign of planning failure, not business as usual. In my 4+ years at PDS, I think I've done it maybe two times. We have no intention (nor in Sweden, even the legal right) to deathmarch overtime our people.
 
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Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia!
View attachment 717411

The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.
View attachment 717412

Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.
View attachment 717413

The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.
View attachment 717414

Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.View attachment 717420

Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.
View attachment 717422

The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.
View attachment 717423

Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.
View attachment 717424

If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.
View attachment 717425

The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.
View attachment 717427

From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.
View attachment 717426
That’s all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.



Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet! ;)
View attachment 717428

We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.
View attachment 717429

Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.
View attachment 717430
View attachment 717436

Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.
View attachment 717431

Karl Albrecht I was known for the service he provided to the Polish army, and it’s unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.
View attachment 717432

With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.
View attachment 717433

Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation’s capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…
View attachment 717434

I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.
View attachment 717435

The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.
View attachment 717437

That’s all for this week, next week we will be covering the paths unique to each Baltic state and for now I’ll leave you with this teaser.
View attachment 717449
Can you change the LIthuanian Non-aligned and democratic flags? Because they're inaccurate. They used a darker shade of red, green and yellow. Oh and LIthuania got Vilnius region from the USSR when they occupied Poland. And is there a posibility that you would change the polish states on the Lithuanian border so you could form "Greater" Lithuania? here's a map.
 

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Poland had no armoured units of divisional size in 1939. There were tank companies and battalions, some independent GHQ reserves, others organic to the cavalry and motorized brigades.




We consider crunch a sign of planning failure, not business as usual. In my 4+ years at PDS, I think I've done it maybe two times. We have no intention (nor in Sweden, even the legal right) to deathmarch overtime our people.
Some Armored Recon or single Light Tank Battalions as part of those divisions to provide the number of tanks that should be present?
 
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Can you change the LIthuanian Non-aligned and democratic flags? Because they're inaccurate. They used a darker shade of red, green and yellow. Oh and LIthuania got Vilnius region from the USSR when they occupied them. And is there a posibility that you would change the polish states on the Lithuanian border so you could form "Greater" Lithuania? here's a map.
Great Lithuania with the Polish minority?