It's not that simple. EDAI took a lot longer than an hour, and tackles AI competency as well as performance, which a lot of players also care about.
If you believe the words @ Nad, then he spent on creating fashion only half an hour.
It's not that simple. EDAI took a lot longer than an hour, and tackles AI competency as well as performance, which a lot of players also care about.
Dear Mr Respectfully Diasgree,
I was not aware that you knew better than I did how both my mod and had's mod works, regardless of the fact myself and had consult semi-regularly on projects, that I wrote EDAI and that I examined had's mod only five minutes ago to confirm it had not changed.
Thanks for pointing out my terrible mistake.
Just a point of clarification: had's mod doesn't do anything EDAI doesn't already do. He came to the same conclusions I was already implementing in AlphaMod (and Stay Down Pit), which were later included in EDAI.
Yes, had's mod the OP is pimping will provide the performance improvement, sans all the other stuff EDAI does, like make AIs not tank their economies in early-game.
Choice. It's a good thing.
Sorry to be noob, but a search for "stellaris edai" doesn't turn up anything. Can you please point me to the mod you're talking about?
This is hilarious, I halfway expected such a comment. I clicked the red button because I didn't like your unwarrented saltiness, and here you are, bringing another truckload.
Can you give me this save so I can test it for myself?
Which version? What are the mods?
Yes, your eyes do not deceive you. ALL users received 40% faster playing time.
Well, FWIW, I thought those "x"s were kinda douchebaggy myself. Didn't post about it because I thought the thread had moved on.If people didn't pitch a fit over seeing an "X" on their post, this wouldn't happen.
I'm still using EDAI here but I'll give this one a look as well to see how it compares.
Ran this for a year without the mod and with the mod in my end-game ironman save with 10,000 pops in the galaxy.
1 year without the mod: 1 minute, 59 seconds, 59 ms.
1 year with the mod: 1 minute, 58 seconds, 44 ms.
Almost no change for me, not sure why though.
I like that google translates mod into fashion. I guess the Russian word is similar to the German (Mode).
It was said that it's an easy fix. However you're "just" removing a bunch of Pops ontop of changing weights; severely altering how the Pop system works (outright removing Unemployed).
I am not belittling that work, but I am sure you can see why PDX has not implemented that "fix" (I call it band-aid or workaround).
It was said that it's an easy fix. However you're "just" removing a bunch of Pops ontop of changing weights; severely altering how the Pop system works (outright removing Unemployed).
I am not belittling that work, but I am sure you can see why PDX has not implemented that "fix" (I call it band-aid or workaround).
As I said, don't take my post as belittling.had's mod doesn't remove pops. EDAI does - in late-game, on highly populated planets, when unemployed are just adding to the load for weight evaluation (and hard-coded processing of pops), or when an AI's economy is tanked to the point where only removing pops might recover it.
band-aid or workaround, it helps with end-game performance issues (a little) and helps AIs keep competing just a little bit longer. It's a fix, and a good one.
As I said, don't take my post as belittling.
My point was to tell OP WHY PDX would not add your or his workarounds as fixes.