There have already been several abilities that are based on skill instead of tech: flanker, improved overwatch and evasive. Granting certain abilities on level up shouldn't be impossible, even if you don't have the as wide a range of options.
One thing you could do is, instead of adding new abilities for lvl ups, have better versions of existing abilities. For example an elite Bulwark would get +2 dmg or more accuracy for overwatch attacks only while the Lancer might get even more flanking dmg. Basically something that further emphasizes the units' existing role and strengths and only appears at elite rank as the pinnacle of that intent.
But I certainly understand if you don't want to clutter and/or over complicate the system.
That's a lot of shield value for so little buckler coverage.
She's just THAT good with it.
Maybe it's adjustable? She normally keeps the shield size small enough that it's not an inconvenience, but if she sees an attack coming, she can swerve so that her left side is facing the attack and expand the shield to be all-covering?
Well, I keep messaging the artists telling them we need to add more beards to all the Dvar vehicles, but they're all ignoring me
I think the Amazons will be my favorite faction. I was sceptic about the whole dinosaur idea, but this just looks awesome. One thing I noticed about these last 2 journals is that the basic tier 2 units have such a huge amount of traits and abilities. That, in combination with the mod system, makes me wonder if the total unit count in the game is going to be a lot less than AoW3.
And yeah, that last sentence was agonizing... next week´s journal will not be about the remaining factions´ T2´s.
But the Lancer has more HEALTH than this actual tank on legs! And both units are far faster! Seems like being super fast is all ya need to get into melee to do some damage! Dinos aint bullet proof, hell alligators were hunted with spears! bah its an insult to fine Dvar engineering, you may as well give a unit a sling shot with 20 damage because its gotta be balanced with the nuclear laser cannons of the other units, yer stretching how far belief can be suspended!I
The Bulwark has twice as much armor as the Lancer! The Lancer has mostly shields, rather than armor.
But the main reason is simply balance. The bulwark is designed to stand at a distance and shoot everything that comes into range, so it gets a fairly normal amount of defense. The lancer is a close range unit that needs to really get into the middle of the enemy to be useful, if it wasn't as tanky as it is, then it would just die before it could really achieve anything.
Edit: Also, creatures like the arrowtail are usually given Armor in game, to represent hardened hides and things like that that resist damage.
why in the unspeakable hells is a lady on a dino/dude in a bicycle more armored than an actual armored mechs? Why does media hate armor so much >: /
I'm also wondering if being shot by an overwatch finishes your action, so if you try stepping 2 hexes and after 1 you get shot, you still lose the full action.There appears to be a confusion about how the unlimited overwatch works. Does the Bulwark shoot everyone in its danger area once (ie anyone storming it would probably be fine as it is probably being shot at at the longest distance of their journey towards the Bulwark) or does it shoot every time someone moves in a hex in their Overwatch zone (ie someone moving 3 hexes towards the tin can would get shot at thrice - once per hex transition, making it a formidable defender)?
The question arose from the weird feeling that the Mech is wee bit less beefy than the fast and unarmoured lizard barefoot cavalry and might be underpowered compared to other race's counterparts ("might" being a very, very, very dubious statement at this juncture of time).