- Local autonomy no longer has any effect on land forcelimits and manpower in provinces controlled by the Nobility, Cossacks and Tribes (all local autonomy, not just the 25% from the estate).
- Local autonomy no longer has any effect on tax income in provinces controlled by the Dhimmi and Clergy (all local autonomy, not just the 25% from the estate).
- Local autonomy no longer has any effect on naval forcelimits, trade power and production efficiency in provinces controlled by the Burghers (all local autonomy, not just the 25% from the estate).
Good changes that make sense. Give high manpower provinces to the nobility, high tax to the clergy and those with good trade power to the Burghs. Specialize your provinces, also new acquisitions.
- Theocracies (with the exception of monastic orders) can no longer convert their rulers to generals.
- Devotion now ticks down at a base rate of -0.5/year.
Nerfs to Theocracies. I approve, since those were the most OP Government archetype with the best upsides of Republics; while generally having better rulers [Average ruler is better than a 1/1/4 or mix thereof] and MUCH better events and Devotion itself being insane. Also they start with Autonomy Decay.
Now it just means you need to sit at +1 Stability. Which is good practice anyway since many disasters are triggered by falling below 0 when conditions are met, and often require more than 0 to stop ticking once they start.
- You now get -3 stab from DOWing a Free City as the Holy Roman Emperor.
Now Austria will have to wait until AFTER Nassau becomes the Emperor to unhinge it's jaw.
- Nomads now get +25% shock damage on all flat terrain (instead of just own provinces), but -25% shock damage on non-flat terrain.
- The amount of power gained from razing now decreases by 4% per military tech level above 3, up to a maximum of -80% (5 power per development).
- Added -25 opinion modifier when razing province with countries that have core on that province.
- Nomads no longer have minimum autonomy in non-Tribe provinces, but government form bonuses to manpower and forcelimits were slashed.
And now Hordes which exist in mostly mountainous regions are
completely unplayable; such as Qara and to a lesser degree Timurids [Who lost their forts and the Persian region is mostly mountains]
Negative prestige no longer breaks Personal Unions.
- Negative prestige will now affect your subjects' liberty desire.
- It is now possible to use Place Relative on Throne on a subject not in regency, but with a bigger impact on liberty desire.
- It is now possible to Enforce Religion on a subject of a different religion group, but with a much bigger impact on liberty desire.
Interesting, so you don't immediately lose your PU's if you lose a war or get a bad event as your ruler is dying. Also Enforce Religion change was overdue; if your overlord tells you to change religion being a different group shouldn't stop it.
- You must now wait until 30 days after the game's starting date to declare any wars, to give countries a chance to form alliances.
I felt a great disturbance in the force. Like many OPM strats cried out at once and were silenced.
I mean Ireland is going to be so boring now with every Irish minor allying Scotland and/or England until England vassals them all.
AI Emperor should no longer DOW Free Cities.
Is this separate to the -3 stabhit or because of the -3 stabhit?
- There's now a +10 bonus for catholic AI call to arms acceptance against crusade targets.
Sadly the closest we get to stopping the Ottomans allying random [Read; whichever screws over the human player the most] Catholics.
- AI is now a lot more sensible in what provinces it chooses to claim as vital interest.
- AI will no longer rival countries with 80+ trust under any circumstances, and less likely to rival countries with high (but still below 80) trust.
- Trust now has a significantly bigger effect on making the AI not desire your provinces.
Excellent
- AI should now be more likely to send privateering fleets.
- AI will pay back loans more aggressively in peace time.
- AI may reduce colonial maintenance and stop sending new colonists to repay loans.
- Reduced AI peace time fort budget when it has armies to maintain, should result in mothballing more often taking place.
- AI will no longer go over force limit when fighting significantly weaker enemies.
- AI will no longer develop provinces to more than original development * 2 or 10 development, whichever is biggest. These numbers can be changed in defines.
Force Limit and economy changes should stop Muscovy having infinite loans all the time. I do not agree with the development change however. Upping development to dissuasde anexation is one of the main defenses a PU or Vassal'ed AI had if it couldn't get Liberty support. And personally I liked annexing a 2 province Normandy which gave me a free 78 development in the English Channel node once the New World money started to flow.
- Added age of rulers in disputed succession alert tooltip.
I like this.