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Hi everyone!

I’m Tobias Bodlund, Scripter on the Crusader Kings II team, and I’d like to wish you all welcome to the Way of Life dev diary.

With this being a rather small expansion compared to most and release being less than one week away now, we will only have this one dev diary for Way of Life. So sit back and enjoy!

The scope for this expansion is not about opening a new period in history or new areas to conquer - rather, it’s about going deeper into the characters’ personal pursuits and how they navigate (or manipulate) relationships with other characters.

When designing this expansion, we also wanted to allow the players to choose to some degree what direction their characters will take on a personal level, without therefore locking them into a certain area of the game.

The way we decided to do this is through a new concept called Focus. Focuses are the core concept of the Way of Life expansion. When you start your game, you will be able to choose a focus for your character, and this focus will affect the availability and frequency of certain types of events associated with that focus, as well as unlock certain decisions and actions that you can perform towards other characters.

carloman_the_hunter.png

There are also direct bonuses that apply to your character just from choosing a focus. Every focus is conceptually tied to a character attribute (two for each attribute), and the most common bonus is an increase in those attributes.

These are the focuses you can choose from:
  • Family - engage with your family and make sure that they get along.
  • Carousing - allows you to invite people to private parties, good for making new friends and generally having a good time.
  • War - taking an interest in war, it allows you to fight duels, among other things.
  • Hunting - opens up new hunting-related events, and is now a requirement for some hunting decisions.
  • Rulership - ruling your realm, dealing with administration.
  • Business - dealing with mayors, founding a trade route, building things.
  • Intrigue - allows you to spy on people, slander them, and liberate imprisoned or abducted family members.
  • Seduction - set your target and strive to make them yours.
  • Scholarship - pursue your chosen path of research.
  • Theology - required for pilgrimages, opens up various new religious events (including for pagans) as well as affecting the frequency of other religious events.
Some of the focuses have conditions that must be fulfilled before you can choose them. For example, you can’t choose the seduction focus if you are celibate, or the hunting focus if you are Jain.

finnish_theologian_2.png

Only rulers can have focuses (and AI rulers will of course also use them). After five years, you will be able to switch to another focus if you so wish. Note, however, that some of the longer event chains may interrupt if you choose to abandon that focus (effectively turning your back on whatever path you were pursuing).

We’ve also added a number of interesting things to the free patch that accompanies this expansion.

Firstly, diplomacy and other actions that directly affect other characters are now accessed through right-clicking the character portrait of the person you want to interact with. This places actions such as legitimizing bastards, straightening up your decadent relatives etc in the same place as diplomacy in the interface (and the new Way of Life actions involving things such as seduction, carousing and spying are also placed here, if you own the expansion).

Modders will be pleased at several powerful new scripting features that we’ve added. One is the new type of decision that we are introducing. They are scripted as “targetted_decision” and can be used to target another character, with fully scriptable triggers and effects. This has been used to create the new actions involving seduction etc in the expansion - but it also effectively allows modders to script almost any kind of character interaction that they need.

chaplain_puppy.png

Another new modding feature is the possibility to save event targets in a temporary custom scope. Any scope (character, province, title) can be saved in this way, only expiring with end of the current chain of events. This should simplify scripting of some more complex chains of events. Naturally, these custom scopes can also be used in the event texts.

Event texts, yes… it is now also possible to set several texts for any event, with triggers to select the appropriate one. This works very similarly to triggered event options. It works for both event titles and the event description. This means you can handle several alternate cases with only one event, where previously you’d need to create a different event for each case if you wanted the text to differ for different cultures, for example.

That's it about the major new modding features. As usual, the free patch will also contain a large number of minor bugfixes as well as improvements to performance and gameplay.

Full patch notes will be published this Friday, and the release date for Way of Life is December 16.

Check out all CK2: Way of Life live streaming videos here:
https://www.youtube.com/playlist?list=PLqRhPbyFDQWgpHHd9_whB9rMA8a42ozrp

[video=youtube;pntRkvu_aR0]https://www.youtube.com/watch?v=pntRkvu_aR0[/video]

PS. The expansion CK2: Way of Life has released, get it here: http://store.steampowered.com/app/329010/
 
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Groogy, Celtic religion when? Are we really gonna have to wait for the Fall of Rome bookmark to get some delicious headhunting in?

Please, they should never do it. CK2 can't handle a single migration (Magyars)... How should they handle the age of migration in CK2? This need to be a own game... This are so different eras... Or you do want a 'Modern Era' game going from 1399 to 2000 just because it's all 'modern era'?
 
Groogy, Celtic religion when? Are we really gonna have to wait for the Fall of Rome bookmark to get some delicious headhunting in?

I'll do Roman and Celtic expansion if I am allowed to add in some anachronistic stuff into the game that will happen in every game you play, especially if you are Roman and playing Byzantine. :cool:
Like the Papacy being a secret order of Ninjas..... Ruled by their Headmaster the sloth! Which would be an excellent explanation of the Schism.

tumblr_mi68taCJOu1qi28muo1_1280.jpg
 
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I'll do Roman and Celtic expansion if I am allowed to add in some anachronistic stuff into the game that will happen in every game you play, especially of you are Roman and playing Byzantine. :cool:
Like the Papacy being a secret order of Ninjas..... Ruled by their Headmaster the sloth!

I like the way you think.
 
I like the way you think.

Imagine the death message from that: "Strangled by a sloth"
Its just too perfect to not be in the game!

Edit: I kinda want to do this now...
 
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-Throwing money at the screen-

HURRY HURRY HURRY!!

-straightens face-

Naw, seriously, take the time to have a proper release. I look forward to this expansion. Small, focused and from what I have seen, good at what it does. I don't mind small DLC - Please don't ever expand the map again. Maybe new bookmarks for earlier start dates, but never ever actually expanding the map.

I don't object to creating a new map - I feel RoI should have had a new map with India at the Center, China to the NE, and Persia/Arabia to the west.

I wouldn't mind if the map were necessarily smaller because of this - This would enable a 3 kingdoms China, some interesting Eastern Europe and Mongol, and some Arabia and Egypt/Ethiopia.

Hey, enough of that, I don't want you to think I am complaining!

I look forward to Way of Life.
 
I'll do Roman and Celtic expansion if I am allowed to add in some anachronistic stuff into the game that will happen in every game you play, especially if you are Roman and playing Byzantine. :cool:

If you do a Fall of Rome/Justinian expansion, Groogy, I will pay you all the moneys. All of them. I don't care about the details.
 
If you do a Fall of Rome/Justinian expansion, Groogy, I will pay you all the moneys. All of them. I don't care about the details.
Then Ninja Sloth Pope it is! And the Patriarchy are secret bears. Not strange why the west and east couldn't see eye to eye on religious matters.
It will all be included in the expansion for free!
 
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Where do the hedgehogs fit into all this?
 
I am still waiting for my secret bears DLC! I want my bears damnit!


mmmm With targeted decisions it would even be so much more interesting, you could choose the young maiden you wish to deflower, I mean devour to satisfy your monstrous bearish appetites!
 
I am still waiting for my secret bears DLC! I want my bears damnit!

Ok, here's a secret about bears:

A rather elusive bear will be appearing in Way of Life. Catch it if you can!
 
Ok, here's a secret about bears:

A rather elusive bear will be appearing in Way of Life. Catch it if you can!

"If you go out in the woods today
You're sure of a big surprise.
If you go out in the woods today
You'd better go in disguise.

For every bear that ever there was
Will gather there for certain, because
Today's the day the teddy bears have their picnic."
 
Saves made before Old Gods worked for me before the India expansion. (Although no province had any buildings at all anymore)
Only the India expansion truly broke saves, there may be small issues but I assume it should be ok?
 
Please give us this portraits later on the launching.

attachment.php

Crackd himself said he didn't like those and redid them, resulting in the current pack. These were never meant to be released.
 
question about price even though the price has been stated clearly many times and is easily found in the web shop.

Question about how a feature will work even though it was clearly explained in the dev diary.

Demand that pet feature be added to expansion despite the fact that it has nothing to do with the theme and is far too late to be included anyway.

Threat to quit playing ck2 forever if expansion isn't 100% bug-free and/or announcement of intent to wait several months to purchase when it is on sale so that four dollars can be saved.

lmao
 
...Like the Papacy being a secret order of Ninjas..... Ruled by their Headmaster the sloth! Which would be an excellent explanation of the Schism....
You know what, forget the Roman and Celtic expansion, just do this instead.

edit: More seriously, I have my suspicions that the logical step after another land DLC (China?) would be doing Fall of Rome, turning back the clock to 400 AD or so.
 
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