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Hi everyone!

I’m Tobias Bodlund, Scripter on the Crusader Kings II team, and I’d like to wish you all welcome to the Way of Life dev diary.

With this being a rather small expansion compared to most and release being less than one week away now, we will only have this one dev diary for Way of Life. So sit back and enjoy!

The scope for this expansion is not about opening a new period in history or new areas to conquer - rather, it’s about going deeper into the characters’ personal pursuits and how they navigate (or manipulate) relationships with other characters.

When designing this expansion, we also wanted to allow the players to choose to some degree what direction their characters will take on a personal level, without therefore locking them into a certain area of the game.

The way we decided to do this is through a new concept called Focus. Focuses are the core concept of the Way of Life expansion. When you start your game, you will be able to choose a focus for your character, and this focus will affect the availability and frequency of certain types of events associated with that focus, as well as unlock certain decisions and actions that you can perform towards other characters.

carloman_the_hunter.png

There are also direct bonuses that apply to your character just from choosing a focus. Every focus is conceptually tied to a character attribute (two for each attribute), and the most common bonus is an increase in those attributes.

These are the focuses you can choose from:
  • Family - engage with your family and make sure that they get along.
  • Carousing - allows you to invite people to private parties, good for making new friends and generally having a good time.
  • War - taking an interest in war, it allows you to fight duels, among other things.
  • Hunting - opens up new hunting-related events, and is now a requirement for some hunting decisions.
  • Rulership - ruling your realm, dealing with administration.
  • Business - dealing with mayors, founding a trade route, building things.
  • Intrigue - allows you to spy on people, slander them, and liberate imprisoned or abducted family members.
  • Seduction - set your target and strive to make them yours.
  • Scholarship - pursue your chosen path of research.
  • Theology - required for pilgrimages, opens up various new religious events (including for pagans) as well as affecting the frequency of other religious events.
Some of the focuses have conditions that must be fulfilled before you can choose them. For example, you can’t choose the seduction focus if you are celibate, or the hunting focus if you are Jain.

finnish_theologian_2.png

Only rulers can have focuses (and AI rulers will of course also use them). After five years, you will be able to switch to another focus if you so wish. Note, however, that some of the longer event chains may interrupt if you choose to abandon that focus (effectively turning your back on whatever path you were pursuing).

We’ve also added a number of interesting things to the free patch that accompanies this expansion.

Firstly, diplomacy and other actions that directly affect other characters are now accessed through right-clicking the character portrait of the person you want to interact with. This places actions such as legitimizing bastards, straightening up your decadent relatives etc in the same place as diplomacy in the interface (and the new Way of Life actions involving things such as seduction, carousing and spying are also placed here, if you own the expansion).

Modders will be pleased at several powerful new scripting features that we’ve added. One is the new type of decision that we are introducing. They are scripted as “targetted_decision” and can be used to target another character, with fully scriptable triggers and effects. This has been used to create the new actions involving seduction etc in the expansion - but it also effectively allows modders to script almost any kind of character interaction that they need.

chaplain_puppy.png

Another new modding feature is the possibility to save event targets in a temporary custom scope. Any scope (character, province, title) can be saved in this way, only expiring with end of the current chain of events. This should simplify scripting of some more complex chains of events. Naturally, these custom scopes can also be used in the event texts.

Event texts, yes… it is now also possible to set several texts for any event, with triggers to select the appropriate one. This works very similarly to triggered event options. It works for both event titles and the event description. This means you can handle several alternate cases with only one event, where previously you’d need to create a different event for each case if you wanted the text to differ for different cultures, for example.

That's it about the major new modding features. As usual, the free patch will also contain a large number of minor bugfixes as well as improvements to performance and gameplay.

Full patch notes will be published this Friday, and the release date for Way of Life is December 16.

Check out all CK2: Way of Life live streaming videos here:
https://www.youtube.com/playlist?list=PLqRhPbyFDQWgpHHd9_whB9rMA8a42ozrp

[video=youtube;pntRkvu_aR0]https://www.youtube.com/watch?v=pntRkvu_aR0[/video]

PS. The expansion CK2: Way of Life has released, get it here: http://store.steampowered.com/app/329010/
 
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So wait, we can't go on pilgrimages any-more without Way of Life, even if we own Sons of Abraham?

Or are they coding in an exception? Hiding one expansion feature in another's really odd.
 
Nice one, thanks :) I am looking forward to it. This is exactly the sort of thing CKII needed.

Does the last screenshot mean that Turkish portraits will receive a change? I really love that style, it is a major improvement :)
 
Demand that pet feature be added to expansion despite the fact that it has nothing to do with the theme and is far too late to be included anyway.

See posts #27 and #50.

Threat to quit playing CK2 forever if expansion isn't 100% bug-free and/or announcement of intent to wait several months to purchase when it is on sale so that four dollars can be saved.

See post #36.
 
So wait, we can't go on pilgrimages any-more without Way of Life, even if we own Sons of Abraham?

Or are they coding in an exception? Hiding one expansion feature in another's really odd.

Odd but reasonable, I welcome this change. At the moment it's a no-brainer to go on a pilgrimage since almost every catholic ruler can do it and the outcomes are (in my opinion) too positive and risk-free. Not to mention it's one of the few things to do while at peace... I guess it's realistic that pilgrimages are limited to 'pious' rulers or rulers with special interest in the religion.

By the way, any news on the four (?) DLCs accompanying the expansion?
 
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So wait, we can't go on pilgrimages any-more without Way of Life, even if we own Sons of Abraham?
Yes and no ;)
If you own both DLCs, it will only available with the focus. If you just have SoA, nothing will change. They said so in the Twitch stream; and I'm glad since this sounds reasonable to me.
 
Yes and no ;)
If you own both DLCs, it will only available with the focus. If you just have SoA, nothing will change. They said so in the Twitch stream; and I'm glad since this sounds reasonable to me.

And if you have WoL and not SoA theology will be useless? :D
 
I looks like a lot of fun but I don't like the way some of those actions are locked behind a focus, and the 5-year wait is a bit much, I think.

Makes sense I rather think. We can't have a super-character that at the same time is fighting duels and spying. Having said that, I'm rather all fo the Council expansion...it seems silly the spymaster...cannot spy (and I mean beyond the ordinary FoW removal that actually all chancellors have; this new feature WoL introduces). :unsure:
 
all we need now is a better diplomacy dlc for peace deals and better warfare

I think warfare is decent as it is, but I'd LOVE to see some of the peace deals from EUIV moved over to CKII. Right now there's zero risk to "joining" your allies' wars for the opinion boost (and prestige/piety) but not actually doing anything to help. Adding a separate bonus/penalty for winning/losing wars would be awesome, and really make characters think twice before joining allies or calling in allies. Plus it'd be great to force some allies out of the war by making a separate peace with them...
 
I like this DLC so far. The fact that it's so small actually makes me want it considerably more. Small, focused, not trying to change half of the game at once.
 
I don't think so. The hajj for the Muslims is speical. I mean... Every Muslim should do it. Regardless of his focus.

As a practical matter most Muslim rulers never did it. The Hajj was often a form of exile for troublesome princes. The second Mughal Emperor Humayun packed off his brother on a pilgrimage to Mecca to get rid of him. Mansa Musa was an exception.
 
I am playing the beta atm and a guy just joined my court with the administrator trait, That must be from the dlc yet it is showing in just the beta. There are about 20 people in the world with the trait +3 stewardship
 
And if you have WoL and not SoA theology will be useless? :D

Theology focus affects more than just Pilgrimage (like all Foci, it unlocks certain events and makes others more likely to appear)

I don't think so. The hajj for the Muslims is speical. I mean... Every Muslim should do it. Regardless of his focus.

Character's Focus - what the character is CURRENTLY focusing most of his time on. No sultan would go on a Hajj while there are issues that force him to focus on other things.
It is not some life-time decision or a character trait: it is merely his current interest.
 
I think i'm going to get annoyed that I'm missing out on all the other mechanics because I can only have one focus at a time. I think most of the mechanics should be available and focus should just give a buff to stats.

Hundreds of years. Many generations of characters to play. You wont miss anything unless you want to.