As it seems to take up the entire Intrigue screen, I assume it is global.Also, it's been said (in fact right above my post) but I hope to see the faction system carry over beyond just the Byzantine Empire though. How and to what extent I don't know but God knows I'd throw money at you all day long for some fun and functional improvements to the way plots work and how characters band together and factions sound like just the thing.
I hope there are some tweaks to the claimants feature for the ERE. Formal primogeniture was never established and attempted coups weren't necessarily linked to descent. It would be nice to see weak claims linked to council positions (reflecting the political significance of the bureaucratic elite). Then, of course, there's the old favorite of marrying a widowed Empress. That would lend the factions system a real Byzantine feeling!
I agree, Byzantine succession was anything but rigidly structured, and one could speculate that this was a major cause of the continual civil wars which weakened the Empire; making it so susceptible to outside influence and leading to it's eventual decline. Hopefully the new faction system ties into the succession "laws" and both gives the Empire a more unique "Byzantine" experience as a player and also a more historical trajectory when played by the AI. It would be interesting to see how this is integrated into the "dynasty" mechanic that both Muslim and Christian monarchies have in the current game. Potentially, this makes losing the game (or at least, control of the Empire) a big threat as in elective succession, or perhaps there will be a new mechanic for the Byzantines altogether. Anyway, I'm glad Paradox is making the ERE more unique and in such short order at that. Once again, I'm pleased with how CKII continues to develop.
The faction system will work well with the AGOT mod imo ^^
Honestly, I'm fine with them being nerfed in a new fashion, as long as they're boosted to realistic levels in other fashions. For example, factions should make playing as Emperor much more difficult than currently, but, on the other hand, Constantinople (and other holdings) should be made much more valuable than currently. And so on and so forth.
I would be very surprised if factions aren't enabled by the patch itself, as it is a rather big change. Limiting it to DLC owners would either break multiplayer compatibility, or introduce imbalances between owners and non-owners.I agree.
I hope it will get widespread attention from modders, since I assume the faction system is only enabled after getting the DLC?
As it seems to take up the entire Intrigue screen, I assume it is global.
The city of Constantinople quite simply needs to be unique. It was that different from any other in this game, both in scope and in importance. The province itself used to feature 5 Castles, making it an absolute powerhouse when it came to raising troops, but 4 of those castles became towns, so it really isn't as effective there as it once was.
Hmm, that's a point.There's a "Back" button there, so factions are just a submenu in the intrigue screen.
There's a "Back" button there, so factions are just a submenu in the intrigue screen.
Double check the Count's traits in the last picture. Unless it's just one I haven't seen before, I think the face in a heart icon is the Blind trait."Watch your steps... Haha, brilliant!
I hope they give the historically blind characters the blind trait even if there is a slight difference of being born blind and become blinded. Actually they should have a blind trait as well... perhaps they have?
Double check the Count's traits in the last picture. Unless it's just one I haven't seen before, I think the face in a heart icon is the Blind trait.