Well, the world is just comming out of the medieval age. Doing business on a big scale was viewed as a pretty sinful thing, I think. And then there's the fact that your country isn't just the only Trade League with Conquest-focused missions and directly responsible for the fall of the Eastern Roman Empire in the eyes of some.Oh wow, I stand corrected. This is depressing: not a single country in the world views me (Venice) as a friend. Not even vassals that I have 200 relations with. Even countries Venice THINKS its friends with (when I loaded as a different country) don't have me as a friend. In fact, most have me at Threat Level 400 (which I presume is the maximum threat level possible, since I didn't see anything higher). While I can't say I'm totally surprised (I haven't been able to make an alliance with anyone other than countries I release)... I still feel bummed that the world hates me. I mean, it's not like I'm on a world conquest mission. I'm a trade-focused nation. Hell, why can't people treat me like Aragon or Castille, who everyone seems to love?
Relations and Trust also effect AI behaviour. Befriend is just for nations the IA wants to have as an ally. You can have Relations 200, Trust 100 (utterly), and a threat level of 400.Oh wow, I stand corrected. This is depressing: not a single country in the world views me (Venice) as a friend. Not even vassals that I have 200 relations with. Even countries Venice THINKS its friends with (when I loaded as a different country) don't have me as a friend. In fact, most have me at Threat Level 400 (which I presume is the maximum threat level possible, since I didn't see anything higher). While I can't say I'm totally surprised (I haven't been able to make an alliance with anyone other than countries I release)... I still feel bummed that the world hates me. I mean, it's not like I'm on a world conquest mission. I'm a trade-focused nation. Hell, why can't people treat me like Aragon or Castille, who everyone seems to love?
Relations and Trust also effect AI behaviour. Befriend is just for nations the IA wants to have as an ally. You can have Relations 200, Trust 100 (utterly), and a threat level of 400.
How does trust factor into AI behaviour? I've always been curious about that element of the game.
EU3 Wiki said:Trust is an important factor in AI calculations. The more an AI nation trusts the player, the more likely it is to follow him into war.
Too bad for the AI, I do hold a spite thenI used to think long time ago that AI did some stuff purely out of spite, like human would, but thats just wrong. With the AI, there is nothing personal, if it attacks you its because somewhere in its code you did something that activated couple of flags changing the equation just over certain value triggering the declaration of war.
One of the most frustrating things is when you treat the AI as human, for example, youre allied with an AI for decades, come to its wars every time, and then when you attack someone, it doesnt come to help, breaking the alliance. The thing is, the AI probably calculated your size, compared it to its size, checked if there are any provinces it wants held by you, and concluded that youre its natural rival, so its not in its interest (long term) to help you.
I don't think that Paradox will ever release information about their AI. Every company has something that gives it an edge. Paradox has good AI. If Paradox released its AI competitors would pop up and Paradox would lose market share. They wouldn't be able to copy Paradox's AI but they would see what mix of techniques Paradox is using. It would give competitors confidence "oh Paradox is simply doing X, Y, and Z, I can to that".
Starcraft, but it's in a different genre so I don't think it counts.Yeah EU3's AI seems acceptable. I mean what game would you consider as having a better AI than EU3?
Caban, if I could relinquish control to you, I would. Your best bet is remaking it. I don't want the responsibilityI'd really like to consolidate the information in this thread and have it stickied... this is incredibly useful.
They probably won't, but it would be nice to know the mechanics of the game. Like how, exactly, Trust works. What causes it to increase or decrease and what does having Trust mean? Most games say: if you have a high x, you can do y or y will happen. Prestige and Infamy are well laid out. If you have a high Prestige or Infamy, the modifiers give you bonuses that you can see. I'd like the same with Relations and Trust.I don't think that Paradox will ever release information about their AI.
What causes it to increase or decrease
Starcraft, but it's in a different genre so I don't think it counts.
Yeah... For one, there's the "lucky nations" thing, and you also gotta remember that the AI doesn't suffer naval attrition.Unlike most other games, however, it does not seem to cheat, as in get the free bonuses (unless you wish to set it up like so).
eu2yeah eu3's ai seems acceptable. I mean what game would you consider as having a better ai than eu3?
It still have, even though they have fixed the "1 regiment delaying the whole army-exploit" the naval AI is still extremely lacking. Just the other day I had a small enemy patroll sailing straight into my whole battle fleet that was just standing guard. And the AI still doesn't check if there is a huge battle fleet parked in the sea zone next to the single carrack.until recently, it actually had some quite annoying and exploitable bugs.
Only problem is, Starcraft I AI cheats like a w**** (gets free amount of resources every time tick) in order to make it even remotely capable of competing with human. Overall its decent, and thats all about it.