Make sure you have a fleet there. Hit the crossed guns icon (for Manual), then click your fleet (even though it already appears to be selected) and then hit ok.
I can mention two things for tactical
- ctrl-pageup speeds up time, ctrl-pagedown speeds it down. This is the same as in SOTS1. It is not the same as "accelerated time" ,which is used for travelling. This will speed up exploring a system to find your enemies
- bug: after battle, you see the results and click ok. Do NOT click a second time ok, even if the game takes a bunch of seconds to respond. Clicking a second time "OK" might get you crashed to desktop (this is not confirmed, as it rarely happened, so it might be something else)
The part that I seem to be having the most trouble with is setting up ship positions before I actually get into combat; the whole concept of capturing different sectors of the tactical map with my ships makes sense, but I can't seem to figure out how to actually do anything with it and it's rather frustrating when my ships start in the same sectors each time.
The part that I seem to be having the most trouble with is setting up ship positions before I actually get into combat; the whole concept of capturing different sectors of the tactical map with my ships makes sense, but I can't seem to figure out how to actually do anything with it and it's rather frustrating when my ships start in the same sectors each time.
Feel free to reuse and repost as you like.
You can only reposition ships if theyre on Patrol or Invasion missions. To do so, in the Strategic phase, right click the system combat is happening at, and go to Defence Manager. There you can drop your fleets into the system. However, this only works if your fleet has a formation assigned in fleet manager.
Love the Mass Drivers but they're about as accurate as a blunderbuss. I'm a sucker for ballistic weapons in these types of games, over lasers and beams
I don't know why you have question marks after ripple and alpha, however as far as I can tell, Ripple would work like this: say you have 5 UV lasers that have a recharge of of 5 seconds. the first would fire, then the 2nd one would fire after exactly one second and then the third and so on until the first is recharged again. Alpha would probably be those 5 UV lasers firing at exactly the same time for the most damage at the point in time.
Really nice thread. Great work.
Small thing, now that you have begun adding combat 102 etc. maybe changing the thread title if possible?
One other question, where you got the damage profiles, I didn't see them in research or design screens. Directly from files?