Stellaris Dev Diary - #145 Archaeology

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grekulf

Stellaris Game Director
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Hello everyone!

Today we’re back with yet another dev diary, which will build upon some of the things we revealed last week. Last week we outlined some information about Minor Relics, and how they can be useful. We didn’t mention specifically how they are usually found, but luckily that is something you’ll learn today!

Archaeology
In the next DLC you will be able to experience some new content related to uncovering and excavating archaeological sites. Sites can be discovered in multiple ways, be it either on survey, generated at game start, or perhaps generated by an event.

upload_2019-4-25_9-41-4.png

Sites that lie inside your borders can be excavated by a Scientist, and will consist of several different chapters. A site can have 1-6 chapters, in addition to an introduction/prologue. Each chapter will have its own narrative and a reward, and has to be unlocked before it becomes visible.
upload_2019-4-25_9-41-36.png

Excavation in progress. Spoiler-blurred text.

A chapter will be unlocked whenever the Scientist excavating the site gets a successful result at the end of an Excavation Phase – mechanically this works very similar to how sieges work in EU4. As the Scientist goes through phases, it will roll a dice and add modifiers to the result. The final result will then either do nothing, add clues, or make a breakthrough to the next chapter.

Game mechanics details:
Result = dice roll + Archaeology Skill + Clues - Difficulty

Result Outcomes:
0-7: Status quo
8-10: +1 clue
11-13: +2 clues
14+: Breakthrough

upload_2019-4-25_9-44-45.png

Chapter completed. Spoiler-blurred text.
A neat feature of this new system is that you can click previous chapters to go back and read what happened.

At the end of each Excavation Phase, it is also possible that the Scientist triggers a random event, which will inject some unpredictability and create opportunities for emergent storytelling.
upload_2019-4-25_10-38-19.png

Everything is fine.

Archaeology chapters commonly reward the player with minor artifacts – but it can also be resources, research points or other more unique rewards.

Design intentions
Archaeology becomes a way for us to express narrative in a more evolving and controlled manner, and every site it also tied to a location on the map. All of these things together should make it more enjoyable to experience the content, since we hope it becomes easier to build a mental model of what is happening where. In general I believe that having narrative tied to things you can see on the map makes for a better experience. It’s not uncommon for me to forget where on the map a previous event occurred, and that is something I’d like to improve over time. I really like archaeology because it lands well between mechanics and narrative.

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We hope you could dig today’s dev diary, and next week we’ll be back with something old that is new.
 
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Any reason this is tied specifically to archaeology, and isn't meant to cover all sorts of (expanded) surveys? I imagine doing a biological survey or researching a weird stellar anomaly could easily have the same sort of steps and breakthroughs?

Other than that it looks interesting.

I have been thinking about similar things as well. First thing is first though, and I want to see how the new content works out, and then rework/add more to this system.
 
Will this then replace Anomalies for DLC owners, with the current anomalies effectively becoming 1 chapter sites if you are not rewriting them, or is this its own beast entirely?

This is entirely its own set of content. When old content is remade to use this system, it will use the system but not require the DLC.


- Are you going to discover the chapters in chronological order, or in a random one? It would be neat to slowly "assemble the pieces of the puzzle" about what happened at each archeological site

Right now they are mostly done in chronological order, but it is technically possible to randomize the order in mods etc. Some of the content we've made have some randomized chapters (e.g. ending A or ending B).
 
When archeology stuffs will be unlock ingame?
There are already plenty of things to do in early game (exploration, survey events, colonize, expand), but mid-game lack of interesting mecanics.
It depends on when you find the sites, and how difficult they are vs. your scientist skill.
 
Is there a limit on the number of stages (min/max)?
Is there any limitation to the number of branching paths available?

1-6 chapter ("locked"), where each chapter can have a difficulty of 1-10 (probably possible for modders to extend this)
There is no limit depending on how you choose to implement it. You would basically have a chapter run a hidden event that randomizes which event is shown as the next chapter.


Can sites appear in colonized planets? (Please say yes!)

Yes, sites can appear anywhere it would make sense for the story. It's fully moddable as well. Some sites could be represented as deposits (Ruins) on planets, and if you clear them you would remove the site.
 
Will they improve the current precursors as well as add more?

Will they allow us to do digs in tomb worlds to find DNA to resurrect extinct species, etc?

I wonder what special events that machine and hive empires will have, considering their lack of individual agency.

Those are some cool ideas, and I've seen lots of other good ideas from other members of the community as well. I think archaeology is a very good system to create content from, since it seems to facilitate cool ideas really well.

Wow! This is exactly the sort of thing Stellaris needs. Things to do that allow you to immerse yourself into the galaxy and make it feel alive. Anomalies have been an amazing feature of Stellaris so I'm very glad to see similar concepts expanded to other areas. The ultimate hope would be a way to keep the sense of adventure and exploration and story telling going even into the end game.

I agree. The exploration aspect of Stellaris is really something that sets it apart.

Before someone asks, that doesn't mean only focusing on that though. There's other stuff planned as well :)