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Stellaris Dev Diary #143 - Changes to megastructures

Hello everyone!

We are back with a dev diary outlining some of the changes we’re making to megastructures in a future update. We’ve recently felt that the Galactic Wonders ascension perk feels a little bloated when it unlocked up to 8 different things, in addition to it being a little awkward that you suddenly got access to so many vastly more powerful structures.

We didn’t like that Galactic Wonders became so much of a non-choice due to unlocking so many things, so it will now be possible to unlock most of the megastructures without having to dedicate an ascension perk for it.

Galactic Wonders
We are making some changes to Galactic Wonders so that it no longer unlocks all megastructures, but rather only unlocks the most powerful megastructures. In addition, they are also unlocked as technology options rather than as finished schemes ready for construction. This means that you will still have to research the technology to build a Dyson Sphere, which also means it becomes a choice if you want to first focus on the Dyson Sphere or the Matter Decompressor (they are both Physics technologies).

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Megastructures
The other megastructures – Strategic Coordination Center, Mega Art Installation, Interstellar Assembly, Science Nexus and Sentry Array – are now instead of their own unique technologies. It is now possible to build these without having the Galactic Wonders ascension perk.

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The megastructures are split into different research categories. Strategic Coordination Center, Mega Art Installation and Interstellar Assembly are all Society research. Science Nexus and Sentry Array are Physics. All of these new technologies have mega-engineering as their prerequisite.

At the same time we are also taking the opportunity to look over the placement rules for megastructures, as they were not entirely consistent. The 5 mentioned here above should now follow similar rules for placement.

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That’s it for this week! Next week we’ll be back again :)
 
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Are they changing the arcology project perk at all?

The perk hasn't changed, but it's a bit less of a must-have now:
1. If you don't have the perk, Ecumenopolises are easier to obtain than they used to be: Relic Worlds are reasonably common, and if you find one, you can restore it to an Ecumenopolis without taking the perk.
2. Ecumenopolises got nerfed: their production districts now cost strategic resources to build and maintain. They're still a very efficient way of making alloys and consumer goods, but not as efficient as before.
 
The perk hasn't changed, but it's a bit less of a must-have now:
1. If you don't have the perk, Ecumenopolises are easier to obtain than they used to be: Relic Worlds are reasonably common, and if you find one, you can restore it to an Ecumenopolis without taking the perk.
2. Ecumenopolises got nerfed: their production districts now cost strategic resources to build and maintain. They're still a very efficient way of making alloys and consumer goods, but not as efficient as before.
That's good news. Thank you.

Can relic worlds be found & restored without the new story pack, then?
 
Can relic worlds be found & restored without the new story pack, then?

Yes, I've been able to restore Fen Habbanis (the First League homeworld) to an ecumenopolis without the Relic DLC.
I think this is the only Relic World you will find without the DLC though.

You just have to be a non-gestalt, non-agrarian idyll civilisation.
 
Yes, I've been able to restore Fen Habbanis (the First League homeworld) to an ecumenopolis without the Relic DLC.
I think this is the only Relic World you will find without the DLC though.

You just have to be a non-gestalt, non-agrarian idyll civilisation.
Because they can't get anti-gravity engineering? Or did they make a tech specifically for restoring relic worlds?
 
Because they can't get anti-gravity engineering? Or did they make a tech specifically for restoring relic worlds?

Well, those kinds of civilisations also aren't given the ascension perk for making ecumenopoli as an option at all but yes, it could be based on the Anti-Gravity Engineering tech.