• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Plazas & Promenades Dev Diary #4: New Specializations & Maps

Greetings city-builders, and welcome to the fourth Dev Diary covering Plazas and Promenades. Today’s dev diary is all about the new district specializations and new maps, so let’s check them out.

First up we have the three new Wall-to-wall specializations that can be used for residential, commercial, and office zones. They unlock at Milestone 6 - Big Town, along with high-density zoning. Each specialization features 48 new modern low-rise buildings to create a unique area in your city. As a new feature to the game, these buildings have murals, which are randomly selected each time a building spawns to create additional variation and color in the neighborhoods.

4-1 Specialization 2.png

A sprawling wall-to-wall neighborhood

The new wall-to-wall specializations don’t just look cool, but as a specialization, they also work slightly differently from regular zone types. To reflect their modern construction, these buildings have a lower risk of catching fire, but as they’re built close together, fires spread more easily between them. So make sure to keep a few fire stations nearby just in case they do catch fire.

Like previous specializations, they can be found in the Districts and Areas menu under each zone tab and are applied to a district by selecting the specialization and clicking on a district. For pedestrian areas, however, there is no need to create a district, as specializations can be applied directly to the area. If a district and a pedestrian area overlap and have different specializations applied for a specific zone, like commercial, the pedestrian area specialization will be the one used.

New maps
Now we can’t have an expansion without new maps for you to build on! For Plazas and Promenades, we have 5 maps for you to choose from, featuring different landscapes and themes.

First is the temperate map of Cape Apple. You start centered on a long peninsula with easy access to the surrounding landmasses, creating an excellent environment for a thriving metropolis. Take advantage of the ship connections to bring in tourists or set up a bustling industry along the coast as you build your new city.

4-2 Cape Apple 1.png

Cape Apple offers wide open spaces ready to be developed

Next, we journey to the tropics with Coastal Gem. It features long wide beaches and lots of open space to build a city on. You can expand inland to reach some of the area's many ore deposits or claim the coastline and benefit from the added land value of waterfront property.

4-3 Coastal Gem 1.png

Coastal Gem lives up to its name with its beautiful beaches

Gondola Islands is the first of our two new European maps. It is made up of a cluster of islands of varying sizes only connected to the mainland by a bridge. Whether you create island communities focused on walkability using pedestrian areas or connect the many islands using the new roads, Gondola Islands will shape any city built here.

4-4 Gondola Islands.png

The island cluster of Gondola Islands have much to offer

The boreal map of Oracle Lake offers a large valley filled with forests and lakes for you to build your city on. Base the city’s industry on the large forests, extract the abundant ore in the area, or focus on creating a vibrant tourist destination. The choice is yours.

4-5 Oracle Lake.png

Oracle Lake features many scenic views

Last but not least is our second European map, Splitz Tributary. Build your city at the foot of the mountains or along the banks of the rivers meeting here. With lots of buildable land, your city can take many forms.

4-6 Splitz Tributary.png

Splitz Tributary is an ideal location for a new city

This concludes our Dev Diaries for the new content coming in Plazas and Promenades. On Tuesday, we’ll have a look at the free update that adds something new for everyone, as well as the patch notes so you’re completely up to date before release. Below Overcharged Egg has another tutorial for you, showing off the new content. Enjoy!


Schedule_1080x1080_final.png
 
  • 8Like
  • 5Love
Reactions:
No new Overcharged Egg video?

I'm wondering about this as well.

Is it a mistake that dev diary #4 is currently linking to tutorial #3 o_O

Also considering there are two new European maps does this mean that the new wall to wall buildings have European versions? Otherwise they will look very out of place next to the European buildings.
 
What makes me sorry about most maps in this game is that the starting area is at the same time the largest flat and empty area on the map. As the game forces us to build suburbs first before proceeding to the city centres at higher milestones, I would love to have maps where I can start in a small corner and then expand to the middle. Unfortunately it looks as if also the new maps let you again start right in the middle - fortunately mods allow some tricks to ease that problem!

Apart from that: Great expansion, can't wait to get my hands on it. The game was clearly missing a take on car-free communities!
 
  • 2Like
  • 1
Reactions:
I'm wondering about this as well.

Is it a mistake that dev diary #4 is currently linking to tutorial #3 o_O

Also considering there are two new European maps does this mean that the new wall to wall buildings have European versions? Otherwise they will look very out of place next to the European buildings.
No mistake, there are 4 videos and 5 dev diaries. Last dev diary wasn't planned to have a video but it ended up being released early, so you get it twice. ;)

As for the specializations there their style applies to all maps, just like the Tourism or Self-sufficient specializations that have come before.
 
  • 1Like
  • 1
Reactions:
You can expand inland to reach some of the area's many ore deposits

...and deplete them all within ten minutes.

On a less bitter point, did I see somewhere that the three packs will be sold together as a bundle? I've never bought a DLC when it was new before so not sure if this happens/if it's a good saving?
 
I'm wondering about this as well.

Is it a mistake that dev diary #4 is currently linking to tutorial #3 o_O

Also considering there are two new European maps does this mean that the new wall to wall buildings have European versions? Otherwise they will look very out of place next to the European buildings.
I can see the new wall-to-wall specialized buildings fitting well in a European theme. Many European cities have more modern looking buildings that might be similar in style to the wall-to-wall buildings. You could have a historic district with all the traditional looking European themed buildings and then have an uptown district with the more modern wall-to-wall style applied; I think it would look really cool!
 
...and deplete them all within ten minutes.

On a less bitter point, did I see somewhere that the three packs will be sold together as a bundle? I've never bought a DLC when it was new before so not sure if this happens/if it's a good saving?
You can always turn on unlimited oil/ore. ;)

As for the second point, I imagine they probably will make a bundle available, as they did with Airports/Vehicles/Maps Pack/On Air/Calm the Mind. I think that bundle sold for around US$25 if I'm not mistaken.

As a totally unrelated side note: I'm looking forward to the new maps. That Oracle Lake picture looks amazing!
 
  • 1Like
Reactions:
Yeah the modern W2W's should suit a European build. Especially if headcanon for the city is it was bombed heavily in WWII.

A lot of European cities are being heavily gentrified anyway. Although Green Cities architecture is more the norm, the artier districts tend to align with P+Ps.
 
You can always turn on unlimited oil/ore. ;)

As for the second point, I imagine they probably will make a bundle available, as they did with Airports/Vehicles/Maps Pack/On Air/Calm the Mind. I think that bundle sold for around US$25 if I'm not mistaken.

As a totally unrelated side note: I'm looking forward to the new maps. That Oracle Lake picture looks amazing!


I could turn it on but that would be unrealistic too!

Hmmm on the price, that seems a little high - I feel like the radio stations should effectively be free if I get the bundle as I wouldn't get them otherwise but will wait and see. (edit - just seen there's an airports bundle on steam right now with this same amount of packs and I think you're correct on the price).

Also curious if Airports will be geting any update...I've avoided it as I've seen a few comments that it's not good, cargo doesn't work properly, etc.
 
Last edited:
I hope the feature to follow Dev diaries should be added, so I don't have to make at least one comment in order to receive notifications from them.