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EU4 - Development Diary - 18th of June 2019

Hello and good morning. Today we will finally unveil our long-anticipated changes to the map and political setup of the Balkans, as well as taking a look at Austria. This will be our final dev diary on map changes for the European update.

As befits the fragmented nature of the Balkans, today’s dev diary will be divided into three parts, each written by a member of the Content Design team who personally worked on each region.

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I’ll begin with my own work on Greece and Bulgaria. You’ll notice that province density has noticeably increased, but rest assured we have taken care to avoid adding a net development boost to the Ottomans. We feel that their current level of development makes them a sufficiently powerful force, and any further advantages would harm the experience for players in their vicinity.

We’ve split the Bulgaria area in two, with most of Bulgaria remaining in “Bulgaria” but with the east in the new Silistria area. Bulgaria in total has gained 3 new provinces: Tolcu, split from Silistre, allows for a more accurate Ottoman-Moldavian border. Tirnovo, once a major cultural, military, and economic center for the Bulgarian Empire, declined under Ottoman rule but remained a thorn in the side of the Turks as it was a hotbed for Bulgarian resistance. Finally, Kyustendil/Kostendil was the center of an Ottoman sanjak and an exploitable mining site.

Thrace and Macedonia have also been updated with new provinces. Edirne has lost its access to the sea to the new province of Gelibolu/Gallipoli, home to a mighty fortress and naval arsenal. Parts of the former Edirne have also been added to the new Gumulcine province. Lastly, Selanik is now confined to the area around the city of Thessaloniki, as Siroz now occupies the outer reaches.

Moving down into Greece proper, a new nation has appeared while another is notable by its absence. Epirus, with its capital in the new province of Arta, is ruled by the Tocco dynasty who for whatever reason were previously represented as the rulers of the Venetian vassal-state of Corfu. Corfu no longer exists in 1444, but it retains its core on the island. Epirus also rules the island of Cephalonia, which has been separated from the Corfu province and gives Epirus the ability to produce wine. Fans of Byzantium will be pleased to hear that they now possess an additional province at the start of the game, based around the historic city of Corinth. And in the Aegean Sea, Lesbos has been split from Scio - Lesbos has a strait connection to Biga while Scio connects to Sugla.

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I'm @Caligula Caesar, and I'm here to tell you about our changes to Austria. Now, some of you may be aware that there is a good case for splitting Austria in three at the start of the game and requiring them to unify their territories. However, as a team we elected NOT to do this. Our reasoning is simple: For an enjoyable and challenging game on continental Europe, it is necessary for there to be a strong Austria. As Austria is already one of the more vulnerable superpowers in the early game, making their starting position significantly weaker by reducing their directly held territories by 2/3 would simply not make a better game experience.

We felt that Austria's starting development was fine as it was, but its province density was not quite at the level we wanted, so we added some new provinces by splitting existing provinces' development. As we have already shown, Tirol was split between Inntal and Etschtal and South Tirol became Trent, now an independent tag; also, some impassable mountains were added between Tirol and Venetia. Moving east, we split Kärnten in two between Oberkärnten/Villach and Unterkärnten/Klagenfurt. In the north, Linz's province (now known as Oberenns) was reshaped significantly and room was made for Traungau (with the significant ironworking town of Steyr as its capital) to the south of it. Wien province, too, has been split, with Wienerwald/Sankt Pölten taking its place to the west.

Finally, in the south, we added the Slovene culture. This culture is present in Görz, Krain and Celje. The last of those is owned by a new tag, the Counts of Cilli - known by their German name as its rulers were the German von Cilli family (the tag itself retains Slovene culture, however, and has some dynamic province names for surrounding areas).

Now on to @Ofaloaf 's work on the Western Balkans:

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This work owes a tremendous amount to @otaats and his suggestions in Serbia & friends, which (in a truncated form) served as an inspiration. I also want to give a shoutout to @Wokeg, whose enthusiasm for the region and its history has been an excellent inspiration and motivation.

Most of the mapwork simply provides greater provincial fidelity, but there are some significant changes and additions. Starting with the smaller stuff, Venetian holdings along the Adriatic coast are better defined, with old Dalmatian province now split between Zara and Spalato and Cattaro now spun off from the province of Zeta. Albania also gets a second province, Krüje, which was one of the strongholds of the Albanian ruler Skanderbeg. Fortified and mountainous, Krüje should be a real pain to crack early in the game.

One of the most major additions to the region is the inclusion of Herzegovina. It's a relatively new state in 1444, being largely the creation of Stjepan Vukčić, who inherited those lands in 1435. Stjepan was an incredibly ambitious nobleman who took on the title of herceg (borrowed from German herzog) and ruled a portion of the Kingdom of Bosnia as a de facto independent realm called the Duchy of Saint Sava, which is the name its contemporaries knew it as. While Stjepan had the chops for independent rule, his sons weren't quite as canny, and in 1483 the realm was conquered by advancing Ottoman forces. However, Stjepan's title, herceg, lived on in the Ottoman name for the territory, and this eventually became the name Herzegovina, which is what we know the area now as and, for the sake of familiarity, the name which the realm (and its capital province) is called in-game.

You may have also noticed that Croatia is now present on the map. It starts in a union under Hungary, and depending on Hungarian fortunes may now either break away in one fell swoop or be more firmly incorporated into the Crown of St. Stephen. While the inclusion of Croatia does provide some interesting opportunities for Hungarian expansion or wresting parts of the Hungarian domain away from Budapest, the inclusion of Croatia as a separate entity has called for a little historical fudging. Rule of Croatia and Slavonia was split in 1444, although the two entities were ruled by Croatian brothers at the time of the Grand Campaign, and the titles would be merged together into a united Banate in 1476. To prevent Hungarian diplomatic relations from being eaten up by subjects and give it a slightly more powerful vassal to keep in check, Croatia here is unified slightly early.

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Thank you all for reading this and our other map-based dev diaries, it’s been a pleasure to present our work to you and to read your feedback and ideas. Next week we will take a look at some of the new mission trees coming to this region - most likely Austria, one of the Balkan minors, and something you might not expect. We’ll also talk a little about the Hungarian succession. Until then, have a great week!
 
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Lots of very good additions (I see most of my Balkan-map made it in), but also plenty of mistkes.

I will make a feedback-thread, as usual.
 
I like the new map changes for Austria as I like the new map changes for all new areas, but I do wonder; does adding subjects make a nation weaker? I think adding subjects to France will actually boost their power in the early game if you consider that vassals also increase forcelimit. The same holds true for Austria of course. I'm not sure Austria is that vulnerable; They are definately not the glass cannon like PLC at the moment that often implodes before too long.

Yes and no. In the case of France, France is clearly stronger than any of its vassals, and can probably outclass all of them by itself. In other words, it will be able to deal with having so many, though obviously diplo slots is an issue we have had to address by doing [REDACTED]. On the other hand, the weakened Austria would basically control the six or so provinces in the north-east of the country. Styria and Tirol would each be just as strong, and really they would have to be under PU rather than vassals. This would weaken Austria in the following ways, due to more of Austria being held by the subjects than by Austria:
- High liberty desire in Styria and Tirol; also, PUs being relatively unstable overlord-subject relationships that would have to last for 50 years => relatively high chance of the subjects breaking free.
- Austria, as the Emperor, can use an inflated force limit. However, it would not be able to make use of that significantly as it would not have the resources to pay for a large army. In other words, you'd have a fairly weak Emperor right from game start.
- Austria would lose two relations slots unless we made another custom solution for them.

All of those factors would be exacerbated massively if Austria pursues its PUs with Hungary and Bohemia. Basically, those would probably not happen.
 
I'm sad Austria is not split up (it would have open us a way to new mechanics in Empire Gestion), and that its mainly new provinces spawn.
I'm also really disappointed Albania didnt get any unpassable mountain, which were a pain in the jAniSSary for the Ottoman against Skanderberg.

Overall, "Yougoslavia" area will be a great new possibility of gameplay, and am sure we will have lots of achievement, which will expand the European player expériences. The dedicated community member that gave plenty of their time will be happy to see most of the Provinces they wish, made their way into the core game. What's more, we can guess that we will have tons of new event, not only for those new tags but also for olds one.

However Ottoman with god ruler and new provinces, cant we be afraid of early dev boost (by AI or player) and about the fact it will be even harder to beat ? You cant ninja Edirne anymore, which is a clear buff that wasnt needed at all by the strongest nation of the game imho.

@neondt Can we have a "roadmap" about the thing you need to speak about still? I guess, Balkans + Austria missions; Events ; summer holidays ; mechanics ; achievement ?
 
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Moving east, we split Kärnten in two between Oberkärnten/Villach and Unterkärnten/Klagenfurt.

Wasn’t part of the Oberkärntern province owned by the Counts of Cilli in 1444?

Austria would lose two relations slots unless we made another custom solution for them.

Well, you made a custom solution for France, I don’t see why you can’t do one for Austria.

EDIT: even the Timurids got a custom solution some patches ago, well before France.
 
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@neondt Can we have a "roadmap" about the thing you need to speak about still? I guess, Balkans + Austria missions; Events ; summer holidays ; mechanics ; achievement ?

Balkan missions next week, then over the Summer maybe some smaller DD's about individual nations. DD's about mechanics will begin after Summer
 
@neondt If the Epirus tag is now meant to model the Tocco holdings, shouldnt it have its flag based on the Tocco coat of arms?
upload_2019-6-18_5-23-36.png

The double headed eagle, the current epirus flag, is in fact the official flag of the Greek Orthodox Church. Certainly not a standard the Toccos would fly, i think?
 
Yes and no. In the case of France, France is clearly stronger than any of its vassals, and can probably outclass all of them by itself. In other words, it will be able to deal with having so many, though obviously diplo slots is an issue we have had to address by doing [REDACTED]. On the other hand, the weakened Austria would basically control the six or so provinces in the north-east of the country. Styria and Tirol would each be just as strong, and really they would have to be under PU rather than vassals. This would weaken Austria in the following ways, due to more of Austria being held by the subjects than by Austria:
- High liberty desire in Styria and Tirol; also, PUs being relatively unstable overlord-subject relationships that would have to last for 50 years => relatively high chance of the subjects breaking free.
- Austria, as the Emperor, can use an inflated force limit. However, it would not be able to make use of that significantly as it would not have the resources to pay for a large army. In other words, you'd have a fairly weak Emperor right from game start.
- Austria would lose two relations slots unless we made another custom solution for them.

All of those factors would be exacerbated massively if Austria pursues its PUs with Hungary and Bohemia. Basically, those would probably not happen.
Not sure where the idea that Styria would be under Austria comes from. Frederic III ruled Styria as his inherited land and Ladislaus' land as regent, so if anything it should be Austria (or whatever it would be called) under Styria.
 
Well, you made a custom solution for France, I don’t see why you can’t do one for Austria.

Am not so "certain" about their "solution" for France to be honest. I'm a bit afraid that the "solution" will be rather close to the "solution" BUR enjoyed for the last 6 years of the game. We'll see :)
 
I really hoped for HAB HAB HAB ...
It sounds like that: "We decided to add UFO country in Stockholm to prevent Mayan vodoo being too strong in 1802..."
All you had to do was to make an event for HAB and STY and TIR if these two last r ruled by AI (Submit to HAB's rule or HAB gets nice cb)
Plz stop saying excuses for ahistorical movements. Good luck with that
 
....but what about Australian ideas? I'm sure I saw that province in one of those maps... ;)
*Someone* at marketing said he would do them but then submitted a draft with something like 20% land morale, 5% discipline and a story about fighting death and emus every day.
Let's just say it needs more work :D

Then again if Eurovision is to be believed Australia is part of Europe this days so we might be able to squeeze that into the scope of this patch...
 
Extremely disappointed with the downright inaccurate and lazy changes to the western Balkans. The region has barely changed since the game was released and the way they did it it looks like they barely care.
 
*Someone* at marketing said he would do them but then submitted a draft with something like 20% land morale, 5% discipline and a story about fighting death and emus every day.
Let's just say it needs more work :D

Then again if Eurovision is to be believed Australia is part of Europe this days so we might be able to squeeze that into the scope of this patch...

Not within the current scope, but release is a long time away so who knows.