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EU4 - Development Diary - 11th of June 2019

Welcome once again to the weekly EU4 development diary. I’m neondt, and today I’ll be talking about the French and Provençal mission trees, before handing you over to @Ofaloaf who will have more than a few words to say about the Dutch. I’ll also show you a few new government reforms just for fun.

I’ll start by addressing the elephant in the room: where’s Burgundy? We do indeed have a mission tree for Burgundy, but it is not yet time to reveal it. The Burgundian mission tree is tied to features yet unannounced and to reworks of certain significant events that we are not yet ready to talk about. The same is true of the Pope in Italy, and to a lesser extent some of the German nations. We’ll come back to this once we’ve started to talk about some of the mechanical changes and features coming in the European expansion.

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The French mission tree now stands as one of the most extensive in the game. When we re-worked the mission system during the development of Rule Britannia, France was one of the winners as our policy was to adapt as many old missions as possible to the new system and France happened to have rather a lot of those. The European expansion will go even further, adding 25 more missions for France.

For the sake of brevity we’ll focus only on what’s new rather than covering content you’re likely well familiar with already. Early on in the new tree are missions to develop two crucially important naval bases, neither of which begin in French hands in 1444. These are Brest, in Brittany, and Toulon, in Provence. Each will serve a slightly different purpose. Toulon’s dockyard mission will add a permanent modifier to the province giving Navy Tradition, as well as reducing ship cost and repair time in the province, making it an ideal base for your Meditterainean operations. Establishing the Brest dockyards meanwhile will reward you with an early Drydock building in the province, as well as 5 heavy ships for your fleet, which will be helpful for the proceeding missions which focus on defeating the English. To that end, the first step is to strengthen the Auld Alliance - you must ensure that a friendly nation in the British Isles (doesn’t have to be Scotland but it’s the most likely candidate) has at least 70 development. Completing this mission rewards claims on only those parts of the British Isles owned by England or Great Britain, with the goal of the Defeat the English mission simple being to reduce their power and drive them out of London. With the English defeated, France will truly rule the waves and you’ll have 10% more Naval Morale for the rest of the game.

France also has a shiny new set of missions that deal with its internal situation. Beginning as a feudal state ruled largely by regional nobles, France must move towards centralization in all of its forms. Breaking the power of the nobility is only the first step. Next you must impose religious unity through the institution of the Dragonnades, a set of policies designed to expel heresy from the nation. But it is not enough to rule the state - you must become the state. Crushing all notions of regional autonomy and bringing stability to the nation will enable the L’Etat c’est moi modifier, replacing the old decision of the same name. Also replacing an old decision, Versailles Palace will provide you with a significant prestige boost, some development in Paris, and fire the Commissioning of Versailles event. Next comes the Revolution. Embrace the Revolution or crush it, the choice is yours. Regardless, this will be a turning point for France and will lead you towards establishing a buffer of Client States and ultimately proclaiming French Hegemony over Europe. Moving back up the tree, France must also Establish the Musketeers, possible only under a highly skilled military ruler and fires the reworked and improved Royal Musketeers event. With a disciplined elite regiment of musketeers, you’ll need a place for them to recover from their injuries so that they can return to active service as quickly as possible, and so just must construct Les Invalides. You must have a high land forcelimit, a university in Paris, and at least 20 provinces with a military building. The reward is something I shamelessly stole from @Ofaloaf ‘s Venetian missions - an effect that reduces the likelihood of negative events about ill-health. In addition your manpower recovery rate will be improved by 10% for the rest of the game.

Several additional conquest missions appear throughout the tree. Following the Annex Alsace mission, you’ll be on the path to recreating Napoleon’s campaigns. Invading Switzerland, abolishing the Holy Roman Empire, “protecting” Poland and ultimately attempting an invasion of Russia will be on the to-do list. A successful siege of Moscow will fire the new Fire of Moscow event, bringing utter ruin and devastation to the city. Enforcing the French Claim to Naples will give you a claim on the Spanish crown, allowing you to start a war for the Spanish Succession.

Finally we’ve added new colonial missions for France. France will now be tasked with expanding in South America, establishing the France Antarctique colony. The missions will also follow historical French activities in North America and their struggle to dominate the fur trade through establishing relationships with the native peoples. These missions culminate in a mission to bring liberty, equality, and fraternity to the oppressed colonies of your rivals, supporting American Independence. If you successfully liberate one of these colonies, you’ll be rewarded with permanent access to the Liberation CB. France will also be incentivized to sail eastward. Indian Dominance tasks you with expelling all other European powers from India in the Age of Revolutions (granting cheaper Trade Company Investments), while French Indochina aims at the early conquest of Vietnam.

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Good King René was a man with a lot of titles. Or at least a man who believed he had a lot of titles. Certainly he ruled as Count of Provence and Duke of Anjou, and Duke of Lorraine through his marriage to Duchess Isabella. Only a couple of years before our start date he ruled as King of Naples before being ousted by the Aragonese. In addition to Naples, René also claimed to be the rightful ruler of Sicily, Aragon, and Jerusalem, and professed through his coat of arms a connection to Hungary.

The Provençal mission tree will task you with making these bold pretensions a political reality. René must begin by finding some way for his claims to be taken seriously, and this can be achieved either by conquering Corsica or reaching 100 total development (Provence begins with 73 in the current iteration of the map). This will grant you cores on Naples. You heard right, that’s cores on Naples, rather than permanent claims. This is a rare case where we feel it makes sense to grant cores as a mission reward, as René lost Naples so close to the start of the game. Retaking Naples will be quite a challenge, but should you succeed the world will recognize you as a King, improving your government rank. You’ll also get permanent claims or Union CB’s (as appropriate to how the political situation has developed) on your rightful possessions in Aragon and Sicily. These campaigns again will be no easy feat, as you’ll likely have to battle the Iberians quite extensively on both land and sea. Accomplishing this task will not be the end of your struggles however. You’ll then be tasked with pursuing the more outrageous claims of the House of Anjou - the Kingdoms of Hungary and Jerusalem. Taking up the mantle of the Crusades will likely put you on a collision course with the mighty Ottomans, while claiming to be the King of Hungary is unlikely to sit well with the Habsburgs. Besides being an opportunity to snag the Good King René achievement, being King of Jerusalem will present some new in-game opportunities which we’ll talk about another time.

Provence also has many somewhat more local and immediate concerns besides the (re)conquest of René’s birthright. Uniting Provence with Lorraine is critical, as is establishing a relationship with the Holy Roman Empire. Joining the Empire, despite its name, need not involve Provence being a member state - becoming the Emperor or abolishing the HRE will also suffice. The status of Avignon is also a concern. Once the seat of the Avignon Papacy, it is no longer quite so vital to the Holy See. It may be possible to convince the Pope to part with the city with some careful diplomacy, or failing that a good old fashioned siege will also do the job. With Avignon integrated into Provence, the logical next step is of course the conquest of all Occitania, and from there the conquest of France itself. The King of Kings mission closes much of the mission tree, requiring in addition 1000 total development. It grants not only the Empire government rank but also a permanent boost to your Legitimacy and a 20% reduction to the cost of Diplomatic Annexation, useful for integrating all of the Personal Unions you’ve likely accumulated along the way.

Good King René was more than a holder of unrecognized titles. He was also a great patron of the arts, sponsoring the Renaissance and patronizing the Church. Completing the Sponsor the arts mission will reward you with the means to Develop Provence, which requires Aix to have at least 30 development and all other provinces in the state to have at least 15. The next priority will be the establishment of the aforementioned naval base at Toulon. Although it is the French national anthem, La Marseillaise was originally a marching song of the Marseille National Guard. This mission requires 80% Army Professionalism, and on completion reward a permanent 25% boost to your Drill gain and decay.

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Hey again, @Ofaloaf in the saddle again and it's time to talk about our good pals, the Dutch. EU4's timeframe saw the Low Countries go from a disparate collection of feudal vassals and small duchies into one of the preeminent powers of Europe and, dare I say it, the world. Distilling this rich history into a mission tree, needless to say, has been a heck of a challenge.

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Dutch missions are shared between the Netherlands proper and the Dutch minors that are present in the game in 1444. All of the missions except for the two rightmost mission chains are available to the minors, although the available missions should naturally prod a minor to eventually reach the conditions to form the Netherlands anyways. Their missions are largely concerned with three themes: protecting the Low Countries, getting rich, and going places to get even more rich.

A lot of the early missions are concerned securing and protecting the state's independence; 'Assert Our Sovereignty' straight-up requires the country to be independent and own four provinces, which means if you're playing as one of Burgundy's vassals you'll want to backstab that big wine-colored blob at the first opportunity. 'Sea Beggars', meanwhile, encourages you to build up a respectable fleet of light ships, useful for both harassing your naval enemies in a pinch and hogging all the power in trade nodes.

As the country develops, the scope of its economic interests should gradually push it to look beyond Europe for greater trade opportunities. It starts off humbly enough; historically, the Netherlands began trading in Baltic grain decades before it ever really started investing in transatlantic and East Indies ventures. From its initial forays in the Baltic, however, the Dutch began to rapidly expand, challenging Iberian commercial monopolies by sending their own merchants to places previously visited only by the Spanish and Portuguese.

Soon, two significant trading companies were chartered, the Dutch East India Company (or Vereenigde Oostindische Compangie, known also as the VOC) and the West India Company (Westindische Compangie, WIC, sometimes known with a 'Chartered'/Geoctroyeerde slapped to the front of its name as well). The VOC founded colonies from South Africa to the East Indies, and even briefly had a foothold in Taiwan. The WIC tried to emulate the VOC's wealth and extent in the Americas, but its New Netherlands colony was eventually taken by the British and its main port, New Amsterdam, became the obscure town of New York City, and its attempt to seize Brazil from Portugal floundered. I trust that you can do better than that.

Lastly, the Netherlands has two mission chains solely for it, starting with 'Strengthen the Vroedschappen' and 'Merge the Stadtholders'. Both these chains play into the Dutch Republic government's mechanics and the struggle between the Orangists (big fans of the House of Orange) and the Statists (big fans of being a republic where they get the money and the glory), because all the missions in those chains affect the Orangist-Statist balance of power. None of them require a certain level of Orangist or Statist control, but, for example, if you manage to pull off a Glorious Revolution where the Prince of Orange successfully subjugates Britain, oh man you bet the Orangists would enjoy a boost to their popularity and influence. Any swing from completing a mission can be mitigated with an election or by completing Orangist and Statist missions at the same time, or you can just let politics fluctuate as the fortunes of the Orangists and Statists ebb and flow.

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And now back to me for one last thing. We heard you liked interesting new government reforms, and I even heard a few pleas for “stable dictatorships”. Displayed below are three new government forms that are exactly that:

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[As always, all numbers are WIP and may not represent final values at release]

Protectorate Parliament is a unique government reform available to England only if they choose to side with the Parliamentarians during the English Civil War. It represents the ‘Rump Parliament’ of Lord Protector Cromwell and his successors. The Protectorate Parliament is a tier 1 government reform (and legacy government) that does not have elections, but uses the Parliament mechanics and has a higher absolutism cap than other republics.

The Junker Stratocracy is unique to Prussia, serving as a republican equivalent to the Prussian Monarchy reform. Stratocracy enables the Militarization mechanic, has a very high absolutism cap, and grants passive Militarization gain. Most importantly, rulers are not decided by either elections or by birth. When the ruler of a Stratocracy dies, they are succeeded by the nations’ best General, who will become the new Field Marshal. The Field Marshals’ stats are based on the number of pips they had as a General, much like the Pirate Kings of Golden Century.

Speaking of Pirate Kings, the Board of Admirals reform allows non-pirate republics to abandon any semblance of democracy and give total political power to the Navy, with the Lord High Admiral serving as head of state and new rulers being raised from the ranks of your Admirals. Enacting this reform will require you to complete Naval ideas.

All of these reforms are far from the ideals of republicanism, and so will have a reduced base republican tradition gain.

That’s all from this rather wordy dev diary! Next week I hope you’ll join us for the last in our series of map dev diaries, this time focusing on Austria and the Balkans.
 
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I like that the mission tree gives flavour all the way to the revolution (which is always fun to play as France, with the Bonaparte event I hope kept).

I'm really anticipating the change in subject mechanics that I hope is going to come with the update. This should impact a French game from the start until the end:
- With the starting feudal vassals so that France isn't crippled with relations slots but at the same time not OP
- With all those PUs/subjugation missions, there is going to be a lot of subject play all game long.
- At the end, I'd really like to know a bit more about this "Establish client states" mission. This is on the revolution branch of the tree.

Historically, there were a lot of French sister republics/client states in the Revolution era. The most important were:
- Batavian Republic (Netherlands)
- Italian Republic then Kingdom of Italy: with Napoleon starting as president and moving on to king.
- Westphalia: a very difficult state to get on the map, would be awesome if an event would allow the tag to be created on the model of what already exists for the Deccan sultanate for example.
- Helvetic Republic: client state Switzerland, with a awesome flag
- Etruria: Napoleonic state already in the game but very difficult to form as a player, impossible to get the AI to form it in the current setup. Same as for Westphalia, a Deccan Sultanate-like event would be awesome.
- Republic of Connacht (Ireland): shortlived, but it would be interesting to create a Republican Ireland this way. Currently, Ireland when formed is most likely to be a monarchy. If nothing else is done, please Paradox for the love of all that is holy, allow client state flag to get the Harp symbol!!! (not available at this time, which is a crying shame).

So if someone would like to recreate the first French empire, the number of diplo slots needed is significant:
- Client States: Batavian Rep, Helvetic Rep, (Irish Rep)
- Same dynasty marches/client states/PUs: Italy, Westphalia, Spain, Etruria, Commonwealth?
- Allies: Bavaria, Saxony are the main and loyal ones. Austria, Prussia, Ottomans are less so.
 
I am still waiting for the mechanics, the game is still one of my favoriets of all time, but I haven't played it for half a year at all. Simply becouse I don't have enought time to hop in in imersion for the time of whole campagin. Many times I have spend 15 minuts after the loading to recall in what state is my country to play for half an hour. Maybe You could add somthing like a notpad, and by all means alerts set by the player!

Also the achivments are too hard, and take too much time there is whole list of achivments that most of the pepole won't get, so maybe insted of next gen of impsible achivments for yourself, or streamers You will add more for common folks?
 
You must have a high land forcelimit, a university in Paris, and at least 20 provinces with a military building. The reward is something I shamelessly stole from @Ofaloaf ‘s Venetian missions - an effect that reduces the likelihood of negative events about ill-health. In addition your manpower recovery rate will be improved by 10% for the rest of the game.

What is the “game balance” of giving France the equivalent of a military national idea until the End of the Game? Counting also that France already has +20% manpower from the start (which gives a +20% manpower recovering speed).
 
how about the flemish region?
What about them? They are Dutch.

They had no presence on the world map, the only way I can see the Flemish getting a separate tree is if they form Belgium, which the Flemish arent really fans of.
Besides apart from the Kongo, the Belgians didn't do anything.. the best thing they did was being a part of our glorious republic. :)
 
Just a very side point that really is about flavour @neondt :

As you know, Antarctica has been given custody of major powers through a treaty that forbids, well, anything but science really.
But the french part of it is named Terre Adélie (english: Adélie Land).
So, I don't know where you're going to with that mission but the name would be befitting don't you think?
 
First french mission is to centralize France, does it mean a Centralization-Decentralization mechanic will be introduced together with the vassal mechanic being changed? Also i like some additions to the mission trees for countries, but i'd like to see more, not only how these countries done well or not in real world but their ambitions to do so, for example i dislike Timurids in that, during the Timur rule his country reached far in anatolia, syria, iraq, far in india and in northern horde tribes, why not gives missions like "bring back the glory of Timur legacy" or such, why Teutons dont have mission tree at all, why mamluk missions are so lame, and ethiopian's dont have any, these are the things that needs to be worked on, now or later, on that matter the navarra even got 100x better missions than mamluks, seems legit to me.

And for the second, i like the perma buffs for completing missions or such, but wouldnt it make sense if this perma stays perma only when you hold things you needed to have to fullfill this mission? take brits for example, to have -10% liberty desire in subjects you need something like 15 provinces in US (i might be wrong about the number or so but you know what im getting into), so it doesnt make sense when you dont own any provinces in US right?, i think it's worth considering this, as i play some in MP game, people sometimes trade lands to fullfill mission to get buffs and then resell provinces, i dont think its the way it should work
 
Just a very side point that really is about flavour @neondt :

As you know, Antarctica has been given custody of major powers through a treaty that forbids, well, anything but science really.
But the french part of it is named Terre Adélie (english: Adélie Land).
So, I don't know where you're going to with that mission but the name would be befitting don't you think?


More than likely involves French colonies in South America - https://en.wikipedia.org/wiki/France_Antarctique
 
For the Provence mission tree: Given that the "King of France" Mission comes before the "King of Kings" mission made me realize something. Won't a Provence player typically form France while working through this mission tree, thereby switching to the France mission tree and never finishing the Provence missions?

Edit: This goes for Jerusalem as well, by the way.
 
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For the Provence mission tree: Given that the "King of France" Mission comes before the "King of Kings" mission made me realize something. Won't a Provence player typically form France while working through this mission tree, thereby switching to the France mission tree and never finishing the Provence missions?

Non-issue, just hold off forming France until you've completed Provencal missions. It's exactly the same as Scotland losing their missions if they form Great Britain.
 
Non-issue, just hold off forming France until you've completed Provencal missions. It's exactly the same as Scotland losing their missions if they form Great Britain.
I realize that, but surely forming France earlier has more benefits than postponing it just to finish some of those last missions. I'm not saying people can't do it, just that many people won't want to do it.
 
I’ll start by addressing the elephant in the room: where’s Burgundy? We do indeed have a mission tree for Burgundy, but it is not yet time to reveal it. The Burgundian mission tree is tied to features yet unannounced and to reworks of certain significant events that we are not yet ready to talk about. The same is true of the Pope in Italy, and to a lesser extent some of the German nations. We’ll come back to this once we’ve started to talk about some of the mechanical changes and features coming in the European expansion.

Oh does this mean we are getting a reworked succession crisis or a new Dutch revolt?
It always irked me that the two year War of Burgundian Succession ends up in game as a simple free land grab with no consequences.
And a new version of the Dutch revolt would be amazing.
 
I imagine I'm echoing other people, but I think it bears repeating:

As with other countries with massive mission trees like Britain and Spain, giving them such mission trees only serves to widen the gap between the strong nations and the weak ones, and make countries like France, which already has some of the best national ideas in the game, an overpowered monster. Meanwhile, smaller nations like Brittany, which has a lot of flavor/alternate history potential, get no unique missions and no rework for its mediocre national ideas.

Not only does this France mission tree potentially give it more claims than Britain or Spain (and judging by the looks of it, a Restore the Union CB on Spain itself, because that's not a terrifying combo at all...), but the permanent buffs like 10% naval morale basically function as another idea set, which makes France OP in both single and multi-player. Essentially, this does to France what Third Rome did to Russia, without even effecting religion or unique unit mechanics. I dread to think what national idea buffs will be added on top of this... By the looks of things, France is being set up to be able to completely stomp the HRE hundreds of years before Napoleon, which is just... wrong.

Meanwhile, while Good King Rene gets some attention, other nations like Brittany are going to be pretty hell to play without a buff of their own, since the power gap between them and France is now far out of control. Plus, as I said, Brittany has a really nice potential for flavor, as the only Celtic nation on the continent, that is simply being ignored. Did I mention their national ideas are also pretty terrible?

Also, all this effort devoted to missions and not a single mention of the French Wars of Religion, which was one of the single most decisive conflicts of its period (outside the Thirty Years' War itself)? Not even a rework so that Reformed, which was historically the Huguenot faith, is better represented in the French Wars of Religion event chain?
 
Without going into specifics, I'd like to remind people that not mentioning something in a particular dev diary does not imply that we're not going to revise or add content for it. There is still a long time until release and a lot more to reveal. Take dev diaries as a statement of what will be present in the expansion rather than what won't.
 
Does it make sense for France to have a mission to conquer Brittany directly, rather than a mission to subjugate it as a vassal? Seeing as Brittany was historically formally a vassal of France, a mission to establish control of it in the framework of vassalage seems more appropriate than one to just invade and seize its territory outright. The same with Burgundy as well.
I can buy it for Burgundy, because Burgundy has actually risen to a rival not just a subject who refuses to pay taxes, but even then it shouldn't be called "Conquer Burgundy" but something like "Remind the duke of burgundy who's king".
The result may be achieved by either conquest or vassalising probably. Thra’s how most missions like that works. Peaceful wassalisation will be hard due to Brittany’s high development.
They should still have better names than "Conquer [name]" because those aren't conquests those are restorations of a preexisting feudal state.
If France has Polish and Russian missions it would make sense for it to have mission in Egypt, including making Suez canal. More broadly it could be about North Africa.
Oh yeah definitely seconded. If England gets a claim on Egypt then France, who actually were in Egypt in the timeframe of this game, should be getting one too.
Do you add the Confederation of the Rhine as a formable or releasable nation?
Yeah it should be like with the Mughals and their south indian vassal.
Why is Savoy the first to be conquered when in reality it was the last (between Milan, Naples and Genoa)??
Yeah I thought it was odd too, didn't Savoy remain independent for centuries after France headed into Italy?
This is EXACTLY what I picture when I think of a prussian republic. Are you somehow reading my mind?
Because it is essentially the Roman republic? Except only one Consul.
Also the whole Army with a nation meme is getting old, Voltaire was being witty not trying to be analytic. There was plenty of nation in Prussia. They had some of the worlds first social welfare for an example.
And Louis XIV himself revoked the Protestant-tolerating Edict of Nantes.

Perhaps instead of demanding Catholicism, the decision could require all provinces in the French region to be of the state religion?
Seems like a reasonable compromise.
France looks able to eclipse [...} England/Great Britain in terms of brilliant missions,
Not even close.
Who becomes ruler in Protectorate Parliament when the current one dies?
My guess is the previous Protector's son, that's what happened with Cromwell right?
What about them? They are Dutch.

They had no presence on the world map, the only way I can see the Flemish getting a separate tree is if they form Belgium, which the Flemish arent really fans of.
Besides apart from the Kongo, the Belgians didn't do anything.. the best thing they did was being a part of our glorious republic. :)
Yeah Flemmish should not be a thing in 1444, they should flip femmish later provided certain conditions are met.
That said I would love to see a Belgium tag for french culture group countries with their capitals in the low countries. Burgundy who ends up with it's capital in the low countries should get the decision to form Belgium instead of the Netherlands (unless first culture flipping to dutch the old fashioned way).
For the Provence mission tree: Given that the "King of France" Mission comes before the "King of Kings" mission made me realize something. Won't a Provence player typically form France while working through this mission tree, thereby switching to the France mission tree and never finishing the Provence missions?

Edit: This goes for Jerusalem as well, by the way.
King of france may only require a PU on France that way you have plenty of time to finish the last mission.
 
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Without going into specifics, I'd like to remind people that not mentioning something in a particular dev diary does not imply that we're not going to revise or add content for it. There is still a long time until release and a lot more to reveal. Take dev diaries as a statement of what will be present in the expansion rather than what won't.
So maybe you could answer people and be more communicative about your choices ;)