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Developer Diary | Sweden Alt History!

Good morning/evening/night!

Summer break is over here in Sweden, most of the team is back from vacation and it's full steam ahead towards the finnish line. As mentioned in the last Swedish DD there’s two designers for the Swedish tree, so you might see both of us answer in the comments below. Without further ado

Communist Sweden​

In game the path to communist Sweden is to the left side (we finally managed to have the communist path on the left and the fascist one on the right) of the democratic historical path where you instead choose to align with the Swedish trade union to unlock some communist advisors

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When your support for the cause is high enough, you can flip communist with the leader Nils Flyg. This guy definitely does not fit into the HoI mold as he became disillusioned with the Soviet Union and became pro-axis.

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In game this means that the non-comforming Flyg can join the Axis (for the rest of you historical figures it would really help us if you only stuck to your designated 4 allowed ideologies please)

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Flygs grip on power will be challenged by Karl Kilbom after a period of time, where you can choose to align more with the allies for a less radical future.

As you flip communist the fascists are not all too pleased and will start gathering support for a counterrevolution, eventually also dragging in the military if you wait too long. Preventing a counter revolution will expose the big ringleaders of the plot.

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The ringleaders are 3 of your generals, and you get to decide what to do with them. Either you prosecute them for treason using the legal system, which retires them permanently but gives stability, or you “promote” them away from power where they can do any real harm, keeping them as generals but getting a debuff.

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In any case fascism is crushed in the country and we now get to a cornerstone of the communist branch, socialist reforms. All those toasters that you used to throw away? They are now used for something

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You also get to enact different policies that relates to consumer goods, turning your civilian population into a potential powerhouse.

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To the left there are two refuge focuses. The first one is quite self explanatory.

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The second allows Sweden to get foreign communist advisors depending on what focus path other countries are going for. In this example Portugal has gone down the Iberian Wedding path, Poland has gone with the April constitution and Ethiopia has gone down the Fascist path, so these advisors will flee to Sweden and become available. This list will grow or shrink depending on what other countries pick as their focus path. Regardless, the player will always get the specialized Communist Military Council.

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State planning committee and Establish Politibury both expand on the consumer goods decisions and give some needed factories, while the Starve the fascists/allies of iron embargoes your future enemy and increases your output at the cost of consumer goods.

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The end of the tree deals directly with your neighbors, for Norway and Denmark you can more easily influence them and eventually topple their government in a civil war for that James Bond (™) spy experience.

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The Finnish version is more about actively helping the Finns and use them as a buffer state against a potential angry USSR.

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The capstone focus of the tree is when you offer everyone a base minimum income, which will help with newly conquered states compliance. At the end the path merges with the late game focuses as described in the first DD.

As you might see, a lot of this path is focused on using consumer goods in a beneficial way. You can control how much/little goods you spend, thus increasing the strength of Folkhemmet at the cost of your consumer industry.

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In this extreme example I have gained a lot of bonuses

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But it has also resulted in my civilian economy tanking.

Small changes since last time​

There's some small changes since the last DD that I think I should mention, first of which are changes to how Hungershield works.

Previously if you were under a % stability threshold the game would roll a die each month, and if the player were unlucky enough they would get strikes. While being under the threshold had the desired effect being at unease I never liked putting the player at the hands of RNGesus for such a critical component.

The most likely outcome if a player got a bad roll would probably just be reloading from the latest autosave, which was something I wanted to avoid.

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The system is now more deterministic. The player can always see the conditions for the strikes starting to tick down, and it gives you some time to adjust your strategy accordingly, which is a more fair system. If you have ever played Mexico this might look familiar to you.


The Nordic defense council branch also got some additions. There are some new focuses, and the entire branch now hooks directly into the tail end of the democratic branch so that it is no longer just a dead end..

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And if you get to a fully powered council you get to build the ultimate battleship, but it might sink your economy for a little while.

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If you are unlucky and no one accepts your invitation, you can now coax them to join, so even if no one initially joins its not game over and you have to restart.

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And here is the council portrait itself

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Raoul Wallenberg is now an advisor and operative and Sweden now gets a snow focused armored car

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Resource balance boggolo two​


Unrelated to Sweden here are some new numbers on the upcoming steel changes coming in the accompanying patch. All stats are at game start (‘36), with infrastructure and no production lines. The (start) rows are with the starting trade law of the country, while (total) is on closed economy.


GermanyPRE AATAATDelta
Steel (start)381253-128
Steel (total)508284-224
Austria---
Steel (start)51510
Steel (total)102919
France---
Steel (start)457313-144
Steel (total)914625-289
UK---
Steel (start)22926233
Steel (total)45252472

As you can see Germany and France still get axed in regards to some of their steel production, but not as bad as before. With the drastically reduced steel production presented in the first dev diary Germany had no option to go on any other law (unless spending massive amounts of resources on trade).

While making Germany more reliant on trade and reducing the overabundance on steel that the game has, essentially allowing Germany and France to bypass a lot of the resource aspect of the game was a goal, I did not want to force players to be on limited trade and that was the end all be all, which would be the same as free trade being the end all be all before.

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Now a German player has the ability to go on Free Trade while still hovering on the green (barely) at game start with no additional mils (using the starting lines).

If the goal is to build civs for the first years of the game free trade might still be lucrative for you, but once you start ramping up military production you will probably be forced to change laws.

Vice versa if you are more into a mil rush build you might want to bump the law to export focus instead.

France instead has gained some steel from before, mostly due to Africa.

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Northern Africa's deposits are now more abundant than before (note that you don’t access it all due to compliance at the start but can unlock it all with the Blum -Violette proposal). My hope is that it is gonna incentivize the Northern African campaign from both sides, with the allies wanting to secure the steel and the axis wanting to claim it.

As you can see the UK has also gained some resources, those are from the Sierra Leone and Ghana mines

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This is to give a larger purpose to areas of Africa that historically in game has had little reason of justification to hold or conquer. The real value of the steel is a bit higher than is presented here but is lower due to occupation and compliance.

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Germany also has 1 new focus where it can gain resource rights for Västerbotten, giving them a nice 49 tungsten, 55 steel and 21 chromium, and some nice buffs to Sweden’s economy

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Additionally Operation Weserübung now has the additional effect of adding civilian factories if Germany controls Narvik. This hopefully will add some extra incentive to control the port. However this also gives the option of the UK launching Plan R 4

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If the UK invades Narvik they can be given the option to go into Sweden, blow up the Swedish iron ore mines and get out. Successfully doing this will remove all the civilian factories that Germany has gotten from controlling Narvik, and sabotaging the Swedes mines. It will also give the UK the option to white peace Sweden to avoid a full scale Swedish war. This will only be available for a short period though as if you fail the operation the public will see through the charade of “we are just trying to help the Finns”, leading to a large drop in stability.

Currently the resource gained from compliance has also been increased from 60% to 65%, but as always balance is in flux and these might be changed later. Germany still starts with 2 extra civs.

Fascism and Monarchism​

Let’s dive into the other ideological alternate history paths for Sweden, those being monarchism and fascism. It isn’t really accurate to categorize Swedish far-right activity during this period as simply fascist. The public were largely disdainful of Italian style fascism, seeing it as a foreign ideology trying to undermine the foundations of their nation, much the same as they viewed communism. Instead, many would-be fascists looked to German National Socialism for inspiration due to the strong cultural and economic links between Sweden and Germany. While this would make the movement more palatable to Swedes, it would have repercussions for the movement in the long-run.

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The National Socialist movement in Sweden during this time period, while active and visible, was unsuccessful in gaining much traction with the public. There were many reasons for this, but we shall try to summarize the main points. Perhaps the primary factor that undermined them, and the communists for that matter, was the success of the Social Democrats in providing a strong social safety net and employment for the masses. This meant people were less likely to be radicalized in the same way that occurred in Germany or Italy following the Great Depression. Furthermore, there were multiple National Socialist parties all bickering with one another, keeping the movement fragmented.

Geo-political factors also contributed to undermining far-right activity. The historic animosity with Russia led many to see communism as a Trojan horse for Russia to gain influence over Swedish affairs. This prevented the communists gaining too much support and in turn prevented large numbers of would-be National Socialists joining movements to curtail them, as had occurred in Weimar Germany following WWI. Furthermore, Swedish neutrality over the previous century meant there was little appetite for the militaristic rhetoric that was so successful in other nations of the time period and there were no seriously pressing territorial disputes that could be called upon to galvanize the public against a common foe. Instead, most of the public supported the nation’s continued neutrality, save for the Winter War when many Swedes were prepared to fight in defense of their eastward neighbor, Finland.

As mentioned above, the far-right in Sweden were predominantly National Socialist in character and this would ultimately be the undoing of the far-right in Sweden. Once World War II began there was a shift in Swedish attitudes against National Socialism, due to the threat Germany now posed to Swedish independence. While there were those of a ‘Quisling’ persuasion who hoped to be swept to power by a German occupation of Sweden, the National Socialist Movement fragmented further and was forced to drop their militaristic uniforms and tone down their rhetoric to maintain any semblance of support among the public.

With regards to the monarchy during this period, King Gustaf V had reigned since 1907 and had overseen the transition of the nation from a highly centralized power structure around himself, to a constitutional monarchy with universal suffrage. While there was much controversy over the King’s actions during the time period and high proportion of aristocrats in positions of power in the military, there was no movement advocating for the return to absolute monarchy.

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Given all of this, you might be wondering if we even bothered to make a fascist or monarchist path for Sweden. Well, rest assured that we did. And whilst it took some time to figure out how to do it, I think we were successful in creating some engaging alt-history narratives that give players an immersive experience into how different things could have been in little old Sweden. So let’s get into it.

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As you’re well aware by now, the National Socialists and the monarchy both suffered from similar issues and their supporters shared common grievances. Therefore, the path to restoring the monarchy or installing a National Socialist regime are initially the same. By taking the focus ‘The Old Enemy Stirs’ players can use the public’s fear of the Soviet Union and communism to gain support for their nationalist agenda. Players will have to walk a tightrope between lowering stability enough to gain support for radical political changes, while not enraging the political opposition too hastily and triggering civil disobedience.

The first real choice in this path is between undermining the fascists or revoking the anti-militia laws. ‘Undermine the fascists’ will put the player on the path towards restoring the powers of the King and becoming an absolute monarchy once more.


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Meanwhile, ‘Revoke the Anti-Militia Laws’ will lead to the National Socialist movement coming to power. The historical context for this focus comes from 1931 when the Munckska kåren, a paramilitary organization of anti-communists were unveiled which led to a debate over such groups among the public. In 1934, the government would outlaw such organizations before they could get out of hand. This prevented the same sort of street violence that occurred in other nations during the time period, but in this scenario we are reversing course. In game play terms, this will allow players to recruit Stormtrupper militia divisions. These will be crucial to the player should the nation be embroiled in a civil war.


The following focus is shared between the monarchist and National Socialist branch, but allows the player to increase support for their respective ideology via decisions. However, these boosts in support will come at a price. Once democracy is suspended, missions will be activated whereby the player must fulfill their obligations to these benefactors, or face severe hits to stability.


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On the National Socialist Side, another path must be chosen between pursuing a purely independent movement in Sweden, or approaching the German Reich for support. Gaining the support of Germany will be the easiest path for changing ideology and offers great rewards, however it will come at the cost of becoming their puppet. At least for now…

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Let's take a closer look at the ‘Delegation to Berlin’ sub-branch first. As you can see, there are multiple mutually exclusive focuses here that allow the player to tweak the nation to their play style. While many will be content to fight alongside the Axis as a puppet, there are those who enjoy the challenge of overthrowing an overlord, both options are viable here. The path culminates in a decision to become the master of Scandinavia in the German sphere of influence or to backstab the Germans by declaring an independent Swedish Reich and attempting to defeat them militarily. Timing your betrayal of Germany with the war turning against them can be extremely fun.


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Over in the independent part of the branch, the path to power requires gaining enough support to orchestrate a putsch. With the country undergoing so much internal turmoil in such a short space of time, the following focus gives a boost to rebuilding the nation and preventing adversaries from undermining the new regime via espionage.


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If a monarchist play through is more your interest, you’ll have noticed the ‘Meet With the King’ branch. This section was inspired by three main factors, one being the historic ties between the Swedish royal family and Germany. The King’s wife, Queen Victoria, was one of many royals of German descent for example. These historic ties lead many to believe that King Gustaf was somewhat sympathetic to Germany during the time period. This wasn’t helped by him writing to Hitler of his support for the invasion of the Soviet Union in 1941. The second factor that influenced our narrative was that the King invited the leader of the National Socialist party, Sven Olav Lindholm to the royal palace for a meeting. The third factor in our narrative was King Gustaf’s willingness to insert himself into political discussions despite the undemocratic nature of doing so. For example, in 1940 he threatened to abdicate as a means of forcing his preferred policy option during the ‘midsummer crisis.’

In our monarchist path, we’ve expanded on these factors so that we can see what might have happened if the King had been a little bit more politically active. The ‘Meet With the King’ focus triggers an event for unifying the nationalist movements of the nation under the banner of the King. Decisions are then unlocked to boost support for the King and the restoration of his authority. In order for this to work, the authority of the Social Democrats and the unions has to be undermined in the following focus. Finally, with enough support and destabilization, the King can return to power as absolute ruler.


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Now, with either the King or the National Socialists in power, we come to ‘The Counter Revolution’ and the job of rebuilding Sweden upon a new ideology. This focus triggers the previously mentioned missions for fulfilling obligations to the supporters of your chosen movement as well as removing the Social Democrats’ Folkhemmet national spirit. This in turn allows the nation to more rapidly expand the military at the expense of stability. You may have noticed a number of hits to stability in this branch of the tree, this is because we wanted the process of changing Sweden from a well established, neutral democracy to a more authoritarian government to feel challenging.

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Finally we come to the foreign policy aspect of this alt-history branch, which unsurprisingly allows for multiple expansionist opportunities at the expense of your neighbors. While we won’t go into every possible route today, the overarching theme for initial expansion is similar to Germany in the 1930s. These focuses give Sweden the opportunity to create an international crisis over small territorial disputes with their neighbors that ultimately undermines the integrity of said neighbors and allows Sweden to eventually conquer or puppet them.


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However, we also have more co-operative methods of foreign policy here too. Sweden has the opportunity to approach the Allies and join their faction in exchange for Sweden’s historical overseas territories being returned to them. If accepted, Germany will be starved of much needed Swedish resources during the war and give Sweden territory in the Caribbean, Africa and India.

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To the opposite end of this branch, we have opportunities to cooperate with the Axis and Finland in their dealings with the Soviet Union. This side culminates in Sweden gaining claims on the lands of Eastern Europe that once had historical ties to the Swedish vikings in centuries past. For those unaware, much of Russia and Ukraine was invaded or colonized by vikings who used the river networks of the region to navigate deep into the continent. While this may seem far fetched at first, it’s not unheard of for nationalistic movements to demand some sort of ownership of distant lands due to long forgotten or dubious claims. So it seems fitting that such a movement in Sweden would make such outlandish claims too. Plus, you’re still going to have to conquer and occupy those regions which offer interesting challenges.

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The ultimate culmination of this branch though, is the creation of the Greater Nordic Reich. This focus allows Sweden to fully integrate the Nordic regions of their empire, gaining greater access to their resources and manpower.

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That’s it for this week's dev diary! Hopefully you enjoyed this foray into alternate history Sweden and are looking forward to playing it for yourself in the not so distant future! Next week’s diary will be on alternate history Denmark with Daniel.

See ya!
 
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Reserved for Developer Replies!

CraniumMuppet Replies;
Amazing dev diary!! Can we get a full picture of the focus tree please?
sure thing, its a bit zoomed out tho
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Will Gustav V be available as a Field Marshal?
If you want him yes. He isnt that great though but there for larping.
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Lot of work, thanks for the feedback.
The resources reshuffle is really tough, especially if playing France. Already so many debuffs for this country: you need to balance that with something else.
Today, we can finish WWII alone as France by mid-1941, but it takes resources. I don't want to wait months that my economy improves, just to see UK naval landing everywhere and win the war.
If you are playing in SP the in house steel from France should last you for quite some time regardless. The Steel bottleneck isn't really their biggest problem, as much as lack of Tungsten and Oil, so I don't think its gonna be the main bottleneck in the foreseeable future for any French campaign.

If you manage to org wall the Germans I have every confidence that you can manage to win :)
Now this does relate to the Finnish content as much as it related to the Swedish content, but will there be an option for renaming cities such as Leningrad in the event of such locales being under direct Swedish/Finnish administration?
I don't know about the Finnish content, but currently nothing is renamed for Russia I think, but some parts of the colonies are renamed to "New Sweden" if you take the vacation chair focus
Is "Det stornodiska riket" the name for facist Sweden only or for the Monarchist branch too? Sweden-Norway is something i spotted in the branches, but having a Swedish Empire as a name would be wonderful!
Both gets that name. However if you have Gustaf you can restore the Swedish empire
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Also can we see a list of all the advisors?
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I think that was everyone, some are hidden until unlocked but I think this is most of them, but I might have missed one or 2
Can we see some generals, admirals, or even leader portraits? I love seeing the handsome generals lol
I think I posted most of them before in the historical DD, but I can post them again.


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In the democratic path you can also give your leader one new trait, or upgrade their existing one.

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Is that focus all the way to the right part of the shared focus tree or something secret? (Pope path leak PTSD)

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haha no its where the coop focus tree is put atm. Considering that Sweden is protestant it would be really funny if we just had a pope path, alas no
I see. Then why not include a name-change with that decision?
Maybe if I get time and can reuse existing strings like St Petersburg. Localization takes a while so no promises. Theres always a cost-gain relationships and stuff I dont put on bugs/polish has to outweigh it :)
I was referring to how the Papal path for Italy got leaked by accident (?) on one of last year's dev dairies. Can you confirm any easter eggs in Sweden's focus tree, events, etc. ? (Not what they are of course, I don't want spoilers)
There are easter eggs in the focus tree. Nothing as elaborate a hidden tree but some small bits if you can catch them
The added African resources are well above what they should have from a historical perspective though, right? Same with the other resources in the above quote, actually. @billcorr this question is for you as well.

Nice to see Plan R 4 included. However IRL the idea was not to quickly go into Sweden and then get out, but to occupy northern Norway and Sweden for the duration of the war and establish a Northern Front against Germany. As I recall initial plans extended the occupation quite a ways south, to Central Norway and Sweden or even further to the south than that, though later revisions restricted the area more to northern Scandinavia. Though this area could easily have grown if the front became active if the Germans invaded Scandinavia to push the Allies out, or if the Norwegians and Swedes resisted the Allies militarily.
they are a bit inflated, but so are the resources in HoI in general. Germany starts with way more steel production, even after me nerfing it.
Going into Africa needs a clear incentive, and having smaller amounts of steel is not going to cut it. There were quite large output of steel in that area. I am using USGS as a source; but it is also for gameplay balance.

For the second, you can continue the war if you want to.

If we go down the monarchist path and get Gustav in power, will he still be able to play tennis?
no all the gympasalar closes down
Does Germany have to pay any cost at all for this massive trade and benefit to Sweden? defending Narvik looks to really be the only cost from the looks of it.
It would probably be more fair if Germans has to pay a civ cost for the resources if not for the civs Sweden gets.
no, I thought about some tradeoff, but decided against it since essentially what they are paying for is time, and I kinda already nerfed Germany so it would be like kicking someone twice.
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If spy Raoul Wallenberg dies while spying, will Sweden lose their spy advisor?

if so, Is there any other spy advisor who can replace him if he dies?
Because spy characters can be caught by enemies during activities at any time.
I haven't thought about that, maybe ill see. It kinda sucks to loose an advisor to RNG though, despite the dissonance so im on the fence
Can the bus leave swedish territory?
its a real unit so it can go wherever it wants to
Dont try to attack with it though it doesnt end well. Its made out of wood

One thing I've been a bit curious about in terms of the admirals is why Charles De Champs has the Old Guard trait, from reading and talking to other people interested in Swedish naval history he seems to have been more of a moderniser for the navy at the time rather than somebody sticking to dated concepts? Although feel free to correct me if I'm wrong.
I think it was because he was an aristocrat, but I dont recall. I might well be wrong tho and you might well be right
Looks like nice additions for Sweden :)

However at the moment the development/ work on the AI is something I would like to hear about.
Will we get a development diary about AI, especially Naval AI that has many, in my opinion, game breaking issues?
Not my specialty so I cant really answer one way or the other
I AM OUTRAGED! Right wing sits on the left of the chamber, while left wing always sits on the right side of the chamber, because left/right wing is always from the view point of the Speaker/podium! Paradox has folded under uneducated mob and I am so disappointed in you, Paradox!:mad:
alright ill fix it jeez
But seriously, i want to ask about the map changes.

With all those states added in the Nordics, at least all of them has at least one victory point, right?

Yes, that also includes Gotland, Aland, Jan Mayen, Bornholm, and Southern Jutland.

Also, any new states outside the Nordics? Maybe Onega and Murmansk being broken up?
Most of them have VPs, I don't think Jan Mayen does because it's like 10 people there, not sure about the smaller Islands.

I also added my hometown in the middle of nowhere because I can't be trusted with power.

I don't think we've added any other states but don't quote me in that
@CraniumMuppet

No Folke Bernadotte?
hm, no. It would be a bit hard to figure out what he would do. Raoul at least fitted the spy criteria, but as heroic as those deeds were its always a bit iffy to do them justice in a tasteful way
This looks really good, great work! I really like how changing government seems to be a somewhat complex balancing act.

I was also very interested to read about plan R4 being implemented and Narvik providing bonuses as I cant remember to have read about that before in any of the Norwegian DDs. Any more information regarding this? Will this affect how the AI acts significantly or is this more geared towards UK playthroughs?
No this is more a side-thing I did because I couldn't get the Narvik ore transfer to work in a better way, so thats why it wasn't part of the Norweigan DD.

For the rest I am not sure what the question is? :)
Thank you for the response.

I was wondering whether any of this will increase the chance of AI UK intervening in Narvik and attacking Sweden and executing plan R4, or if this decision is primarily aimed at providing UK players extra options?
They can if they get a foothold, but it is probably more likely to happen to happen if the UK is a player as they are better at directing a planned attack
Can monarchist sweden join the Central powers?
Nothing prevents them iirc
If you choose a different leader can you still get the bus or can it only be gotten with Per Albin Hansson?
As long as you go down the democratic path you can get the bus, it just takes the name of the leader, so if just becomes Gösta Bagge bus, Axel Bramstorp bus or Fallen Riksdag bus
Do you have plans to further the whole Swedish-Hungarian "Dynastic ties" you guys added to Hungary in DOD? Or is that gonna just be a Hungarian focus tree thing?
No plans really, except I stopped the AI spamming Sweden with please join me events

I don't think that simply being an aristocrat makes an officer a direct clone of Cadorna, nor do all non-aristocratic officers suddenly turn into brilliant strategists.

A general that represents the old guard, was actually not very enthusiastic about the concepts of modern warfare as it developed in WW2 or part of a crusty old-man's club should get the old guard treatment. Not simply because they were or weren't aristocrats.

These are at least my few cents.
And I was happy to be enlightened by @Caeric :)
I like that the communist path is breaking the mold a bit, the "Join Comintern" vs "Create a new faction (of one)" was getting out of hand. But I have two questions:

1.) Will there still be a way to join the Comintern as Sweden, or are there negative modifiers too much to overcome?

2.) Will the "Acceptance of Democratic/Fascist Diplomacy" modifier work with the AI? Basically will it be enough of a modifier to where you can actually join their factions without them having a fit over your lack of Dem/Fash support and kicking you out or denying you all the time?
1. Unless puppeted no, not currently. I mean, unless you have overcome the -1000 "I dont like you" modifier.
You can join other communist factions though, so if you are playing alt-hist and there's another faction there's nothing stopping you

2. The "Like allies/germany" should be enough to keep you in the allies/axis,
So many nice portraits and clever updates mechanics: when are we going to see a similar refresh for older countries like Germany, the UK, France…? :cool:
I can't really say what future plans we have. I think some/most CDs have a country(s) that they'd really like to work on, but that's separate from what we might be working on right now or in the future
A communist Sweden changing the country name to ”Folkhemmet” is just rediculous. Why??? It’s a social democratic concept and not a country name. It’s also an endonym, which feels inconsistant. Atleast change it to ”The peoples home”, so that everyone can understand how weird it is. Please change it to just Sweden or perhaps Peoples republic of… or something like that.
It's called Folkrepuliken Sverige now, not Folkhemmet. Folkhemmet is a spirit.

PDXKatten Replies;
Any news regarding fixes for broken achievements in the Microsoft Store version of the game? No BBA achievements were added at all and every single NSB achievement is broken in this version of the game since its release. Not sure what will happen when AAT is released.

I know a vast majority of the players uses Steam version, but MS Store still very important for a few other players.
This is an ongoing issue that we still working on.
 
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Oh, btw. The bus is now an actual division on the map. I wasn't sure if I was gonna get a 3D model for it, but our wonderful artists did an amazing job and pulled through. So instead of on map decisions you can drive it around.
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If it gets destroyed Tage Erlander takes over.
 
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Love it. Great job. Can't wait to play as Gustav. One small critique is every other monarch in the game is named simply like "Wilhelm II" not "Kaiser Wilhelm II" So you may want to simply change Gustavs name to exclude king.

Minor nitpick for my OCD. Like I said overall love it.
 
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Lot of work, thanks for the feedback.
The resources reshuffle is really tough, especially if playing France. Already so many debuffs for this country: you need to balance that with something else.
Today, we can finish WWII alone as France by mid-1941, but it takes resources. I don't want to wait months that my economy improves, just to see UK naval landing everywhere and win the war.
 
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Now this does relate to the Finnish content as much as it related to the Swedish content, but will there be an option for renaming cities such as Leningrad in the event of such locales being under direct Swedish/Finnish administration?
 
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Lot of work, thanks for the feedback.
The resources reshuffle is really tough, especially if playing France. Already so many debuffs for this country: you need to balance that with something else.
Today, we can finish WWII alone as France by mid-1941, but it takes resources. I don't want to wait months that my economy improves, just to see UK naval landing everywhere and win the war.
If you are playing in SP the in house steel from France should last you for quite some time regardless. The Steel bottleneck isn't really their biggest problem, as much as lack of Tungsten and Oil, so I don't think its gonna be the main bottleneck in the foreseeable future for any French campaign.

If you manage to org wall the Germans I have every confidence that you can manage to win :)
 
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Now this does relate to the Finnish content as much as it related to the Swedish content, but will there be an option for renaming cities such as Leningrad in the event of such locales being under direct Swedish/Finnish administration?
I don't know about the Finnish content, but currently nothing is renamed for Russia I think, but some parts of the colonies are renamed to "New Sweden" if you take the vacation chair focus
 
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Is "Det stornodiska riket" the name for facist Sweden only or for the Monarchist branch too? Sweden-Norway is something i spotted in the branches, but having a Swedish Empire as a name would be wonderful!
 
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"Integrate Economy with the German Reich" seemingly uses the actual German war flag rather than the one used by HOI4, as evidenced by the darker shade of red, the inclusion of the top-left iron cross and I think the proportions of the cross.
1693403966083.png
 
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Any news regarding fixes for broken achievements in the Microsoft Store version of the game? No BBA achievements were added at all and every single NSB achievement is broken in this version of the game since its release. Not sure what will happen when AAT is released.

I know a vast majority of the players uses Steam version, but MS Store still very important for a few other players.
 
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