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Dev Diary #114 - Wonderful Upgrades

Hello!


Today we will be presenting some of the Upgrades you can add to your Wonder. Each stage of your Wonder will unlock upgrade slots, which will allow you to build Upgrades. Upgrades have their own triggers, meaning that in some cases you may need to fulfill other requirements in order to to unlock them. Not every Wonder needs a Lighthouse Custodian, and not every character would know how to grow poisonous herbs.


Each Wonder has access to Upgrades that are shared with other Wonders, as well as unique ones. Here are some examples:


One of the Upgrades you can add to your Wonder is ‘Spikes’. This is a generic Upgrade, meaning you can build it on any Wonder. As well as increasing the Siege Defence of holdings in the province, this Upgrade allows you to try to use a new decision, Intimidate, on other characters every now and then.


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Other Upgrades are more tailored for the Wonder at hand, such as the Trap Door, and the Royal Bedchamber, available for the Royal Palace.

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Another upgrade you can add is the Armory. This is a unique upgrade that can be built on the Great Fortress. It unlocks special options in the weapon smiths chain, as can be seen below.


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With the Armory, your own smiths can actually give you a decent weapon. You can even ask for the specially heavy Zweihander Sword.


Other Upgrades will unlock minor titles, like the Custodian of the Stone, any guesses as to what type of wonder this is built on?



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And finally, some will need to be tried out.


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Thank you for your time!
 
I like the idea of cathedrals. They were a symbol of prestige especially for the towns who had them built. Not to mention Westminster Abbey - which was where the kings of England ruled from as it was built by Henry III*. But I have to admit, spikes... So does that means we can hang the head of a rebellious noble on them over looking the city gates? :D





*I could be wrong. Just fyi.
 
Would the builder be able to custom-name the wonder?

Also: Would we be able to build a wonder on another 'person' province?

AlsoAlso: Game rule 'silly wonders' for slides?
 
Would the builder be able to custom-name the wonder?

Also: Would we be able to build a wonder on another 'person' province?

AlsoAlso: Game rule 'silly wonders' for slides?

Yes.

Yes, if you are their top liege.

Wonders are serious business, as Illustrated by @Divine.
 
Fully built Wonders will be transfered to be represented by a province modifier in EU4.
That is amazing. Very cool, thank you.
Also shouldn't the tier 4 pyramid art have a shiny limestone coat, gold cap, and covered in hieroglyphs? Isn't that what it used to look like?
Can Irminsul and great totems become their own wonders?
 
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How will the wonders act in war?
Will they be besieged?
I assume the fortress will, and I can already imagine the event pop-up when the royal bedroom fall.



Dammit! I need it now, especially since my wife suddenly decided she's a child of destiny and that she want to be a ruler herself.

And I'm using my precious One-in-a-lifetime invasion from alexander's blood on her.

And she already gave birth to two children during the war, with a third on the way.

She's surprisingly fertile for a chaste person.