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Crusader Kings 3 Dev Diary #95 - Flavor of Iberia

Hello and welcome to Dev Diary #95, about the flavor that makes the flavor pack! I am Hugo (@Hugo Cortell), and today my fellow content designer Ola (@Vaniljkaka) will walk you through some of our design for culture, faith, and everything else before I introduce you to our events & decisions.

In a region as dynamic and well-documented as Iberia, we were truly spoiled with possible content, and had to make some hard choices as to what would work best in the context of Crusader Kings III. Yet we have filled the Fate of Iberia with flavor content high and low, from fairytales whispered by a fireplace to grand designs of priests and kings. In the Fate of Iberia, you might encounter the Estadea, the wandering dead of Galician myth, the legendary Garduña thieves, great smiths of Toledo, cheese-making Vikings, and Andalusian polymaths dreaming of flight.

For Fate of Iberia we’ve roped in talented content designers from all over our organization to help us pack Iberia full of historical flavor. There is hardly any subject that does not get some love.

Culture and Faith​

Iberia’s cultures were in a pretty good place already, thanks to the culture rework in the Royal Court. But, we’ve done a pass on their traditions to make sure they’re fitting and interesting. If you have the Royal Court Expansion, you’ll be able to make some compelling hybrid cultures here - why not Sephardi-Norse, or Berber-Castilian? It can also be a good way to get involved in the Struggle from the outside. Among other additions, you’ll find that Castilians are now Tabletop Warriors, able to challenge others to a grand game of chess!

This image depicts the cultural traditions section of a culture, it is highlighting the quote tabletop warriors and quote tradition.

The Kingdom of Castles, indeed!

Concerning faith, our new shared Head of Faith mechanic will add dynamism to Iberia’s fractured religious landscape. More info regarding this will come in a future Development Diary!

There are events for Muslims, Christians, and pagans, but the big addition is the Mozarabic Faith. They’ll encourage historical “what if” playthroughs and some dramatic decisions, exploring the deep Visigothic roots of Iberian faith. Try to take control of Toledo if you play a Mozarabic Christian - it can allow you to convene a new great church council, echoing the one in 711. But take heed - such a council might also affect the struggle… How will your realm be affected by the vicious debates to follow? There are also other new decisions available to Mozarabs - including the ultimate prize, the restoration of the Kingdom of Toledo!

This image depicts Mozarab faith window, highlighting their adaptability tenet.

The Mozarabs have a long history of adapting to changing circumstances.

This image depicts a Mozarab holy site at toledo.

Toledo plays a central role for the Mozarabic faith.

Basque Paganism, the other new faith, is a syncretistic belief with Christian and pagan elements, the most prominent vestige of pagan faith in Western Europe, ensconced in the Pyrenees. Among rulers, it is a dead religion at game start, but its traditions persist among the common folk, and an opportunistic ruler might find reason to Champion the Faith of the Country Basques, and bring it back to prominence.

This image depicts the remnants of the Basque pagan faith. Their faith window is open, highlighting their Christian Syncretism tenet.

Remnants of pagan belief have endured in the redoubt of the Pyrenees.

Special buildings, Dynasty tracks and Artifacts​

For monuments and special buildings, there are some you might expect - the great mosque of Córdoba, the basilica of Santiago, the walls of Toledo - and some you might not. We’ve begun exploring having natural wonders as province features, so you’ll find the Rock of Gibraltar here, too. While Iberia certainly has a rich history, it’s not as overcrowded in ruins of past splendor as say, Mesopotamia or Rome, so while there are some Visigothic and Roman monuments here, we focused on things built over the course of the Middle Ages. There’s accordingly also a few you can build yourself, after the game has started.

This image depicts The Great Mosque of Cordoba as seen in-game. It is a 3D model.

The Great Mosque of Cordoba in all its glory! Art has done a tremendous job in bringing the monuments to life.

This image depicts The Tower of Hercules, another 3D model visible on the game map.

The Tower of Hercules, as it is also called, still stands today, the oldest extant lighthouse in the world.

We’re adding new artifacts as well of course, among them the famed Bells of Santiago - or in 1066, their melted-down and reforged state as aquamaniles in the Muslim Court of Toledo. Historically, of course, they were turned into mosque lamps, but that would have been hard to represent well in our 3D courts, so we went with aquamaniles instead. You’ll also be able to find armillary spheres, scallop shells from the pilgrim road to Santiago, chess boards, Visigothic votive crowns, and much more. If you have the Royal Court Expansion, of course some will be impressive items that our art team devoted lots of attention to, to be proudly displayed in your court.

This image depicts the quote (Former) Bells of Santiago and quote artifact, it looks like a dog made of bronze with a very lage, round mouth.

Once the pride of Galicia, they now decorate the Toledo court.

The two new dynasty legacies are Metropolitan and Coterie, expressing the themes of flourishing cities and interwoven, intrigue-riddled dynasties that seemed fitting for medieval Iberia. In the Coterie legacy, you can gain various benefits related to your dynasty and its members, useful for diplomacy and intrigue. The Reliable House perk, will give you 10% of your councillors’ primary skills, while the ultimate perk in this legacy, Pragmatic Roots, allows dynasty members to disinherit their children for a prestige and tyranny cost. The Metropolitan Legacy will aid you with development, construction and prestige, unlock a unique Expand Cities decision, and give you some added motivation to build new city holdings in your realm. The Republican Education perk introduces the Town Maven trait, that dynasty members might receive if they are educated in a county with hig development. Metropolitan is a great track if you prefer playing tall, building an economically strong realm.
This image depicts the new dynasty legacies. The Metropolitan legacy has a background depicting a courtyard full of scientists and inventors from all over the world, while the Coterie legacy shows a court full of people with documents, books and vials of unknown substances.

Coterie members can share secrets with each other.

I’ll now leave it to Hugo, to talk more about our decisions and events.

Events & Decisions​

Fate of Iberia contains a multitude of events and decisions ranging from struggle-specific events which shake-up plans, to flavor events designed to enrich the experience with classic paradox comical occurrences and references to regional curiosities.

Struggle Events​

As mentioned above, struggle events help add a bit of chaos to the overall equation, presenting many opportunities themed around the current phase for cunning strategists to turn one’s disaster into another’s advantage during the greater conflict. Struggle events are exclusive to characters partaking in the struggle.

This image depicts an event in which an old man is begging the player to rescue their village from it's villainous owner.

Such as this event, in which the player is able to give their word in exchange for a claim on a county. Failing to keep your word will certainly have consequences…

This image depicts an event in which your councilman has been murdered by an angry mob, you can take several actions to resolve the conflict.

Some events will have you deal with unexpected losses, though you can still gain something from the situation if you play your cards right.

This image depicts an event in which your prisoner is willing to tell you a secret they know about another ruler in exchange for their freedom. You can accept the deal, ignore it or even tell the other ruler about this.
This image depicts an event in which a blacksmith demands control over the blacksmiths' guild in exchange for making very good swords for you.
Other events can grant you advantages when you least expect it, but tread carefully as success is not guaranteed and things can always take a turn for the worse.

Struggle events —though all related, are quite different in the opportunities, benefits, and challenges that they present, encouraging players to adjust their strategy as circumstances call. I would certainly start conquering my neighbors if I got ahold of some good steel, especially since it’d help me get those catalysts I’ve been after for a while…

Flavor Events​

We have also included a variety of smaller, flavor-focused events that help bring the Iberian peninsula to life and create a greater breadth of content for players in the region to experience. Many of these events are inspired by recorded happenings in the region, while others are simply classic Crusader Kings’ events in a Mediterranean flavor. From a story about frightening “thunder stones”, to the myth of legendary Christian mobsters to a peaceful siesta event, you can be sure you will be getting a full Iberian roster of fascinating, action-packed, and ridiculous events.

This image depicts an event in which you have the option to allow or forbid eating a whale. It may explode if you try to eat it.

Would you eat a whale? Would Allah approve? It probably tastes like chicken anyway.

This image depicts an event that recreates a Valencian story about how a popular local drink came to be. The player, enchanted by this marvelous drink, has the choice to exploit the farmers and force them to only grow the ingredients for this drink.

For anyone who has had horchata, this story should sound familiar. Well, with the exception of the whole “now you must only ever make horchata” option.

This image depicts an event in which escaped slaves ask that you let them settle in your lands. You can even make a slave the mayor of a town if you want.
This image depicts an event in which a translator asks that you open a translation school.
There'll be no shortage of opportunities to improve your realm.

Decisions​

Besides new events, Fate of Iberia also features unique decisions which can be taken throughout the duration of the struggle at specific phases. Let’s take a quick look at two of them now.

We’ve seen a lot of comments and requests in the previous dev diaries not to ignore the Jewish achievements of the period. In Fate of Iberia, one of its decisions allows you to make the most out of these achievements by enabling you to sponsor a golden age of science.

This image depicts a decision in which you can fund the sciences.

Sponsoring sciences is a noble but expensive endeavor.

As the sponsor, you will receive various positive modifiers, though everyone else in the struggle will receive a weaker version of them too. This decision is not exclusive and anyone can “steal” the golden age from you, doing so will strip you of the modifier and replace it with its weaker counterpart. I fully expect this to be the correct kind of chaotic during multiplayer matches.
This image depicts two character modifiers, both of them make your cultural fascinations develop faster. One is a better version of the other.

Though not listed in the tooltips, sponsoring a golden age also gives you bragging rights in multiplayer lobbies.

Of course, this decision isn’t just a couple of modifiers strapped to a button. Sponsoring a golden age will lead to one of three random events that provide you with the opportunity to easily recruit highly talented scholars and members of the scientific community.

This image depicts a follow-up event to the previous decision, a doctor refuses to operate on your elderly vassal because the stars are not aligned correctly. This is based on a real story.

Making the doctor wait will add them to your court, while performing the operation may help you improve relations with your elderly vassal. Of course, under the... "right mindset", this can also become a learning opportunity for your young child, pre-industrial cataract surgery was a lot more successful with a young assistant present.


Now, for a more standard decision example: In classic Crusader Kings 3 fashion, we also have plenty of decisions to form titles and gain control over land, such as the “Iberian Foothold” decision, which encourages large foreign powers to make a dash for their piece of the metaphorical Iberian cake by letting them end the struggle from the outside. Though the military investment will certainly be large and the many disunified states in Iberia won’t take their conquest laying down…

This image depicts a decision that allows you to conquer Iberia, the French are currently the ones attempting to take the decision in the image.

There are plenty of opportunities to rewrite history in Crusader Kings, will you unite Iberia under the French banner or will a post-unification Iberia conquer Europe?

Closing Comments​

We hope the content displayed in this dev diary has gotten you excited about our upcoming Flavor Pack, and look forward to hearing your thoughts on the discussion comments below.
 
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Really cool stuff !

I however have few questions :
What are the triggers for the flavored events and decisions ? I take for an example the possibility of a new viking aventurer conquering some lands and establishing a new hybrid culture with norse heritage. I take that this new culture would take part in the struggle, but would that new culture (present only in Iberia, therefore an Iberian culture) get Iberian flavored event, heritages and decisions ? Or will the norse heritage completely exclude this ?

It depends on the event/decision ^_^

Struggle events necessitate that you get involved in the struggle, of course, whereas the flavor events and decisions have different triggers. Many events, for example, will be available even if you don't have Iberian Heritage.
 
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While making this update, can you also add the Arberian/Albanian culture in CK3? I'm stuck to playing CK2 in order to play as my culture, so I would love spending more time in the newer game as my culture.
Also, in a future update, I'd love to see the CK2 military system back, being able to win battles with strategies instead of luck, good generals, numbers and terrain would be amazing!
 
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This isn't particularly relevant to iberia but while we're discussing the topic of head of faith changes, its worth noting that jews did have a head of faith. It was the exilharch, who was the direct descendent of king david and thus leader of the Jewish people as a whole.

The exilharch lived in what is now iraq and was considered a respected noble by the sassanids, unsurprisingly than the karaites of iraq where the only jews who actually respected the exilharch as their leader since he oversaw government in their community and lead the karaite community religiously.

There was also a rabbic exilharch at the time but his authority was not widely respected, especially not as far away as Iberia. (He too lived in iraq)
 
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Will there be flavor for el Cid Campeador?
And can there be situations like the Battle of Cabra in which Muslims and Christians fought against other Muslims and Christians? (on both sides the Christians were Castillian knights).
 
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Good job team! I love how this flavor pack is looking.

I have one suggestion, have you considered to include León Cathedral as a monument? Along with Chartres cathedral, it has one of the biggest collections of stained glass in the world. On top of that, is an important temple in "Camino de Santiago" (Way of James) and Ordoño II, king of Leon and Asturias is buried there. I would love to see this spanish gothic jewel in the game :) .


 
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Also, in a future update, I'd love to see the CK2 military system back, being able to win battles with strategies instead of luck, good generals, numbers and terrain would be amazing!
Please dear God no. Having to use a spreadsheet to figure out what % of each unit type would trigger good tactics versus bad tactics was a pain in the neck.

The only good thing in the CK2 system was that you could sort-of make flanking attacks by concentrating forces, especially retinues, on a single flank to cause a breakthrough. However as the AI never responded to these types of tactics or bothered much with army composition at all, it was basically a big fat "I win"-button for the player.

At least with the somewhat simpler system in CK3, you see the AI wielding army compositions that have defined strengths/weaknesses you can play off, rather than just being a random smattering of troop types like in CK2.
 
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Hey everyone!

We wanted to thank you for your time, discussions, and suggestions!
As always, we really appreciate your input on the CK3 forums. :D

Tomorrow we will share some visually pleasing stuff, so get ready! :cool:
 
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Please dear God no. Having to use a spreadsheet to figure out what % of each unit type would trigger good tactics versus bad tactics was a pain in the neck.

The only good thing in the CK2 system was that you could sort-of make flanking attacks by concentrating forces, especially retinues, on a single flank to cause a breakthrough. However as the AI never responded to these types of tactics or bothered much with army composition at all, it was basically a big fat "I win"-button for the player.

At least with the somewhat simpler system in CK3, you see the AI wielding army compositions that have defined strengths/weaknesses you can play off, rather than just being a random smattering of troop types like in CK2.
You can have your opinion, but in my personal opinion, it would be better to make an even more complex battle system in CK3 than in CK2. This is a strategy game, not some random simulator.
 
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You can have your opinion, but in my personal opinion, it would be better to make an even more complex battle system in CK3 than in CK2. This is a strategy game, not some
random simulator.
I am not against adding to the existing combat system, just as long as we do not confuse complexity with depth. CK2 was complex to the degree where people had to make support tools to enable you to calculate which troops you had to put together in what ratios to produce the tactics you wanted to "communicate" to your commanders.

I think something like Imperator, where you have a decent amount of control over tactics and army composition without the randomness of the CK2 tactics system, would be a decent evolution. I would keep the random "stroke of brilliance/incompetence" tactics from CK2 though, as they were usually good/bad outcomes no matter what tactic you were aiming for and they made the characters you assigned to command your troops feel more impactful.

They should also keep the combat system at a level where the AI can actually grasp it, so you don't end up with the player always being some sort of strategic savant just because they spammed a single unit type, while the AI cannot even figure out that using some pikemen to fight a player with massed light cavalry might be better idea than just throwing more light infantry into the meatgrinder.
 
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I am not against adding to the existing combat system, just as long as we do not confuse complexity with depth. CK2 was complex to the degree where people had to make support tools to enable you to calculate which troops you had to put together in what ratios to produce the tactics you wanted to "communicate" to your commanders.

I think something like Imperator, where you have a decent amount of control over tactics and army composition without the randomness of the CK2 tactics system, would be a decent evolution. I would keep the random "stroke of brilliance/incompetence" tactics from CK2 though, as they were usually good/bad outcomes no matter what tactic you were aiming for and they made the characters you assigned to command your troops feel more impactful.

They should also keep the combat system at a level where the AI can actually grasp it, so you don't end up with the player always being some sort of strategic savant just because they spammed a single unit type, while the AI cannot even figure out that using some pikemen to fight a player with massed light cavalry might be better idea than just throwing more light infantry into the meatgrinder.
What I'm asking for in CK3 is a way to make full scale battle tactics that the AI can react to with other tactics, for example, they could make it so that you can fully control the troops formation and add certain reactions you can even do during the battle to enhance the game as a strategy game at its fullest, while as a counter to make the game more difficult, the AI is scripted as such that they change formation when the battle begins to fit as a counter against your formation using the troops that they have there, thus, the game would require tactics to win battles and wars, not just wars.
I know it would be a really hard job for the developers, that why's I'm asking this for a future update and not this one, all I want as an extra for the current DLC is the Arberian/Albanian culture, but in the future, in order for the battle tactics to not be simply repeated, terrain effect in battles should be made more important and paradox could possibly make an AI powerful enough to know how to use terrain and troop types in the battlefield such that it would require player strategy more than numbers, quality or generals to win battles, although difficult.
 
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I am not against adding to the existing combat system, just as long as we do not confuse complexity with depth. CK2 was complex to the degree where people had to make support tools to enable you to calculate which troops you had to put together in what ratios to produce the tactics you wanted to "communicate" to your commanders.

Combat in CK2 is indeed complext, mostly due to the combat tactics and those are designed horribly (if they were indeed 'designed' in any sense of the word). There were mods very early in CK2's lifetime that vastly improved upon them, mostly by simplifying, that made combat far more manageable and less random. It's to Paradox' detriment that they never redesigned their tactics, taking some cues from what the community did.
 
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Good job team! I love how this flavor pack is looking.

I have one suggestion, have you considered to include León Cathedral as a monument? Along with Chartres cathedral, it has one of the biggest collections of stained glass in the world. On top of that, is an important temple in "Camino de Santiago" (Way of James) and Ordoño II, king of Leon and Asturias is buried there. I would love to see this spanish gothic jewel in the game :) .



Wait for Dev Diary #96 in a few hours ^_^
 
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excuse me, I don't understand some of it. Is this sponsorship event related to the inclusion of Jews in this golden age in the continuation of the Islamic renaissance, which began to influence Iberia in the Umayyad state of Andalusia and established madrasas in Iberia (which are the origin of today's universities) and trained many male and female scientists? If it is something else, can the same be done for Muslim scientists? thanks
 
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