Yukala's Guild Imperium BETA Thread
Hi all beta testers!!
As some of you read, RiskBattleMod5 has morphed to something similiar; that is titled: Guild Imperium.
It does not mean I am abandoning the Risk Battle Mod line but rather it reflects the nature of its natural unfoldment.
My intention is produce many mods and variations on three platforms, HOI2, DD and ARMA: by fast assembling mod pieces proven useful by beta testing.
So Guild Imperium is in the fore because it embodies the use of puppets and near no units in the OOB. It also sports at this time an amended diplomacy event chain that handles all war making. Alliances are fixed and at start. The AI is new. The supporting misc.txt is amended to best support this AI battlemod engine.
As is, this mod plays dynamic for first couple of years then holds to a constant for no other event chains are in place, neither the revolt file or supporting event chains.
But, it is an excellent mod for testing your war making abilities. You must build your own as does the AI's and be ready for war inside six months generally. This AI has not played against by any human including me.
So what I need is beta testers to log on here and then PM your e-mail address.
I have upgraded my Boxnet account so I can individually add each beta-tester in, so you can access files or post them there if needed.
I will post more info as we go. For this beta test has some specific objectives.
Many gracious thanks!!!
Hi all beta testers!!
As some of you read, RiskBattleMod5 has morphed to something similiar; that is titled: Guild Imperium.
It does not mean I am abandoning the Risk Battle Mod line but rather it reflects the nature of its natural unfoldment.
My intention is produce many mods and variations on three platforms, HOI2, DD and ARMA: by fast assembling mod pieces proven useful by beta testing.
So Guild Imperium is in the fore because it embodies the use of puppets and near no units in the OOB. It also sports at this time an amended diplomacy event chain that handles all war making. Alliances are fixed and at start. The AI is new. The supporting misc.txt is amended to best support this AI battlemod engine.
As is, this mod plays dynamic for first couple of years then holds to a constant for no other event chains are in place, neither the revolt file or supporting event chains.
But, it is an excellent mod for testing your war making abilities. You must build your own as does the AI's and be ready for war inside six months generally. This AI has not played against by any human including me.
So what I need is beta testers to log on here and then PM your e-mail address.
I have upgraded my Boxnet account so I can individually add each beta-tester in, so you can access files or post them there if needed.
I will post more info as we go. For this beta test has some specific objectives.
Many gracious thanks!!!
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