[object Object]
With object EUIS (ExtraUIScreens.EuisScreenManager)
IndexOutOfRangeException: Index was outside the bounds of the array.
at ExtraUIScreens.EuisScreenManager+<InitializeMonitor_impl>d__32.MoveNext () [0x00068] in <b186f4aec553427cb08664fa662976e6>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <a8fc136049044b19982b5abcb6f6b426>:0
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ExtraUIScreens.EuisScreenManager:InitializeMonitor(Int32)
ExtraUIScreens.EuisModData:SetMonitorActive(Int32, Boolean)
ExtraUIScreens.EuisModData:set_UseMonitor2(Boolean)
System.Reflection.RuntimeMethodInfo:InternalInvoke(RuntimeMethodInfo, Object, Object[], Exception&)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Colossal.OdinSerializer.Utilities.TypeExtensions:SetMemberValue(MemberInfo, Object, Object)
Colossal.Json.JSON:DecodeObject(ProxyObject, Object&, Type)
Colossal.Json.JSON:DecodeTypeInPlace(Variant, Object&, Type, Boolean, Boolean)
Colossal.Json.JSON:WriteInto(Variant, Object&)
Colossal.IO.AssetDatabase.AssetDatabase:LoadSettings(String, Object, Object)
Belzont.Interfaces.BasicIMod:OnLoad()
Belzont.Interfaces.BasicIMod:OnLoad(UpdateSystem)
Game.Modding.ModInfo:OnLoad(UpdateSystem)
Game.Modding.ModInfo:Load(UpdateSystem)
Game.Modding.ModManager:InitializeMods(UpdateSystem)
Game.Modding.ModManager:Initialize(UpdateSystem)
Game.SceneFlow.GameManager:InitializeModManager(Boolean)
Game.SceneFlow.<Initialize>d__60:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()