Everytime I play Hoi4 multiplayer, a cheater keeps coming in and shutting down the server. Are the developers planning a solution for this?
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CS2/TF2 players:
Are the developers planning a solution for this?
What would be a $ price per game copy?No, not in the way you probably mean. The cost vastly outweighs the benefits.
And to be clear here, I'm talking about the cost and benefits to the players.
What would be a $ price per game copy?
Well Arheo, I know you're not obligated to share this stuff. And this isn't a hunt to put you on a stand or pressure you.I'm not sure I understand the question. I wasn't suggesting I'd sell it to you.
No, not in the way you probably mean. The cost vastly outweighs the benefits.
And to be clear here, I'm talking about the cost and benefits to the players.
Well Arheo, I know you're not obligated to share this stuff. And this isn't a hunt to put you on a stand or pressure you.
But you mentioned:
What costs to the players are you talking about here?
What are they, what's the sum, and how much would a player (or each player) need to pay to get this fixed?
Benefits I already know: being able to play the game without hacking being a threat, so that's less of a concern.
Well, I suppose that's a bit like asking how many beans you can fit in a swimming pool. I know the answer is a hell of a lot, but working out the sum is challenging to say the least.
A lot of it is variable, and really comes down to the 'how'. Anti-cheat on a kernel level tends to be quite invasive, and entirely irrelevant to most players needs. Refactoring HoI to meet the standard required of a modern competitive multiplayer architecture would take months to years of significant effort. I do not think that cost is worth the impact it would have on the playerbase at large when the overwhelming majority of players show no interest in competitive or 'random' online multiplayer.
Even so, say someone rocks up to the studio with a large bag of cash and says 'here you go, I'll pay you to fix it', that's leaving everyone else in the dirt for a year while we do so: when I say 'cost', I don't mean money.
Edit: I should also point out that once you start fighting the practical war against hacking, you will never, ever stop. Someone will always be out there enjoying the challenge of waiting to crack the latest advances, and that becomes an arms race I simply have no interest in fighting. For games with competitive or online ecosystems, that's part of the cost of doing business, but we are not in that situation.
But how much would the anti cheat engine engine be if one were to be made theoretically?I'm not sure I understand the question. I wasn't suggesting I'd sell it to you.
The thing is PDX message is exactly there's no plague. Like I may want a top Tesla in sky-blue-pink, having flame-throwers and all of that coming in a factory standard trim. I personally may DO feel there's a plague since I DO want sky-blue-pink yet may be I'm next to the only one and on top of that installing flamethrowers will make road-legal Tesla certification cost-prohibitive?Like this is a rampant problem for 4 years now, and it's become a plague-size problem.
The cost vastly outweighs the benefits.
He said he doesn't knowBut how much would the anti cheat engine engine be if one were to be made theoretically?
A lot of it is variable, and really comes down to the 'how'. Anti-cheat on a kernel level tends to be quite invasive, and entirely irrelevant to most players needs. Refactoring HoI to meet the standard required of a modern competitive multiplayer architecture would take months to years of significant effort
Having a working multiplayer to play with strangers is not something that can be considered a "non-standard factory trim".The thing is PDX message is exactly there's no plague. Like I may want a top Tesla in sky-blue-pink, having flame-throwers and all of that coming in a factory standard trim. I personally may DO feel there's a plague since I DO want sky-blue-pink yet may be I'm next to the only one and on top of that installing flamethrowers will make road-legal Tesla certification cost-prohibitive?
The thing is PDX message is exactly there's no plague. Like I may want a top Tesla in sky-blue-pink, having flame-throwers and all of that coming in a factory standard trim. I personally may DO feel there's a plague since I DO want sky-blue-pink yet may be I'm next to the only one and on top of that installing flamethrowers will make road-legal Tesla certification cost-prohibitive?
Was the HoI franchise designed as a Multiplayer game from the start?So if I understand it correctly, this is simply a too difficult issue to ever be solved realisticly within HOI5. If it is correct that public multiplayer is all but unplayable due to hackers, shouldnt the game at least come with some kind of caveat?
Which is why I argue that if they do not intend to fix the issue, it might be appropriate to have this stated "on the tin".Was the HoI franchise designed as a Multiplayer game from the start?
Was any of the HoI versions designed as multiplayer from their inception?
From my experience any computer game that was not designed from the start as a PvP game, always had significant problems.
Even games that were designs with PvP from the start were niche.
Should PDX spend significant resources on something that would not bring a positive ROI? IMO, no.
I admit that I do not like to play PvP games, so my opinions are biassed.