More interesting mage encounters would be nice. Mages are some of the most dangerous enemies in the game, but what if we mixed things up a bit.
Elemental Summoners:
Appearance: A mage who has a staff that appears to have a small Elemental on the top, his robe is grey.
Elemental Summoners can use all magic like normal players.
Can use Summon Elemental, but his elementals randomly assign an element and engage the player. Max Elementals: 7.
Default Operations: Circlular shield => Summon Elemental 7 times => engages player using random elemental spells.
I'd like to see stronger Daemons.
I bring you the Balor!
Balor:
In Pathfinder Balors are the generals and commanders of Demon Princes of the Abyss. They lead the armies of Demon Princes against other princes, and against clestial forces when they foolishly brave the abyss. They are the most powerful demons commonly found in the abyss, as Demon princes are not common.
Appearance: Balors in Pathfinder errata balors are about 14 feet tall, have wings as big as they are, are covered in flames, and weigh roughly 4,500lbs. (Think Balrog from LotR.)
How Dangerous is one? CR20 to be exact, in otherwords in Pathfinder it should take a well balanced group of no less than 4 people to take one on at level 20.
What this means in Magicka is that a player would high a high probablity of dying. With multiple players, it gets easier due to revive.
Ok, monster basics!
Immunities: Electricity, fire, poison.
Resistances: cold, water, freezing (Cannot be frozen).
Regeneration +200.
Spells: Conflaguration, dffff fireball, fffff Fire nova, Death fire Nova (Hits everything on screen with a FFFFF fire nova), Vorpal Weapon (insta-kill on basic melee).
Attacks:
Basic Melee: Slashes the target for heavy damage, deals moderate fire damage. (Insta-kills if vorpaled, and target does not have an (e) shield up.)
grab: Grabs the target and lift it into the air. This process takes 3 seconds, then he slices it in half with his sword and kills it instantly.
Whip: Flails his whip at the target, on hit knocks the target down and does moderate fire damage.
HP: 20,000
The Balor is generally summoned by powerful Summoners who due to their specialty, are limited in what spells they can cast.
Daemon Summoners: Daemon Summoners focus on Summoning Daemons.
Appearance: Mage with a pointy hat that has horns coming out of it. His robe is black. He is constantly on fire but is immune to fire.
Lesser Daemon Summoner:
Summons Daemons(Max 3) and Daemonlings(max 9).
edddd(Shift Click) => Summon Daemon(max 3) => Summon Daemonling(max 9) => edddd(Self target)(maintain unless something needs to be resummoned.
Daemon Summoner:
Summons Daemon Lords(max 1), Daemons(Max 6), and Daemonlings(max 18)
edddd(Shift Click) => Summon Daemon Lord(max 31 => Summon Daemon(max 6) => Summon Daemonling(max 18) => edddd(Self target)(maintain unless something needs to be resummoned.
Greater Daemon Summoner:
Default Operations:
edddd(Shift Click) => Summon Balor => Summon Daemon Lord(max 3) => Summon Daemon(max 9) => Summon Daemonling(max 27) => edddd(Self target)(maintain unless something needs to be resummoned.
Defeating the Daemon Summoner:
Nullify unsummons all Daemons, but not the Balor.
However, it does break the Daemon Summoner's control to the Balor and he becomes a possible target. So Nullfiy + Invisibility would turn the Balor on the Summoner.
A Balor broken from the Daemon Summoner's Control still counts against the Daemon Summoner's max Balor count(1), so he instead starts summoning Daemon Lords, Daemons, and Daemonlings to fight the Balor. However, his chances of victory are very slim, as the Balor is on par with most boss monsters but is an in-your-face PK monster.
It doesn't quite go along with the satirical nature of the game, but it would offer a sizable challenge. The interesting part is that since its a dude who summons demons, it could work in nearly any fantasy environment.