Werewolf Lite CCXXVII: The French Revolution
"...and never heads enough..."
Domestic carnage, now filled the whole year
With feast-days, old men from the chimney-nook,
The maiden from the busom of her love,
The mother from the cradle of her babe,
The warrior from the field - all perished, all -
Friends, enemies, of all parties, ages, ranks,
Head after head, and never heads enough
For those that bade them fall.
William Wordsworth
The French Revolution. The peasants have risen up, and demanded ridiculous "rights" that none of these plebs truly deserve. Seventeen nobles have agreed on gathering their men-at-arms to deal with this nonsense quickly and decidedly. But during the gathering, it becomes apparent some of them are conspiring against the throne!
EUROO7's Werewolf Lite Primer for Absolute Newbies
Werewolf Lite is a game of survival. Your main goal, no matter your role, is to survive. The game is played with seventeen players divided into two sides: the Villagers and Seer(s) on one side, the Werewolves on the other. Each side's goal is to eliminate the other. Out of these seventeen, five are given a special role. Four are Werewolves, and at least one is a Seer. Their identities must remain secret. If a Seer's identity is revealed, the Werewolves may hunt their most dangerous enemy. If the Werewolves' identities are revealed, the village will surely lynch the monsters.
The game is divided into two sections. Day and Night. The game begins with a Night session. During the Night, the Werewolves hunt one person, and a Seer may discover the role of one player. During the Day, the villagers must decide who is responsible for the murder of the Night past.
Every game has a special theme. The theme for this game is above. Let your Werewolf journey begin...
Standard Lite Rules
There shall be seventeen (17) players. Special Roles will be handed out after the last person signs up. Everyone will get a PM.
The game will then proceed to a Night deadline.
The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!
The werewolves win if they manage to reach parity with the villagers.
The villagers and seer(s) win if they manage to kill all the werewolves.
Standard Werewolf Rules
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Failure to vote will lead to immediate substitution.
§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the majority of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed dead player(s) should post in green text until their true role is confirmed.
§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§3C. - Players are responsible for any Private Messages missed due to inbox being full.
§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold text.
§8C. - In case of re-voting without un-voting the original vote will be the counted vote.
§8D. - Do not edit votes after posting them. If you make a mistake, like not bolding, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.
§9. - The GM can and will remove players if the GM believes the player is not participating at their full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.
Player Roles
2 x Members of the ruling dynasty (Seer)
4 x Revolutionaries (Werewolves)
11 x Royal Loyalists (Villagers)
Deadline
Deadline will be:
10:00 GMT / 11:00 CET
Votes and orders posted one minute before the deadline will count, those posted at the exact deadline or later will not.
Voting ends at the deadline even if the GM is not present. All players except the presumptive lynchee(s) are permitted to post analysis of the game between the deadline and the update.
This game will utilize a slightly tweaked seer role:
Seer: Chooses a player to scan once every two nights. The seer will then know if their chosen target is a wolf or not.
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