Night 2: enkhuush turned
Night 6: They tried to hunt Jopi - he was out (Really, Adamus? Awful hunt)
Night 7: Molar pack dead, so no order carried out.
Seriously?
Taiisataii would have scanned Jopi too if I hadn't stopped him ..
And the Night 7 hunt not happening is not something a GM should allow to happen. Game pace is important, having people not die for no reason is a shame. Besides, the baddies could have used a hunt right about then ..
ive become very disallusioned by werewolf lately. That is all.
Did EL even give you guys my name? Or did you decide to ignore that on purpose? I got zero contact with you - understandable - but Taiisatai / reis never got in touch either, and that I plain do not understand.
As for the "stupid wolf pack hunting the spokesperson" crap - really Adamus, AVN should have been hunted on day 2. We just cannot allow the spokesperson to live. *especially* not if he shows up as a seer on sorcerer's scans ..
Things worked out quite well this game. And yes I took some risks (for example by becoming a spokesperson as the seer, or by declaring that I was a member of the JL on day 2).
But they worked because noone expected I would take such risks as a seer.
I actually asked my pack to hunt you earlier.
They just didn't do it ..
I also wanted to show that once you have a powerful JL, the chances for the wolves to win the game are low.
After day 3/4 when I was in contact with the priest and the lover I had much information on the remaining players.
There were just a few left we had no information about.
And then it's just a matter of systematically scanning and blocking the "unknown players".
For example at the end of this game we had the names of all the remaining cultists and the sorc.
We only had to find the turned wolf, who wasn't there. But we should have found him soon too. Even if Jopi would have been cursed ...
Right.
So why did you leave them alive? No pressing need, I take it?
Also, it was Bagricula who tried to hunt AVN (one reason I was annoyed that he outed me when he woke up), on the advice of Taii, if I remember correctly
We didn't hunt him early enough, really. Yeah, it killed our pack, but it killed him *more* to not do it sooner.
As for 'bad baddie play', well, you'll have to apologise me there. I can tell you simply enough that I hate being evil. With a vengeance. Especially when you have this unkillable JL spokesperson Seer with no way to get at him (except by risking a wolf ..), and people going after you for reasons you cannot really fathom at all.
I don't recall when we actually got confirmation of him being the seer :/
A few days before we actually hunted him.
And a few days after I suggested to you guys to hunt him on principle due to him claiming to be 'in contact with' the Seer.
If I recall correctly, Molar were going to hunt AVN night 3, but Taiisatai contacted us and said he was going to scan AVN. Whatever the case, both packs knew AVN was seer on day 4, as Taiisatai and randakar said they would contact the outed Eternaly_Lost. Why the Canine pack didn't hunt him that night, I don't know.
Myeah.
I think it does vindicate what some of us have been saying about JLs being able to steamroll when they get going... and yet with Enk's hunter trait, AVN shouldn't have survived.
Well, here's the thing.
You hunt the spokesperson, as a baddie with a hunter trait, you're dead.
Because it gets your name in the update.
Simples.
Maybe we need to change that though ..
Personally I would think that blessing the seer or priest should never be done unless there are no apprentices. Killing AVN would have been like trying to sprint through molasses, particularly if the GA was in: 50% chance of blocking by the GA, then next hunt 50% of working versus Doc; if it doesn't then the hunt is blocked by the blessed trait and you need to hunt again; the GA will likely be protecting again, that's another hunt, then back to the Doc... GA+Doc+Blessed is virtually impregnable. Need a hunter or brutal to circumvent it. So we're getting back toward the planning thread discussion of how to prevent super JLs.
It could have been even worse.
He could have had an apprentice..
Poor baddie play might actually have contributed here, although I'm not sure what tools the baddies really had. A lot of baddies with no tools is less useful than fewer baddies with more tools. When your only tool is hunts and the other side's spokesman and seer is virtually impervious to hunts, what can you do? Someone else said the seerish and priestly powers also affected it. Depending on how many there were, that might also have been an issue.
For the molars:
A 2nd and command and 5th in command don't do much if the 1st in command is a known goodie lover. Unlynchable and unhuntable. Jay.
No hunter or brutal traits. A spiritually attuned trait that got murdered by the other pack. A sorcerous powers scan that did absolutely zilch.
So uhm, no. No tools to speak of.