Yes, plague resistance is a holding statistic, not a character statistic... but my meaning is conveyed nonetheless. I made similar post on Reddit and it was extremely well received with 1.5k internet points, so after that encouragement here I am heralding this idea somewhere it actually matters.
1. It makes sense from a conceptual standpoint: if you keep your distance from others, you're less likely to get sick during a contagion.
2. Shy is a very weak trait, and frequently cited as one of the worst traits in the game. This would give it a unique benefit that's not present in any other personality traits.
3. Gregarious is a very strong trait, and giving it the opposite malus would even their balance somewhat.
4. Reclusive could also grant a similar bonus; and as a coping mechanism trait it could be even more pushed.
Thank you for your great work Paradox. I am really enjoying this game.
1. It makes sense from a conceptual standpoint: if you keep your distance from others, you're less likely to get sick during a contagion.
2. Shy is a very weak trait, and frequently cited as one of the worst traits in the game. This would give it a unique benefit that's not present in any other personality traits.
3. Gregarious is a very strong trait, and giving it the opposite malus would even their balance somewhat.
4. Reclusive could also grant a similar bonus; and as a coping mechanism trait it could be even more pushed.
Thank you for your great work Paradox. I am really enjoying this game.