I don't feel like i'm misremembering, but i always played a lot of CK2 -- it's definitely one of my favourite Paradox games, though the dumpster fire that is HoI3 is another favourite, so maybe take that with a grain of salt. I specifically remember at the time TOG released, looking on the map for rich places to pillage. It always seemed like Northern Europe was poor, Central Europe was quite well defended, and Southern Europe was rich and easily raided. It maintained that right through the 11th century.
Most of the world was just poor. Most vassals were poor, and blew their money on decisions or mercs. You typically had to upgrade their holdings for them.
I started playing again this year and have really noticed a problem with the amount of wealth in the world. The wealth map is just green.
Just about every capital province, and all but the last-built barony, is maxed out to the tech available level by the ten hundreds.
Every siege is fort level 5 (because the AI can't prioritise "don't assault me" keep tech). Every holding has identical troops, only modified by martial level of the holder and rare terrain buildings. Many vassals sit on big wads of gold.
What changed? The HF Crusades give a real example of this in how much wealth is in the world based on how much money is farted out by the AI into the pot (money which can easily launch the player into stardom by contributing to the crusade).
The money-sinks added in the form of hospitals and great works go some way to demonstrating it's a known problem.
What changed in the intervening years? Is it the law changes from Conclave? Where large vassal levies are much less common, and therefore vassals across the world aren't paying out the bum for their overlord's wars?
It's definitely taken away some of the, perhaps player-lopsided, strategy of rushing the undeveloped land of your enemy.
But then, the change to how levies works has also damaged that level of strategy, since the liege no longer raises vassal levies from their holding's levies, but from a magical ether that isn't represented on the map.
I'm not a fan of this homogeneity. The "prosperity" system most definitely does not address it, either.
Anyone have an opinion on this?
Most of the world was just poor. Most vassals were poor, and blew their money on decisions or mercs. You typically had to upgrade their holdings for them.
I started playing again this year and have really noticed a problem with the amount of wealth in the world. The wealth map is just green.
Just about every capital province, and all but the last-built barony, is maxed out to the tech available level by the ten hundreds.
Every siege is fort level 5 (because the AI can't prioritise "don't assault me" keep tech). Every holding has identical troops, only modified by martial level of the holder and rare terrain buildings. Many vassals sit on big wads of gold.
What changed? The HF Crusades give a real example of this in how much wealth is in the world based on how much money is farted out by the AI into the pot (money which can easily launch the player into stardom by contributing to the crusade).
The money-sinks added in the form of hospitals and great works go some way to demonstrating it's a known problem.
What changed in the intervening years? Is it the law changes from Conclave? Where large vassal levies are much less common, and therefore vassals across the world aren't paying out the bum for their overlord's wars?
It's definitely taken away some of the, perhaps player-lopsided, strategy of rushing the undeveloped land of your enemy.
But then, the change to how levies works has also damaged that level of strategy, since the liege no longer raises vassal levies from their holding's levies, but from a magical ether that isn't represented on the map.
I'm not a fan of this homogeneity. The "prosperity" system most definitely does not address it, either.
Anyone have an opinion on this?
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