1. Espionage actually being useful
Causing entire planets to rebel, stealing fleets, leeching resources etc. At a reasonable cost. Right now the only operation that's worth it is steal tech and you can do it once in a blue moon. Some enhanced counter ops options will probably be needed to balance this.
2. Boarding ships and planetary guns
Planets being able to shoot back at fleets, even if with a weak attack, make fortress worlds more than a temporary roadblock. Likewise, boarding ship designs that scale in effectiveness with your troop strength will make all the army bonuses a lot more meaningful. These do not have to be super effective but having a niche use case for these when you have really strong ground armies would be fun. I see them mostly as a cheaper early-mid game option that would cost less alloys (cause no need for all these fancy weapon components) but can still be effective when massed if you have a lot of bonuses to army damage and/or health.
Causing entire planets to rebel, stealing fleets, leeching resources etc. At a reasonable cost. Right now the only operation that's worth it is steal tech and you can do it once in a blue moon. Some enhanced counter ops options will probably be needed to balance this.
2. Boarding ships and planetary guns
Planets being able to shoot back at fleets, even if with a weak attack, make fortress worlds more than a temporary roadblock. Likewise, boarding ship designs that scale in effectiveness with your troop strength will make all the army bonuses a lot more meaningful. These do not have to be super effective but having a niche use case for these when you have really strong ground armies would be fun. I see them mostly as a cheaper early-mid game option that would cost less alloys (cause no need for all these fancy weapon components) but can still be effective when massed if you have a lot of bonuses to army damage and/or health.
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